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Messages - muldrake

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151
DF Suggestions / Re: Terrible Suggestions Thread
« on: May 20, 2022, 05:48:10 pm »
Add a Steam achievement for not getting any achievements. You start with it, and it will be revoked if you ever gain any other achievements.

Completionists like a challenge, right?
Also have a separate "Completionist" challenge for having all the other challenges.

152
DF Dwarf Mode Discussion / Re: Weird Things To Use As Weapons
« on: May 10, 2022, 10:22:57 pm »
    • There was also this time I was attacked by what appeared to be honest to god bandits before (it was considered a siege, didn't register a new civ on ym civ screen and the crew was a mix of mostly poorly armed and armored guys.) One of them was apparently their bard and he tried to fight a swordsdwarf with his instrument by bashing him with it.
    I think there are such things.  There are groups that are actually not connected to a civilization, like outcasts and brigands.  Sometimes you'll see a city nominally connected to your civilization but it's packed with outcasts.  I haven't seen any of these personally, maybe because I usually camp next to something I'm at war with and those guys show up, but they show up in history.

    I've had a ridiculous number of those "raids" where some units show up from something I'm nominally at war with on the corner of the map and then just move off somewhere else immediately.

    As for weird weapons, for some reason, bronze colossi seem to like using absolutely ridiculous stuff like a single artifact glove to beat people to death.  They remind me of the Ginosaji from "The Horribly Slow Murderer with the Extremely Inefficient Weapon."

    153
    DF Dwarf Mode Discussion / Re: Weird Things To Use As Weapons
    « on: May 09, 2022, 06:54:00 pm »
    Despite the fact I have over 100 good quality iron battle axes and maces laying unclaimed around my fortress, this dork decides to fight a troll with an encrusted glass figurine instead.
      Have you ever encountered any of your dwarves using odd-ball weapons before?
    .
     

    Does he have the Misc. Object User skill?  I'm not sure, but it might increase the likelihood of using such an object.  Dwarves also tend to use whatever object they have in their hands if a fight starts, which is why so many tavern fights involve goblets.

    I had a poet go berserk in the tavern and beat someone to death with a book of poetry he'd written.

    154
    DF Dwarf Mode Discussion / Re: What's going on in your fort?
    « on: May 09, 2022, 06:52:46 pm »
    But lots of other gasses that heating ores gives off are also lethal and those don't kill our dwarves despite smelting in confined, poorly ventilated underground spaces. It's not like aluminum where you need electrical furnaces to smelt it, but it's not known from the 14th century back other than as a dangerous ore that you'd avoid smelting because of the evil spirits, kobolds, that it generated that would kill the smelter, or as pigment.

    Lots of mods do let you smelt it, but I doubt Toady will implement it in vanilla.
    Lots of things that would kill humans don't kill dwarves (or the humans in the game for that matter).  For instance, there are no ill effects from drinking from lead or storing food in lead barrels, for burning wood to ash or charcoal in confined areas, and a number of other practices that would get OSHA sicced on you in the real world.

    155
    DF Dwarf Mode Discussion / Re: What's going on in your fort?
    « on: April 22, 2022, 04:21:12 am »
    Currently trying to drain/obsidianize the magma sea to get to the candy. Things've been progressing slowly since of course we have to smooth every passage of the waterworks and haul away all that stone. We just now had an... accident with magma. Our goblin mayor, who was a miner, managed to breach the magma from a safe spot as planned, but the idiot then decided to take a short cut back straight through the magma's flow path.

    We now have a new mayor: Oda, the elf poet.
    The digging diagonally upward from the top of a ramp a level below where you want to breach works.  I also usually put a bridge over it of a non-magma-safe substance so it dissolves eventually.  Then I also have a lever somewhere upstairs assigned so only they can pull it, and set a do it now task to pull it when they start digging.  The only time this didn't work was fairly recently when the dwarf decided it was a good idea to ignore the order and just fall asleep in front of oncoming magma.

    156
    DF Suggestions / Re: Terrible Suggestions Thread
    « on: March 20, 2022, 07:00:13 pm »
    All historical figures that have ever existed in any world you've ever generated should be listed as actors in the game's credits.
    All historical figures that have ever existed in any world anyone has ever generated should be listed as actors in the game's credits, which should be an unskippable cutscene before every loading of a saved game or generation of a new game.

    157
    DF Gameplay Questions / Re: I'm at peace with goblins
    « on: March 05, 2022, 12:20:23 am »
    In the world I created in Perfect world, I am at peace with all the neighboring goblins and they are not coming to the invasion for a long time (2 years in-game and 60 populations). Is this a bug?
    I don't think it's a bug and also you should be able to have them send you caravans.  I forget how to do that exactly.

