Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ragenaut

Pages: 1 ... 3 4 [5]
61
Forum Games and Roleplaying / Re: Shadow of the Comet - OOC
« on: July 10, 2016, 05:04:30 pm »
None

62
Roll To Dodge / Re: Special People: Dark Carnivore
« on: July 10, 2016, 02:15:44 pm »
Nvm

63
Name: A'a'ftu'ung shung
Gender: Thing
Age: Immortal
Appearance: A tall, skinny alien about 8 feet tall. Has long needle teeth and claws like scalpels.
Backstory: Coming from a land where there's no death, it comes to rescue people from all death, by gifting others with horrible, eternal life.

Abilities:
1. Super Sharp claws, usually laced with its Cure
2. Piercing teeth that injects its Cure
3. The Cure, whoever is infected with it gains complete immortality, at the cost of horrible cancer and painful, maddening transformation of the body. Those infected experience a eternal life of agony.
4.Regeneration from most wounds. acids, fire, and other things that destroy at a molecular level cannot be healed, and must be replaced.
5.Constant state of evolution. This attribute is random, and changes every few turns.

Equipment:
1. A cloak that disguises its true form. Looks with it on, and when slouching over
2. ?
3. ?

64
Name: The Esophaghul Mountains.

Geography: A range of mountains, covered in massive blades of black, sharp, strong bone. Within the mountains are a series of tunnels and caves, all of them covered in thick, slippery slime. Within the caves are vast lakes of liquid. Most are only slightly acidic, like saliva, harmless to most. However, at any given point, an extra compound is released into the lake, causing it to become extremely toxic and acidic, the rank, toxic fumes causing anyone nearby to become violently ill for several hours, and completely dissolving anything within the lake in a few minutes, creating a quick, painful death. The only thing not dissolved is the thick slime that covers the surface, which is the only thing that keeps the mountain from digesting itself.

Method of recycling matter: Dissolving and absorbing anything within its lakes.

65
Forum Games and Roleplaying / Re: The Living, Breathing World
« on: July 10, 2016, 12:17:53 am »
Agreed. I'll begin with the Genius Loci first, then hopefully, we'll be able to set up a competitive world versus invaders type game in the long run. Nature versus colonization, I guess, though why anyone would want to colonize this horrid abomination of a planet, I have no clue.

66
My inspiration, and To give you an idea of what you should expect.

The setting: A nightmarish world where everything, from the mountains to the gun wielded and the bullets the primitive, vaguely humanoid abominations fire, are living creatures, shaped into twisted, disturbing forms. We are the makers of these lands, the Genius Loci. Armed with the powers of evolution and life, nothing dies here. Everything, from the body and the mind, to the spirit and soul, are remade into new things after the old thing has expired. Everything here is reincarnated into new things, overtime. What you make of these materials, is up to you.

PHASE 1: THE LAND IS FIRST MADE
As of now, the Living, Breathing World is simply a figment of imagination, the nothing that makes up endless opportunity. Before the rest is to be made, the foundation, the world's architecture, must first be made. The process is simple.

Name: What is your region called?

Geography: What kind of terrain does your region have? Remember, everything is alive in this world. Every rock is bone, and every grain of sand is like a skin cell. Dig too much, and you may expose muscle tissue, and cause the land to bleed.

Method of Recycling Matter: How does your land turn old, expired matter into new matter to be used.

67
For when he comes back.

Name: A'a'ftu'ung shung
Species: Living Spawn
Appearance: A Tall, Skinny Thing, with syringe-like teeth and thick claws
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 0 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-

Traits : Regeneration. Doesn't work against fire, acid, or certain magical abilities.

Skills : Able to pass as human if robed and slouched over. Looks like a disfigured hunchback.

Pages: 1 ... 3 4 [5]