Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cub

Pages: 1 [2]
16
btw, i run into trouble with the tick rate... 18 ticks now, tendency is dropping. what influences the tick rate most? do i remember right that the item count is a major issue? is there a way to exclude items from the path finder? and is there a df hack which works with df 0.43.05?

17
hey there,

my announcement screen is flooded mostly with the same message all over again, just caused by different dwarfs. they are consolidated sometimes when they are caused by the same dwarf in succession, but when there are 2 with the same problem iterating that doesn't work. this might also be useful for many other messages. like when i order to produce thousand pieces of X i don't actually want to be notified about every freakin single time my legendary mason, craftsdwarf, whatever created a masterwork. same for bugs, the announcement screen doesn't need to be flooded with messages that some soldier canceled pickup because the bolts are in a bin... if i care, i will take care. but if i don't, flooding the announcement screen doesn't make me care either.

so i would prefer that there are just messages without the dwarf, maybe a number how many dwarf complain and a list of the complaining dwarfs/causes on the right side of the screen, when i select the message, so it has the layout of the justice screen. well, if one dwarf cries for seeds a and another for seeds b... there might be a third split for details of the message. the right side might be split horizontally and the detail message could appear in the lower half, so it looks like that if the first message would be selected:


_____________________________________________
| Announcements                             |
_____________________________________________
| * canceled plant (2)  | >dwarf 1<, dwarf 2|
| animal slaughtered (3)|                   |
| given birth (10)      |                   |
| more                  |===================|
| messages              |dwarf 1: needs     |
| here                  | plump helmet      |
| ...                   | spawn             |
---------------------------------------------


and like that if the second message is selected:

_____________________________________________
| Announcements                             |
_____________________________________________
| canceled plant (2)    | ewe, ram, elf     |
| * animal slaughtered (|                   |
| given birth (10)      |                   |
| more                  |===================|
| messages              |                   |
| here                  |                   |
| ...                   |                   |
---------------------------------------------


geez, drawing ascii here is pain in the whatever. i hope you get the idea?!

i guess most useful to indicate which messages are newest might be to order them by date, descending, with the message on top with the dwarf/other reason which complained last.

to change the selection of the message i would suggest up/down keys, as it is now, for selection the message causer/to see the details +/- keys.

then, rss is old enough that it might fit to dwarf fortress ;) so an rss like feed of the announcements could be placed, maybe on the left side, of the main game screen. maybe like the menu/map tab, so i know which announcements there are without always pausing the game just to see if i missed something.


__________________
|A| GAME | M | M |
| | GAME | E | A |
| | GAME | N | P |
| | GAME | U |   |
------------------


well, on subnotebooks, as i started playing DF on there wouldn't be much space of the screen for the game left, so maybe it could be deactivated by default. now i play on a much bigger screen, so i would appreciate such a tab.

18
Re-reading the OP, it's unusual that not even grass is burning. Temperature isn't turned off, is it?

i just checked, never cared about the option, so it was on default which is
[TEMPERATURE:YES]
so i guess it is turned on.

19
I would recommend cutting down all the trees first, then starting a fire to get rid of the wood. You'll never manage to haul it all before more trees grow.

Sounds like a challenge to me. Stockpile with wheelbarrows outside, link it to a wood furnace, burn the lot into charcoal or ash, give to another stockpile nearby that loads into a minecart that dumps it indoors.

thanks, i made a plan. i just cut the trees and let about 50 dwarfs haul the wood to a dump right behind the entrance. then i just cut the regrowing trees. my miners are legendary, so it should work. with 20-50 ticks it will just take... a lot of time :/
well, i will start once that other tiny problem that appeared is solved. by tiny i mean titan. well, the elves sent some ambushes... which unfortunately followed their diplomat... who fell into a pit... as my drawbridge retracted. sorry. i just hope they will send some reinforcements which will take care of that problem. i would take care of the titan myself... but my crossbow dwarfs are legendary so i don't want to waste them for combat :D

btw, the wiki says that a volcano would refill... is that true? i can't see that...

20
thank you for the answer. well, that sounds like you are trying to tell me that i will have some legendary woodcutters soon. at least i will have enough wood for some sieges then...

21
Hello there,

i need some space to unfold my creativity, i must have a proper surface to work on and the surface needs to be reshaped. but unfortunately trees and such limit the space massively. cutting them would take too long and too many dwarfs would get lost.
Well. If there's a problem... pull the lever! so i did. it's quite handy to have a volcano close nearby. now lava flows around the trees but they don't burn? last time i played, several years ago, it was enough to incinerate one tile of grass to let the fire consume the whole map. now there is just a bit ash where the lava was and that's it. no spreading fire, no burning trees, ... is this a bug feature or am i doing something wrong?
btw, i can't pour lava from the top of the volcano, since there isn't much magma left. needed some obsidian and the drain for my obsidian farm is deep below my front door. there are just 5 layers of magma left in the volcano above the front door.

Pages: 1 [2]