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Messages - muldrake

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181
DF Gameplay Questions / Re: Why can't I go full screen?
« on: September 18, 2021, 03:57:23 am »
I should note I misstated not being able to enter fullscreen mode, I can enter the mode, it just isn't displaying in a usable manner either in windowed or full screen.

The opening splash screen is normally sized, but when I pick any options, like generating a new world, after the message where you hit ESC at the end, the text completely disappears leaving the screen blank.  I can zoom in and out but it's still off center, like this.
https://imgur.com/a/ApxOWPh
That's as close to on center as it gets.

It's also somewhat the same in windowed mode, except instead of being stretched on the x and y axis, it's just excessively wide, about three times as wide as the monitor.

This is a generic, fresh Win10 install, and I've set resolution both in LNP and init.txt
Code: [Select]
[WINDOWEDX:80]
[WINDOWEDY:25]
[FONT:curses_640x300.png]

You may disable window resizing if you wish.
[RESIZABLE:YES]

Full screen info.  The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well.

[FULLSCREENX:1920]
[FULLSCREENY:1080]
[FULLFONT:curses_640x300.png]

If this is set to NO, tiles will be stretched to fit the screen if there is a resolution mismatch.
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  Tiles that are too large will always be compressed rather than running off the screen.

[BLACK_SPACE:YES]
I've also tried turning BLACK_SPACE:YES to NO to no avail.

And I can change tilesets, and text modes, but none of them, even 2D with or without TrueType are a usable size.  While the visible area is different, it's still always unusable and never 1920x1080, which is what the display adapter's resolution is also set to.

182
DF Gameplay Questions / Why can't I go full screen?
« on: September 14, 2021, 01:12:59 am »
I feel kind of dumb with this issue because it does seem to come up again and again.  I'm on Windows 10, my video card is an Asus GeForce GTX 1660 Super, I'm using an LG TV as a monitor, and whenever I try to go to full screen, sometimes the screen even goes blank because the text is entirely out of the screen.

It seems to work windowed, but I don't like looking at the ugly crud that causes.

183
DF Dwarf Mode Discussion / Re: Trivial findings
« on: September 10, 2021, 11:16:51 pm »
How hard would it be to make dragons literate?  Why can't dragons read anyway?  They're sapient creatures, aren't they?

They wouldnt use it without being necromancers of some sort, some natural skill towards reading technically makes them literate but being part of a civ in fortress mode makes them interested at all in reading books.
Tell me dragon necromancers wouldn't be awesome.

184
DF Dwarf Mode Discussion / Re: Trivial findings
« on: August 16, 2021, 11:56:31 am »
How hard would it be to make dragons literate?  Why can't dragons read anyway?  They're sapient creatures, aren't they?

185
It bugs me when I accidentally crush a dwarf with a drawbridge by pulling the lever at the wrong moment.

I always think "Don't Crush That Dwarf, Hand Me the Pliers."

It's never some worthless idiot like a fish wrestler or whatever, it's always a Legendary of some sort.

186
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 16, 2021, 11:13:53 am »
I discovered encrusting the chains with gemstones, and plating them with precious metals, does massive things for the cheerfulness of dorfs paying for their crimes, making them more capable of going on with their life after they finally get released. Rehabilitation works!
This is the best idea I've seen here in a long time.  I've been focusing on giving every single dorf a palatial estate of their own, but this is an even better idea.  Focus the luxury on those who actually need it.  From now on, I am turning every jail cell into a mansion!

187
One of my dwarfs had a special mood and I needed a clothier workshop. I quickly build one out of a block of ice (to easier distinguish it on the screen from more important ones), once he claimed it, the ice immediately melted due to body temperature and the dwarf went insane.

Was it inside? You were lucky it lasted even that long if that was the case. I've used a Trade Depot made from ice before on a glacier embark, but I had to build it outside or it would melt on it's own. Constructed ice walls and the like won't ever melt though.
It sounds like it would have been luckier if it melted before the doomed moody dwarf claimed it.

188
Very much to my surprise a Queen moved in (together with a Goblin liaison).

I always play "peacefull", without Invaders and thought I would like to advance to a barony. So I prepared to start a military and appointed a Militia Commander. Shortly afterwards, like two weeks, the Queen arrived and I became the mointainhome.

Funny thing is, since I had not really started my military, I obviously did not have any holdings. As far as I can tell I also had no economic links or such.

