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« on: September 27, 2016, 02:16:10 am »
I only use vanilla, so I don't have legends viewer, but I'll give you some techniques I've developed recently. Keep in mind that I'm still a relative novice at this game.
First, the biggest tool I have are my own notes. Usually I have another window open with a text editor where I write everything down. In fact, I never play DF without that open. I'm constantly writing things down. Tools (as much as I've seen them) are great, but nothing beats your own organisation because it's geared to what you want to know.
One of the first things I try to understand is the way the geography works. The most important thing to realise is that geographical locations have names (duh ;-) ). But buildings (locations in fortress mode) can have names, sites (basically cities and forts) have names, and regions have names. As far as I know, region names are basically not used in fortress mode. Like I said a location can be a tavern, temple, keep, etc. There will be between 0 and many locations in a site. Locations will be mentioned in Legends mode for various things -- usually when it was built, or destroyed, or when someone started working there, etc. There is no easy way that I know of to search for locations with vanilla DF (which is a gigantic PITA).
Sites are cities, hamlets, fortresses, etc, etc. There is a map function in vanilla (sorry, I don't have legends mode set up for anything right now, so I forget the key presses). It is important to realise that the map function *only* lists the sites using the native language of the civilisation. Usually when I'm trying to get an idea of what's going on, I'm switching back and forth between getting information about a site and looking at the map. Unfortunately, when a site is mentioned in legends, it is usually shown in English. So you need to keep a list of the sites you are interested in and what they are in the native language (or you could learn all the languages in DF!)
Regions are long, mostly contiguous sections of similar geography. So you will have a forest, or plains or hills, or mountains. Sites are in regions. Regions are mostly useful in adventure mode where it gives you a basic idea where a site is (if you can remember all the regions!). The map in adventure mode will let you see what the regions are. In legends mode, there is also a tool that shows you where all the regions are. As far as I know, regions never change over time. Sites, on the other hand, do.
In the map function in legends mode, you can walk through history 10 years at a time and watch the influence of different civilizations. Strangely, most (but not all) of the civilization names on the map are in English. If you want to find a site on the map, the way I have found to do it is to look up the year that the site was founded in the site functionality (the first entry in the site legends). Take note of the civilization that founded the site (keep in mind that in addition to the civilization a group will found the site -- I think the group is listed first and the civlization second --- soooo many names...) Anyway, once you have the civilization, go to the map and dial it to the time just before the founding of the site. Take a look at where the civilisation is. Then go forward 10 years. Something will change. You may have to turn off the civilisation display to see it easily, but a new site will be added somewhere. Just flutter back and forth until you see it. When you hover over the space with your mouse, the name of the site will be displayed (disputed sites may have many names -- yay!).
Finally, as I said, in addition to civilisations, there are groups which do various things (mostly found sites... can't think of anything else off the top of my head).
Armed with all this, you can troll through the legends. The main thing you need, though, is a reason. There may be 40,000 individuals, 200 sites, 40 regions, 500 groups (numbers pulled out of my nether regions) and they *all* have crazy, impossible to remember names. You *can* just randomly choose someone and start piecing together stories (I suspect Toady does this when he is developing), but that's pretty hard.
Instead, I have found that it's easier to start with either adventure mode or fortress mode. For example if you start a fortress, you initial dwarfs will be poofed into existance. But you can note the region that you started the fortress in. You can note the civilization that you belong to. You can write down the name of the queen, etc, etc. Then, copy the save directory, retire your fortress (in the copy!) and run legends mode. From there you have places to start.
For example, what beasts roamed the region where your fortress is? Who are the nobility in your civilisation? How many sites have they founded? Where are they. Once you get immigrants, you can look them up in fortress mode to see where they were born, where their parents live, etc, etc. Warning: you *will* be spoiled for certain things like if they are a vampire, etc.
Lately, though, I'm finding that adventure mode is actually a better legends mode. What I did in my current main game is start a new world in adventure mode. I wandered around to see the different regions and fought the beasts in the area. I got to know some of the people in the fortress, etc. One very cool thing is that once you talk to people in a site, you can then tell stories about that site. Once you talk to a person, you can tell stories about that person. As I discovered, you can also do a kind of divination by carving bones about any person or civilisation and getting a random story about them. Along with your notes, it lets you get some background.
After exploring, dying/retiring *then* start a fortress. Place your fortress somewhere you've been to before. This helps you understand what's going on a lot better. Also, if you make a tavern you can listen to the stories of travellers. Similarly, if you build a library you can read the books about far away places. Write them down in your notes, retire your fortress and then adventure to go *see* those places! Go find the cousin of your legendary mason. Etc, etc. Warning: unretiring a fortress is not without bugs, but I haven't found anything massively terrible... yet.
For me, I get completely overwhelmed by the absolutely huge numbers of strange names and can't keep track of anything. This kind of slow revealing of information makes it a lot easier. Especially if you wander back and forth between Murkpalaces a hundred times and meet members of the Mighty Pinnacles of Strawberries 40 or fifty times, you start to remember them and get a sense of what they are. But if you bury yourself in exponential randomly generated names, it's pretty difficult to keep track.
Hope that helps!