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Messages - muldrake

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781
DF General Discussion / Re: Dwarves have no booze. Halp!
« on: January 22, 2017, 11:00:36 am »
Hello, I have a problem. I have a fortress with a still to make booze for my obese slackers dwarves. Somehow, though, I get cancellation spam saying "Urist McBrewer cancels Brew Drink from Plant: Needs empty food storage item." I have set the "Reserved Barrels" setting to 30 in the stockpile menu. (And yes, I did create a lot of barrels after I did that, so the problem can't be that all the barrels were already reserved for something else.) Help?

No matter what the problem is, it's always stockpiles somehow.  Get rid of all of them.

Also I'm sure you have SOME containers, they just have stuff in them.  Make sure it's available for cooking and possibly, that will free up some.

782
DF General Discussion / Re: Discussing Goblin Culture.
« on: January 22, 2017, 10:58:52 am »
Goblins are disenfranchised 1%-ers.

Seriously.

1) Rely on other races that they have subjugated to supply them with EVERYTHING.
2) Consider lying, cheating, conspiracy, and backstabbing to be high arts.
3) Strongly covet what others have worked very long and hard to achieve, without having to invest the effort themselves.
4) Live dank, squalid lives-- until they can steal a thriving settlement's wealth, and enslave its population.

This is why they're considered evil, right?  They're just bad, mean, dumb.  Most of the other sapient races aren't specifically aligned, but goblins are considered outright evil.  Their civilizations are even almost always taken over by Hell during worldgen, if I'm understanding correctly, or sometimes just outright murdered.

783
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 22, 2017, 10:15:07 am »
I am starting to realize why people are starting to use the term "Neoliberalism" or Arch-Liberalism I forget exactly.

Many people using this word don't even know what it means.  At all.  It means about the opposite of what it sounds like.  It's a gross oversimplification, but "globalism" is probably a better, or at least more comprehensible term for what is usually meant when people use it in a critical sense.

784
Cat Fortress when?

785
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 21, 2017, 09:48:52 pm »
Better than having one of the best books in your library be this.

"This is a bismuthinite-bound codex.
The written portion consists of a 126 page manual entitled Can Toxic Substances Save The World? , authored by Nepe Humidwalls. It concerns the classification of toxic substances. The writing could only have been produced by a merciful spirit . Overall, the prose is splendid."

I wish I could read that book.

786
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2017, 09:26:50 pm »
Agriculture is important to shaping culture, but it's not the most important factor I reckon. I only give exception to some really game changing crops like sugar

I more or less agree with this, which is why I generally cite things like that rice/wheat theory with a bit of implied skepticism.  Theories like that sound great on their surface, but usually vastly over-simplify the complex realities of human life.  Jared Diamond's stuff also hits me the same way. Yeah, it sounds good in a "sounding like a genius" kind of way, but it's mostly just bullshit.

787
DF Dwarf Mode Discussion / Re: Questions about indoor waterfall layout
« on: January 21, 2017, 09:23:43 pm »
I think you could work in some corners to even out the distribution of water from a source like a river.  Water flows through the corners slower than pressure from the river fills the channel that surrounds the stairs.  You could then either use bridges or floodgates one either side of the corner as an on/off switch:

SSSSS
SWWWW
SWFSS
SWS
SWS

(Sorry didn't align it, just passing on the idea to help solve the even distribution.)

I'm terrible at those ASCII map things, but I have noticed if you have a water flow from some source and use it for multiple waterfalls, the ones even a couple squares further away usually get very weak flow, and sometimes none at all.  If you want those multiple waterfalls to work evenly, provide water pressure from multiple directions.

I like doing this straight from a river and almost always embark on riverine terrain for this reason.

788
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2017, 08:30:44 pm »
Another example is the Yellow river. Complete opposition of Babylon, where instead of a lack of water, there was too much water. The Yellow river had no defined banks, as it continually deposited silt and overran its own river banks, causing massive flooding that destroyed human attempts at forming civilization. One local King gets the bright idea to force all of his men to build dykes to contain the river, but after years of forced labour his efforts are in vain and flooding continues anyways. His son studies the river and finds out the river is depositing silt, and so will eventually overrun all of their dykes. Thus he forms irrigation canals to dredge the river instead of trying to contain it - this effort forms the basis of what becomes the Chinese civilization, with generation after generation concerned with authoritarian rule, bureaucracy and management of serfs to contain the river and stop it from destroying civilization, instead feeding it

The result is rice agriculture, which requires vast cooperative effort to make work.

