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Messages - muldrake

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751
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 26, 2017, 10:24:31 pm »
Consider yourself lucky, a good chunk of the deaths in tomeburies before the fps death set in were to me not noticing as someone got stuck somewhere and dehydrated to death (normally up a tree)

I've found it's worth doing a health check on the z menu every couple weeks.  If you have a dwarf hungry or thirsty, especially with no task, it's worth checking if they're trapped somewhere because they often are.

Another trap I've seen is weird shaped workshops (like the bowyer's workshop) where there are inconveniently located impassable spaces.  If you put workshops into 3x3 rooms with doors, often the dwarf doing it traps himself inside.

752
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 26, 2017, 08:27:02 pm »
This is LITERALLY like if scientists in real life denied rainbows exist and said that rainbows are against the precepts of science and logic.

Depends what you mean by exist.  They certainly don't exist as a specific physical object located somewhere in space.  The photons that produce the effect exist, so do the eyes that see it, the phenomenon of rainbows exist, but you certainly can't find the bottom of one and a leprechaun with a pot of gold there.

It would be pretty dumb to say they don't exist without seriously qualifying it, though a scientist could say that "rainbows" don't exist if presented with a naive definition of "rainbow." 

Does jealousy exist?  Does consciousness exist?  How about the set of all sets that are not members of themselves?  Those are things that could more sensibly argued about.

753
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 26, 2017, 08:07:30 pm »
Dear writers: An observable and measurable phenomena isn't anti-science or anti-logic no matter what it is called.

Because here is the difference between what a REAL scientist would do and what a fictional scientist would do.

A REAL scientist would seek to understand the phenomenon and conduct experiments to measure, quantify, and categorize the phenomenon.

The fictional scientist would immediately declare that because this phenomenon doesn't match their definition of science or logic... that either it must not be scientific or logical... OR that science and logic are inherently wrong.

You mean that's the model of how a scientist would optimally behave.  Scientists are human like everyone else, though, and even when they should know better, very often actually will take a hostile, close-minded approach to some novel concept.  Often, this is actually reasonable as a general purpose nonsense filter, but it can degenerate into rigidity and behavior that ignores actual evidence the older idea is actually flawed or outright wrong.

At its worst, it takes an entire generation dying off before a new concept reaches acceptance.

Fictional scientists may be more inclined to this kind of deliberately dumb behavior, especially if they're in some villainous role.

754
DF Gameplay Questions / Re: Dwarfs eating in library, not in tavern
« on: January 26, 2017, 08:01:12 pm »
I doubt Muldrake's suggestion would work, because pathing is typically done after the job is taken (it's computationally costly to perform correct computations of actual [i.e. cost wise] travel distances for all the jobs that only might be taken up), hence the "as the dorf digs". However, I wouldn't be unhappy if someone tested it and proved me wrong.

So the specific task that is taken up includes the location?  I.e. a dorf decides to take up the task of "eat in the library" and then paths there?  I suppose it would work if the task is instead "eat" and then the "nearest" location is chosen by pathing.  Seems like it should be fairly easily testable.

A failure would be that they'd choose to eat in the library and then take an absurdly convoluted path there.

755
DF Gameplay Questions / Re: Dwarfs eating in library, not in tavern
« on: January 26, 2017, 05:14:16 pm »
Dorfs eat at the "closest" free table. "Closest" usually means closest, as the dorf digs, to the location the dorf was at when deciding to eat. Thus, you should build your library so it's usually further away from working dorfs than the tavern if you want them to eat at the tavern rather than the library.

Depending on the layout, you could probably use traffic designations to make the route to the library look further away.  They add travel cost per tile, so by modifying the size, you could discourage travel to the library so they'd only go there if they were specifically looking for the library.

756
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 26, 2017, 03:52:29 am »
I thought I understood how to dig into an adamantine spire safely.

I was mistaken.

757
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 26, 2017, 03:28:03 am »
Oh, yeah, and biofuels are fucking stupid, by the way. At the moment most of them are literally just wasting carbon. Costs like a liter of oil to get 0.7 liters of equivalent energy biofuel.