    158
    DF Gameplay Questions / Re: Dwarves not doing anything
    « on: March 05, 2022, 12:19:26 am »
    There was recently some violence in my fort, and as a result there are some important cleaning tasks that need to get done.  There is some important mining that I'm waiting on.  But these jobs remain inactive while my morons pray, meditate, attending tanning demonstrations, etc.  Is there anything I can do, or am I just screwed?  I think I may have built too many shrines and guilds.
    Sometimes it's entirely fine to take off a month or so in game time and not do anything and see if a logjam clears itself up.  I was reminded of this once when I had a fort that had sunk below 5 fps and everything I was trying to do was never happening.

    Then I drank several beers while playing but, more importantly, fell asleep for about 12 hours.  When I woke up, more stuff had happened than in my previous week of play.  Sometimes you just need to leave dwarves alone.

    159
    DF Suggestions / Re: Terrible Suggestions Thread
    « on: March 04, 2022, 05:02:02 pm »
    Each toad's eyes contain a universe, with the left eye's universe a mirror image of the right eye's universe. Since everything is toads, there exists an infinite number of mirrored universes in an infinite number of toads' eyes. Each mirrored universe therefore contains an infinite number of mirrored universes, and so on, ad infinitum. All who think on this past the surface of the concept will promptly go insane turn into a toad.

    160
    DF Suggestions / Re: Terrible Suggestions Thread
    « on: February 28, 2022, 08:11:37 pm »
    To combat the proliferation of toads, all toads are replaced with toads.

    161
    DF Suggestions / Re: Terrible Suggestions Thread
    « on: February 27, 2022, 12:56:55 pm »
    Anvils should be sapient, be able to worship deities, and get upset and rust if not allowed to worship their deity.

    162
    DF Dwarf Mode Discussion / Re: Face Palm moments you had in Dwarf Fortress
    « on: February 21, 2022, 02:22:05 pm »
    This morning I lost 25 dwarves from a ten goblin siege. They had superior armor. I told my units to become active. I designated a large burrow with plenty of supplies. as soon as the first dwarf went down they all fled outside to collect body parts and armor and random refuse.

    I later realized that activating a unit does not activate the burrows. You must do those separately.................................. Now I know.
    I'd also make a guess you should also bring up the standing orders with O and check for refuse/body parts collection options and turn those off during a siege.  The default setting is, I believe, that they don't collect refuse from outdoors.  If you have to, manually forbid the offending objects.  I think the default for body parts is they do collect them.

    I generally only rely on burrows to get civilians to safety.  They're too confusing and unpredictable to use for much else, at least imo.  I also use them sometimes for very specialized purposes.  For instance, I'll burrow a strand extractor in a complex with their palatial suite of rooms, the craftsdwarf's workshop, and stockpiles for raw adamantine and the resulting threads.  Or similarly a particularly important lever puller.

    Another problem with burrows (even if you activate them) is the dwarves will still engage in the dumb behavior when body parts and other crap gets into the burrow area itself.

    Trying to control dwarves in combat is one of the more frustrating things in the game.  You can have one where 10 dwarves in crappy armor and junk weapons take on 100 goblins and beak dogs and trolls and smash them, then have another where 5 goblins somehow wreck your elite squad.  The latter is usually due to some facepalm moment of course (gee maybe I should have actually hooked up that bridge to the lever).

    163
    DF Suggestions / Re: Terrible Suggestions Thread
    « on: February 07, 2022, 01:11:04 am »
    Trees scream when you cut them down.  Also the logs scream, so any furniture you make out of them also constantly screams, like beds.

    164
    DF Suggestions / Re: Terrible Suggestions Thread
    « on: February 06, 2022, 03:49:23 am »
    As a tag, not as a body part. It's a description rather than a name.
    No it calls them that as a noun too if it happens in combat.
    "the geldables have been torn away"

    165
    DF Dwarf Mode Discussion / Re: What's going on in your fort?
    « on: February 05, 2022, 07:15:40 pm »
    There's 10 butcheries/tanneries at the moment, so half way there~! Been able to cull the number down to 2700 now. The butcher line is still 1500 animals deep though. Steady we go. Trying to keep cheating to minimal, cause of my greed for ☼Wealth☼ (though it's not lacking, just greedy..). I have been tactically nuking all fertilized eggs though to stop extras from hatching so the fine line of what's acceptable level of cheating is becoming really blurry.
    You could probably also pasture the remainder in some large pasture, then pour magma on them there, at least if they're wandering around the fort rather than all in one place.

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