LNP R6
above ground pitting (+1 Z)
anyone having mass pitting problems? ive set a large area above ground as a cage stockpile and made sure theyre only 1 tile away from a pit covered in a pet blocked floor hatch as per wiki. even though ive zoned the entire area as a pit only, it correctly counts the floor hatches as the pits. the problem is at least most of the time (after every pit cycle) all of them have been able to escape and attack. am i doing something wrong?
Dig out a room and another room of at least the same size directly below it. --- check
In the upper room channel out openings into the lower room which are evenly spaced and exactly 2 tiles away from each other (see image below). --- check
Build floor hatches and place them over all of the openings. --- check
Mark each hatch forbidden and tightly closed to pets (not "locked"). (In experiments this has been shown to help stop normal creatures in 0.40.xx from escaping.) --- pet passable off? check
Place one big animal stockpile over the room such that every tile in the stockpile is adjacent (orthogonally or diagonally) to one of the hatches. Disable "empty cages" on the stockpile. --- check
Create one large pit zone that covers all of the openings such that all of them are part of the same pit zone. This is critical to prevent hostiles from being led around and spooking your civilians. --- check
Disable all other animal stockpiles except for one empty-cage-only "animal" stockpile somewhere. --- other animal stockpile not disabled, only pitting goblins, trolls, beak dogs ATM. other stockpile has them disabled. mostly check?
See below for some suggestions on what to drop your invaders into. --- looks like check
i can only think of 3 things; im missing something obvious, 'disable all other animal stockpiles' is required, or the wiki is outdated.
having quicksaved and stuff in and out of the game, a stationed militia squad doesnt seem to affect the pitting problem. they instantly charge when they detect the problem of not pitting. the 1st will always succeed, and the target will fall down through the hatch no problem. everyone else 'survives' the pitting and instantly attacks the pitter. when the pit 'restarts' (no more pitting jobs), everything runs fine again. do i really have to pit 1 at a time?
saved game
https://drive.google.com/open?id=0B61T4pn_hBFobkFULWFBU2owUE0