Not all of them are.  Some of them are from material that otherwise would likely go to waste, like waste cooking oil.  Clearly, that isn't a large enough source to make much of a dent, but it's probably worth reclaiming on a small scale at least.  There's also cellulosic ethanol, with plants like switchgrass that aren't otherwise useful and require very little cultivation.  That's not yet practical on a large scale but certainly has potential.

I agree with you on most forms of this, though, especially corn ethanol.  Not only is that inefficient, it's literally burning food, and the alternate use of corn as a fuel source has raised prices of corn in Mexico and other countries to the point it has inadvertently exacerbated already existing food problems.  It's essentially a government subsidy to large corn companies like Archer Daniels Midland and Pioneer and the like, which already get entirely enough tax money.  It's one of the biggest boondoggles that routinely makes it into the usually boondoggle-filled Farm Bill in the U.S.

758
DF Gameplay Questions / Re: Pressure Plate Behavior?
« on: January 26, 2017, 12:15:22 am »
Is it possible to make a quantum dump at the end of the minecart tracks so that at least the items will rot away?  It seems that dumps were the intended method of disposing of items, but I've never really used them for anything other than food and vermin.  Also, there are stupid things like teeth, etc, that will stick around forever.  I suspect if forts didn't die of FPS death, they would simply get covered in teeth...

Eventually you'd run into the tooth death of the universe as every single substance in the universe inevitably became detached teeth.

759
DF Suggestions / Re: Fix the lag already!
« on: January 26, 2017, 12:05:47 am »
You know what would be great? Better then any new idea that could be implemented right now? To be able to have a fortress with hundreds of dwarves and livestock and visitors! Build without worrying about path finding, cat explosions, building without a children cap.

How do you suggest just doing away with path finding?  It's an absolutely central mechanic and it isn't like there's some mathematical solution that just makes it all go away.

760
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 24, 2017, 07:49:18 pm »
Nah, more like your friendly neighborhood D&D group that prob only play chaotic neutral rogues and bards.

They're really just edgy atheists who call themselves Satanists to shock the normies, much like an even more cringy version of LaVeyan Satanists.

761
Office access: Yes, she does. It's attached to her bedroom, the door is unlocked. She was in her bedroom.
It is an office; she has a separate dining room designated.
And there is a table next to the chair.

That having been said, she did, eventually, start managing. I just can't for the life of me figure out why she wasn't. I don't like bulk job orders simply getting queued being at the mercy of an in-game unit's whimsy.

An unskilled manager seems to be very slow.  As she skills up, it should become faster.  Also some dwarves lack personality traits necessary to gain manager skills and will literally never get any better otherwise, which will result in bad management.

762
DF Dwarf Mode Discussion / Re: A question and my plans for a thing
« on: January 24, 2017, 03:54:31 pm »
I intend to, in my next non-cheaty project, do something amazing.

Archcrystal seems to have some good ideas on how to start out colonizing Hell.  A lot of other things, too, but defeating and colonizing Hell was more or less the initial step.

763
The incentive itself is fine. The lack of leniency for special circumstance is perverse

It's perverse under these circumstances because it discourages anyone from putting resources into future such incentives, seeing as they will also be likely to be handled in an incompetent way that disregards changed circumstances and instead punishes those who cooperated.

If they consider it important enough to maintain the purity of the value-increasing free range label that they aren't going to change that, it seems it would simply make sense to do something to offset the resulting harm (at least partially) and keep people who acted in good faith from being unduly punished and, more importantly, ensuring they don't simply abandon the project entirely.

764
The EU agrarian commission does not see why it should make an exception on the label rule, even though the farmers have no choice but to keep their chickens cooped.
Dutch government is looking if it is possible to clear the mandate, although bird flu experts say it is probably too early to do that.

It's sad, because it hits those farmers who have been willing to invest in animal welfare, while not affecting the less animal friendly farmers.

And they wonder why there is such growing dissatisfaction with the EU.  This is the very definition of a perverse incentive.

765
DF General Discussion / Re: Discussing Goblin Culture.
« on: January 24, 2017, 02:50:16 pm »
Not forgetting altruism, they might be raging violent sadists  but detached from their civilisation they indeed still have hopes to be decent and even kind members of society with a better chance at life & overwhelming positive features.

Also for some reason, they seem to get elected mayor a lot.

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