There's actually a theory that fundamental philosophical difference between civilizations are essentially separated by whether rice or wheat agriculture is the basis of the society.  Specifically, the Yangtze in China separates wheat and rice cultivation, and the cultures on either side are markedly different.

789
Thank you very much for this research. As number said, I'd like to include silver maces and hammers. Is there any way we can help you with this research? You said you parsed the combat logs. What scripts do you use to capture and parse them?

Agreed.  This is easily one of the best threads I've seen since I started reading this board.

I am very fond of silver maces and hammers especially early on when I embark in some area with nothing but tetrahedrite ore.  It would be nice to have some numbers on how much these things are actually worth, though, other than for squishing crundles and the like.

790
DF Dwarf Mode Discussion / Re: Questions about indoor waterfall layout
« on: January 21, 2017, 07:34:32 pm »
I tend to make flat waterfalls, which are easier to distribute water to, and have the dwarves walk through the curtain of water, making them happy and clean all at once.

I like putting things like this right at the entrance, specifically anywhere between the entrance and the trade depot or any tavern open to visitors, so anyone coming or going gets exposed to the waterfall.  If you're lucky enough to have a smoothed, engraved area with precious metal or gemstones in the walls, it seems to work even better.

791
DF Dwarf Mode Discussion / Re: Questions about indoor waterfall layout
« on: January 21, 2017, 07:22:52 pm »
Have you considered forcing your dwarves to wade through a pool instead? You won't get happy thoughts, but you could extend it to a public bathroom, with soap. Dwarves get happy thoughts when they have a soapy bath, too.

One of the funnier things I had happen with water was after creating a set of wells and designating the area they were in a temple and filling it with statues, dwarves simply turned it into a bathhouse, and would constantly bathe in the uncovered pools and waterfalls I hadn't turned into wells.  Over the course of about a year, when I had more or less forgotten I'd even done this, they filled it nearly entirely with partially used bars of soap so the entire room was stacked with piles of bars of soap.

I was kind of flabbergasted when I first clicked back to check on this room and had no idea what it was full of before paging through all these items.

I renamed it the Temple of Soap.

792
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2017, 07:17:56 pm »
I never said Africans need to be genetically engineered. I made an absurdistic remark about natives of rainforests being genetically engineered to become superfarmers. When I say rainforest I tend to think of South America, not Africa, and it was just in response to the comment about 'can't do that, preserve the rainforest'. Please don't twist my words.

I almost think it's the opposite, though, and the reason for humans ever becoming civilized was living in biomes where agriculture became necessary.  Once that became necessary, then you had to invent all kinds of other technology to do things like keep that grown food from spoiling (like letting cats move in to control vermin since they also were entirely uninterested in your vegetable food), brewing alcohol, etc. 

Many of the "primitive" cultures that still exist do so in biomes where food is abundant and hunting and gathering entirely sufficient to preserve life. 

It's hard to talk about these specific issues without inadvertently coming across as racist somehow, and to be really clear, I don't think you did that.  I do think, though, that it's kind of the opposite, and people living in very food-rich biomes tend not to be farmers and so long as their culture succeeds doing this, it just isn't going to change.  This is why you have these really old cultures that never became "civilized" in the strictly modern sense.

(Nothing racist intended here, this isn't "better" or "worse," it's just something that is.)

793
DF General Discussion / Re: OP Keas IRL
« on: January 20, 2017, 12:09:54 pm »
Whenever physics gets updated so falling objects can hurt and kill properly, those lead statues are getting put on suspension bridges over top of the entrance, right?

For now, though, when I'm in a pan-denominational mood, they go into tiny little temples for every god some idiot dwarf is bummed about not being able to worship.

794
DF General Discussion / Re: OP Keas IRL
« on: January 19, 2017, 10:21:05 pm »
So many of my early embarks had, "A kea has stolen a wheelbarrow!"

"A giant kea has stolen a lead statue."

At least I'd only made those things to use up lead and maybe skill up the dwarf making them before moving to better metals.  But still.  Up yours, giant keas.

795
DF General Discussion / Re: Where on Earth would a fortress thrive?
« on: January 19, 2017, 10:15:55 pm »
....Then there's the only venomous mammal in the world, found in rivers all up and down the East Coast..... The duck billed platypus.
Didn't know that the platypus was poisonous.  My only experience with a platypus is reading the "Little Wombat" series to my kids when they were littler.  Guessing that wasn't a truly factual representation :)

Platypus aren't all that dangerous, to be fair. It would only cause issue if cornered, and would prefer to run away.

That separates it from most of the truly notorious fauna of Australia, which actively tries to kill you just for the sheer hell of it.

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