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Messages - vettlingr

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1
I understand how the numbers are referenced. Where did Vettingr get the name references for the overrides.txt file?
The names are usually from Flags and tokens extracted with DFhack. Most of them can be found at Mifkis TWBT repository on github. Some of them I have found through experimentation.

2
thanks for this tileset!

but since i'm not a fan of the engraved floors i edited the floor file, hope it's okay to share..

( _Floors.png )


ingame screenshot

Woaw!! That looks really really nice!!! Thank you for producing, sharing and showing me this!!

3
Hotfixed both releases today as there was a bug that could potentially brick your save

If your save got bricked by this. Remove the graphics_procedual_divine.txt and graphics_procedual_hfexp.txt in your saves graphics folder to unbrick.
Alternatively open both of them and change the following lines:
[FILE:procedual_hfexp.png] -> [FILE:denzi/procedual_hfexp.png]
[FILE:procedual_divine.png] -> [FILE:denzi/procedual_divine.png]

Or hit me up on discord and I'll help you personally.

This bug no longer appears in the latest version and is fixed. If you downloaded it today, your save is at no risk.

4
I've updated the windows pack to 1.6-1 and included the latest version of DFhack.

Whats new in this one?
Full feature list of 1.6-1
Furnaces now show what material they are made of.
Fungus Wood items look less outrageous.
Gem items have their own sprites.
Rough gems now look like proper crystals.
Porcelain and Earthenware screw pumps.
Hedgehogman now show up properly.
Tweaked pots and pots2 graphics.
Metal and wooden barrels retouched.
Bone items have their own graphics.
Retouched gem walls.
Copper and bronze items look weathered.
Iron items are now rusty.
Glass items are less purple.
Figurenes


5
The following was requested by Novaris

I would like you to know that I have been working on an index that could help reclaim a some of this tileset. I have also been in contact with many of the artists that were uncredited, and have gotten permission to use their tiles if their credits are easily accessible and present. Rebuilding this is by no means an easy task. One suggestion is to scale down, the other is to rebuild from the ground up.

What gets a bit iffy is whether edits of some sprites are allowed, usually edits are quite difficult to credit, especially when they are stitched together with parts from another tileset from another author by another author. It's often necessary to edit some borrowed assets, usually recoulors or strctural textures, to make them "fit" better with the rest. Example

Wooden walls by Hyptosis
Fungal walls made from Wooden walls by hyptosis edited with parts from ? and ? by ?? ?
There are way too many issues like the example above.

Some features may have to go, others replaced. And there are still a lot of tiles I cannot find, mainly from The-spriters-resource. I have no idea how to go about it, unless there are some of you who can recognise sprites from old games.

You should know that I did not act out of my own accord alone. A lot of people have confided in me with similar views with varying degrees of severity. While I believe the truth lies somewhere inbetween, there are a lot of points and issues that causes the kettle to blow over. I won't go over the reasons here, as it would ruin the point of this post.

I have a few suggestions that will help benefit all parties to make sure that this will not happen in the future.

- It's my opinion that Community driven content containing 3rd party assets should not be under the flag of a single author. A simple rename to "DF Community Tileset" would solve a lot, and would even encourage contributors. This also fixes the OC issue, as it will be regarded as a collaboration.

- Try to keep single artists assets to separate sprite sheets, otherwise indexing sprites turns into bureaucracy.

- Easily accessible Credits containing artists name, name of asset, artists website and where the asset is found.

- Updates and promotions should contain links to source material.

- Edits are a can of worms. I have no idea how to go about it, and neither does the broader consensus. I would like to propose a temporary solution where edits are listed in separate edit credits.

There is a plurality of wonderful assets across RPG maker, minecraft communities and other similar gaming communities you sometimes can use freely if everything is attributed right. I can't stress enough how beneficial it is to keep a good register of assets once you get the hang of it. Not only does it do the artist justice, it is also easier to look up new assets one would like to use in the future. Keep in mind that certain artist permissions for RPG maker may be problematic however

I'd like to propose a core with Obsidian Soul, Dibujor and Vordak, extended with Denzi and Dokucraft.
Furthermore, I have heard back from a few authors that will make an exception if credited properly.
Note that this is probably by no means the entirety of artists, but only some of them I was able to identify.
Full list of uncredited Authors (not limited to)
Hyptosis
 - Wooden walls, fungal walls (edit), marble walls (edit)
Website
Anevis/Ceynez
 - Armors and weapons
Old Deviantart
New Deviantart
I'm sure you know Neorice by now
- Birds and food among others.
Website
Clint Bellinger
- Gems
Website
Redshrike as mentioned earller
- Subterrainean creatures mostly
Ivan Voriol
- Hedges
And possibly others

