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DF General Discussion / Re: Is Armok the one and true god?
« on: October 10, 2020, 07:48:15 pm »
Armok doesn't actually exist in the game.
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Sand tiles now constantly create more sand tiles.Dwarves can eat sand.
I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.
In fact a casual glance at history will show that infanticide was actually an extremely widespread practice up until as recent as the 1800s. Keeping a baby around meant another mouth to feed for years until they were able to do work, so killing babies - especially weak or deformed ones - was a very common practice. In poor countries, it is still done regularly.
Dwarves can eat sand.
I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.
"Blob" forgotten beasts split into two half sized blobs, when hit by any weapon. Those half sized blobs have the same characteristic.
Elves hybridize with everything. Theyre the slutty dnd dragons of dwarf fortress.
This is canonically where all the animal people come from
I don't think that inter-species thing really works. At least most humans seem to have no problem killing children of other species.
Also seeing children not as small adults is quite a new concept as far as I know.
Ballistas have a chance to fire backwards into the dwarves manning them.
Work assignment is probably the most important thing to fix for new players. It's a core mechanic but convoluted, time consuming, and tedious, and a beginner will be lucky to find where to do it at all without a wiki. You check what a dwarf is capable of in a different submenu than where you select the work, personality facets you might want to consider are somewhere else entirely, andthe work assignment menu itself is unwieldy and poorly subdivided.
-Medicine is a joke, any exposure to pathogens is a terrible idea and most doctors are butchers.
Mod support is great but if you want the game to be accessible to new players -- specifically popular Steam audience players -- you need to make things like Dwarf Therapist the default option when a new player boots up the game for the first time. Said another way, if the Steam version is adding an additional design goal -- "accessibility" -- then that design goal needs to be implemented by default. That doesn't mean you can't include the less-accessible modes as a toggle option, but it does mean that (for example) the default mode should be graphics, not ASCII.