Is this normal behaviour ? Is it a bug ? Did anyone encounter something like this ?
In case of bug, I could upload the current save and one a little older if that helped.
It's probably worth figuring out why this happened.  The original Mountainhome is probably rekt and whatever rekt it may be coming after you next.
Legends Viewer is used by first exporting legends info from DF while in Legends Mode (two commands, if I remember correctly, first the profile and then legends info, although the order isn't significant). After that you start Legends Viewer (which you download from the link at the first page of its thread in the Utilities sub forum), and once Legends Viewer has started you load the XML file exported by DF. Figuring out how to navigate Legends Viewer's info shouldn't be too hard, as it uses browser logic.
It's a minor nuisance to do this because the fort needs to be retired, but you can just copy your game folder and do this kind of thing with the copy, rather than risk the oddities of fort retirement with your actual save files, or just the /data/save/ folder if you don't want to waste disk space even temporarily.

If you have some odd ethical qualm about exploiting Legends mode, you can also get information in-game to some extent, and whatever caused the Queen to flee the Mountainhome (or for whatever other possible reason she showed up) is probably going to be in her personal information and have caused some kind of emotion.  You probably want to avenge whatever wicked deed led to this result.

I have had this happen with no obvious reason, though, and the prior Mountainhome appeared to be intact and still dwarven.  Every other time, though, something horrible had happened, usually gobbos.

189
DF Dwarf Mode Discussion / Re: Please Don't Bring Back Dwaren Economy
« on: July 01, 2021, 06:53:59 pm »
Whichever dwarf first hits a vein of ore owns not just the first strike, but the entire vein and has a claim to it.  However, they have to convey their claim to some official, like the expedition leader, mayor, or some other suitable official.  If some other dwarf murders them and jumps their claim, they get to make it, so long as they don't get caught.

190
DF Dwarf Mode Discussion / Re: Please Don't Bring Back Dwaren Economy
« on: July 01, 2021, 03:26:04 am »
I've never experienced the dwarven economy, but I did look through the 40d description of it, and it's bad.
What even is this wall of text?  Do you not realize we have to get well beyond the phase where for some reason spiked wooden balls are an economy-breaking commodity that are on the level of tulip bulbs in the 17th Century as to their sheer level of ridiculousness?

Seriously until "dwarf economy" is beyond that level we don't even need to consult Marx, Engels, Rothbard, or any of those lunatics to grasp that there is nothing resembling economy in this game.

191
Not exactly a facepalm from me since it was a random chance, but... I guess I created the shortest existing fortress ever.



Spawned right next to a river between a bunch of crocodiles. Managed to pause after a first couple of dwarves became reptile food but the entire gameplay was something between 10 and 20 seconds.
I had something similar where I spawned in a terrifying biome and literally the entire party was thralled by some cloud before being able to do anything at all.  Sometimes the !!FUN!! in this game is just how ridiculous the end is.

192
It doesn't sound terribly wise to declare war on a civilization that breached the circus and survived.

193
Dwarves should have different views about death and about corpses.  Avid warriors should actually get positive feelings from seeing a corpse they personally killed, at least from an obvious enemy and in noble combat.  Even normal dwarves shouldn't be upset by seeing a dead goblin unless they have never seen one before.  Or an elf for that matter.  Elves are filth.

Opinions should range from this to the other extreme of pacifist philosophies, where the holders of such views might be even more upset by corpses or violence than the norm.

There also ought to be rare sociopathic dwarves who actually enjoy death and violence, and some of these should be secretive serial killers, like vampires but without anything physically identifiable about them.  These should be even more rare than vampires, who usually give themselves away within a few killings.

194
DF Suggestions / Re: Terrible Suggestions Thread
« on: July 01, 2021, 03:09:43 am »
There should be clowns made of slade, but only the size of a period.  If they get into a library they immediately jump into a book and nobody can ever pick that book up again.

195
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 01, 2021, 02:54:10 am »
Hey, it can happen.  For example, in one of my more recent forts I had a noble that liked bolts, and I had a lot of active training for my marksdwarves going on.  If you can't get a noble that has no item likes to spawn mandates, you can at least try for someone who's going to demand something you'll be cranking out by the gross anyway.

My last artifact created was a silver sarcophagus, that's good for the ruling noble's tomb.  If I don't get good weapon or armor artifacts, I'll settle for furniture, because those will at least jack up the value of noble quarters.
This.  I think my favorite mayor (and subsequent noble) was one who was obsessed with bucklers, constantly demanded bucklers, and banned the export of bucklers.  Because I'm obsessed with bucklers, constantly demand bucklers, and would never even consider selling one to a filthy elf.  My least favorite was obsessed with earrings.  That guy took a bath in magma.
3.  Get soap production set up (I meant to due it this time and even had a reservoir and aqueduct all mines out below a a well room next to what would have become my hospital, but I lost the fortress before that could happen).
Congratulations on figuring out one of the most important things in the game.  You think, well, obviously, I need absolutely awesome weapons and armor and other epic fantasy stuff.

Only to realize none of this is worth anything if your elite military is dying of infections because you don't have any soap.  The bar of soap is your best weapon, while a flagon of ale is your best shield.

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