Rpg Maker Artists (see caveat above)
Ayene-chan
 - a lot of the paved tiles
Candy Coded Response
 - Acts from a RPG maker VX ace license.
PandaMaru
 - Sphinx
Celianna etc. -remove
And possibly others

Other games
Walls from Warcraft II
Clay walls from Prison Architect
And possibly others, castlevania??

If someone would like to take up the mantle and untangle this and salvage what can be, this should help get you started.
I would prefer minimal involvement from my own side, although I can provide some advice, pointers and a few tricks, but I intend to take a long break now until I can figure out what to make out of all of this.

I'll throw in a few parting words:
Meph, you are great at raw editing, modding and all that. I am ever thankful and grateful for all your help, advice and tricks you've taught me. But god I wish you could credit properly and consistently! You have lots of things to be proud of that are way more significant than being a tileset 'genius', you've been all over the world, and experienced more than most people would do in a lifetime. That being said, I'm still incredibly confounded to what to make out of all of this.

6
Vettlingr,

Some sprites may not be properly accredited. I honestly don't know what the referencing standards for this are, though by looking at your own tileset I see very little difference. Such is the state of free fan creations in general. You have obviously looked into where many of this came from, but instead of using the information to provide credit and improve this tileset, you have instead focused on the possibility some aren't licenced for this use, yet have provided no evidence regarding this.
That because my tileset does not use textures with a non-redistribution license behind a 25$ paywall. such as the ones meph must have procured from Celianna. Its proof he did swipe sprites outside of any creative commons too
Full license:
"Can only be used in RPG Maker VX and RPG Maker VX Ace, and in NO other game engine. Can not be redistributed or sold as-is. Can be edited however you want. Edits cannot be redistributed. Only for non-commercial usage. For commercial usage, visit the products tab to buy a commercial license."
This author is not credited at all.

You need to understand, that if there is a few knicks and knacks in the credits, that is usually alright. But when a lot of authors are completly omitted in a tleset with 0% original content. You have a whole nother issue.

So far I've gotten
Neorice would like you to know that not crediting him is theft and wants his assets removed.
Cheynezz says that by not crediting her in the finished product, you are committing theft of her assets and wants them removed.

>that is frankly ridiculous and you yourself would be just as heavily libel
Which is why I am outraged, what did you figure??

All you trying to paint me as a villain will only bring more fuel to the fire. This had to be taken down because:
1. I found license violations.
2. I found uncredited work.
3. it lacks original content.
4. It is impossible to account for all sprites.

7
Edit: Hope you are happier now.
No, I am not happy. The only thing that would make me happy is if I didn't have to do any of this in the first place.
Good, wallow in misery.

There was a way to handle this with a good outcome, several. You decided to take the destructive route here over a hobby mod release not having perfect attribution. Meph has been straightforward and upfront about it's status and has shown nothing but good faith.

Enjoy the scorn of the community.

this is well warranted and long overdue. 0% original content and uncredited sources and confirmed art theft should not be taken lightly.
He is not straightforward, he is deflecting and vague, a trait that put him in this mess.

I will gladly embrace any scorn from any community member who endorses credit theft and license violation.

Other people who have distributing this may also be libel because of the non-redistribution licensed textures it includes.

8
Edit: Hope you are happier now.
No, I am not happy. The only thing that would make me happy is if I didn't have to do any of this in the first place.

9
Wow, I will definetly! Thanks!
For the time being, i prohibit any of my content or derived content to be used with this mismatched "compilation" of tiles.

I have looked over the credits for this and the result is

Beyond abysmal.

I'm at a loss, since I have never seen anything this bad
Not only are there credits missing, the authors own original tiles are also non-existant.
99% of this "set" is borrowed from other sources. I guess it was only a matter of time til I found out.

In all my years of sprite artistry I have never seen anything that is close to this magnitude

It is impossible that all the sources I have accumulated from this have a free-to-distribute or a patreon-donation license. I've actually found a few that would not allow it.

Absolute madness.

It's entirely possible that I missed giving credit to some sprites, because there are a lot, but usually I'm quite clear about where I got the sprites from.

