I'm learning more about the usefulness of burrows. The civilian alert works well, and assign the military squads to the burrow as well if you don't want them to encounter the enemy until you're ready without having to Station them.
I usually do this, this is the only burrow I create early on. Then I might have another for candy extraction and manufacture, especially if I set up a small set of quarters and workshops for that purpose. And I might have another couple for military purposes, like archer towers, if I bother doing that.
But this idea sounds great:
Just made a new one (to me) that worked good... the Vacation burrow. Since the burrow's areas don't need to be connected to each other, it's easy. Includes the following areas: Library, Temple, Tavern, Bedrooms, Mayor's Office for complaints, Lever rooms, CoG's office if they need interrogating, and perhaps workshops that keep the vacationers happy.
I'll certainly give this a try next opportunity I have.