The quote myself from the opening post:
Quote
The Meph tileset is the first graphical 32x32 tileset for Dwarf Fortress. It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.

This tileset also uses some of Utkonos 24x creatures sprites for monsters, upscaled and smoothed to 32x, and a few of Dorens 24x machinery tiles. Thank you both! About 600 of the creatures are newly done in 32x. Vordak was so kind to make a new dwarf-spritesheet for this set, which is now included as well.

Or this one:
I made only about half the sprites myself, the other half I took from open-source/creative-commons material. The largest credit deserves Denzi.

Original artwork by:
Quote
Copyright/Attribution Notice:
DENZI部屋のドット絵フリー素材は、クリエイティブ・コモンズ・ライセンス (http://www3.wind.ne.jp/DENZI/diary/) に基づいて公開しています。 (CC-by SA 表示-継承) https://creativecommons.org/licenses/by-sa/3.0/ --- Medicine's crappy translation: "DENZI Room's pixel art (published at http://www3.wind.ne.jp/DENZI/diary/) is free material under the Creative Commons license (CC-BY-SA attribution, share alike) https://creativecommons.org/licenses/by-sa/3.0/"
Quote
OpenGameArt.org
Quote
www.spriters-resource.com
Quote
Stormbolts Angband Creature Set
Quote
Stephen "Redshrike" Challener
Quote
Jorge BF @ jbfproject

How does this even come close to being sufficent?? You are a developer, you have to be more professional than this!

Stormbolts Angband Creature Set - can't find it.
Which part of spriters-resource? because I sure can't find it.
Jorge BF @ jbfproject - Who/What is this?
Stephen "Redshrike" Challener - Which tiles?

Also there is still a lot missing.

You have to understand that this is your credability on the line. Not only is it extremely unclear what you actually did yourself. Recolours, refurbisments usually does not count. All your sprite sheet are jumbled as far as creators go with up towards ten different artists on each sheet, the only artist that consistently always seems to be missing is you. You shouldn't have your name anywhere near this.

I have actually been able to track down nearly all of your source material. And there are no tiles so far in this set that I can confirm even being made by you. EVERYTHING is the work of someone else.

And none of this even comes close how you have been basking in the work and talent of others while not doing anything yourself.

I've had to revise all my credits as well, but I am not going to leave you out when I update; because I know you did not make any of it. I may have to take down my tileset because of you.

I don't fancy you wiggling out of this. You have other similar controversies to your name. Figure people would learn after the first time?
While we are at it, may I remind you of the times you attempted to copy me??
https://preview.redd.it/si2ve19ui1571.gif?format=mp4&s=e9a4ba086feaf3047c0126aaf9637a736c554e62
https://i.redd.it/6sjafscr3au31.png
I thought it was fun and cute when you did it, but now I have never been more disgusted. Are you really that uncreative?

Instead of trying to salvage a sinking chip you could help me by telling me where these sprites come from:


but usually I'm quite clear about where I got the sprites from.
You got me fooled, most of reddit fooled and seems like you got toady and kitfox fooled too

10
I feel like this is not the place to discuss the Meph tileset, since this is the Steam DF thread.
It is. Since this is unproffessionalism and these practices are something that is extremely detrimental to any development cycle. You are stealing mikes fame, riding toady, riding kitfox. You should have been honest from the start, that you were no pixel artist.

And it is not a discussion, I am calling you out and telling you off because I have never seen this degree unprofessionalism, plagiarism, alleged "stolen valor", pretend talent and alleged fraud in all my years of game artistry. You were given the position of art direction and tileset artist in assumption that you actually did draw tiles yourself, which was a big lie.

You have to understand that they may have to do internal investigations to make sure you have not done any of your usual antics while working on the official tileset, that is why I find even borrowing a palette for commercial use so alarming. Alleged plagiarism is extremely serious and sometimes it is unavoidable even if you feel you have done everything right. Burrowing a palette like that

As I said in my Very outraged PM, I hope it is Extreme idiotic and oblivious naivety that has brought you to this point.

This all that being said. I have yet to see any evidence of plagiarism in the official tileset, yet. Though I haven't looked into it much yet.

11
Vettlingr I did answer your PM, but just be very clear: You are absolutely correct, I do use Denzis bones and nice bone-color-palettes that I found online. Both of which are free to be used according to their license. In my own, free, non-commercial tileset.
It is an impossibility that all are free-to-distribute licenses, maybe these two are, but I have looked over others which I know are not.

Also I know that you didn't draw anything yourself in your tileset, everything is ripped, stripped or jumbled/mishmashed together.

If Everything is from free licenses and nothing is original content:

It is not your work and it is not your tileset.

You can even claim it so don't even try

12
Vordak, I didn't take the color palette from that image. I'm using the same one I have in my tileset, from the example image I posted earlier.

EDIT: nevermind, you are right. It is almost exactly the same palette. O.o




Denzis bones.
Galacti-Chrons Palette

Back to open game art we go...


Words can't describe how disappointed I am

Stop claiming other peoples work as your own

13
They don't match the actual descriptions, do they?

You could improve it by searching the creature raws for wings before assigning a sprite, at minimum.
Yeah I realised too late the semantics don't match. it generates a graphic file for procedual creatures, not procedual graphics. Going to change it when I get home today

The first release is really just intended to prevent invasions of capital H:s

14
Nestboxes now show eggs

Trade depots show what material they are made of

Soap walls and floors


Enjoy


15
Code: [Select]
1.6 - Outlined Edition - FULL LIST OF NEW FEATURES --<<<<<<<<<

<<<<<<<>>>>>>>>>---------- NEW -----------<<<<<<<>>>>>>>>>
<<Animation>>
- Animation and glow for furnaces, still and ashery
- New sprites for magma versions of Furnaces.

<<New Sprites and Tiles>>
- 256 Porcelain Statues
- 256 Metal Statues
- 256 Rock Statues
- 256 Glass Statues
- 256 Clay Statues
- Porcelain Mine Tracks
- Glass Mine Tracks
- Wood Mine Tracks
- Porcelain Workshop Benches
- Metal Workshop Benches
- Rock Workshop Benches
- Glass Workshop Benches
- Soap Workshop Benches
- Porcelain Walls
- Earthenware Walls
- Soap Walls
- Bone Walls
- Slade Walls
- Steel, Iron and Nickel Walls
- 1 Porcelain Paved Roads
- 1 Metal Paved Roads
- 1 Rock Paved Roads
- 1 Glass Paved Roads
- 256 Porcelain Furniture
- 256 Earthenware Furniture
- 256 Wood Furniture
- 256 Cavern Wood Furniture
- 256 Metal Furniture
- 7 Coins
- 10 Metal Cages
- 18 Metal Mechanisms
- 2 Metal Animal Traps
- 36 Farm Tiles
- 10 New Corpses
- 11 Cut gems and Large Gems
- 512 Huge variance added to Rock pots
- 6 Meats
- 6 Flasks and Vials
- 8 refuse tiles
- Rock, Glass and Metal Jugs
- 6 Porcelain Hives
- 6 Metal Hives
- 6 Glass Hives
- 6 Wood Hives
- 1 Metal Stepladder and Die
- 256 Blocks, Rock, Metal, Glass, Porcelain etc.

<<Terrain and Other>>
- Tiles for pending constructions
- Walls, stairs, floors
- Mine tracks
- Ramps, fortifications
- 30 Tiles for creatures in Cages

<<Creature Graphics:>>
- 200 New Bird Sprites
- Procedual beast graphics remade
- added graphics for Divine and Necromancer Experiments (see Scripts)

<<Dfhack Scripts>>
Added generation of graphics file for Experiments and Angels as per script
Runs once per save and fixes graphics.

<<<<<<<>>>>>>>>>------- Tweaks and Bug Fixes -------<<<<<<<>>>>>>>>>
- Tree Catkins look better
- Green colors tweaked by preference
- Reduced opacity of all item black circle backgrounds
- Fixed glass and gem walls
- Fixed Wooden Stairs
- Retired _Walls.png for _Walls1.png
- Cleaned up folders and unused graphics

- Outline and filter added to following Creature Files:
- creature:4204_giant
- creature:4204_man
- creature:amphibians
- creature:annelids
- creature:birds
- creature:bug_slug_new
- creature:desert_new
- creature:large_ocean
- creature:large_riverlake
- creature:large_tropical
- creature:large_tundra
- creature:mountain_new
- creature:ocean_new
- creature:reptiles
- creature:riverlake_new
- creature:small_mammal_new
- creature:small_ocean
- creature:temperate_new
- creature:tropical_new(partially)
- creature:tundra_taiga_new



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