Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Thunderforge

Pages: 1 ... 4 5 [6]
76
DF Modding / Modding raws causing crashes
« on: May 08, 2019, 01:35:01 am »
Hello, I always make a few tweaks to the raws before I play, usually nothing major (change the name of Adamantine to Gromril for example). I’ve been running the game from a memory stick too.
The other day I created a world which shut down DF on embark. Retried it a few times and figured I must have fudged a raw edit somewhere, so I switched the raws in the folder for clean ones. Same problem.
I updated java, (don’t even know if DF uses java), didn’t help. I wiped my memory stick clear and reinstalled it and it ran fine (new world gen and embark). BUT when I so much as opened and hit Save on a raw file (without editing) it crashed on embark again.
Also tried this on another computer which did the same.
So my question is, does DF check the author of a txt file? Or the date of it perhaps? Or am I being Urist and missing something obvious?

Best wishes
Thunderforge

77
DF Gameplay Questions / Re: Change Goblets to Tankards?
« on: August 15, 2018, 11:34:24 am »
Cool, I'll look into that - thank you! (and I shall bear that in mind when I'm posting)

78
DF Gameplay Questions / Change Goblets to Tankards?
« on: August 15, 2018, 07:35:01 am »
I've been making little tweaks to the raws to make my fortresses a little more homely (for example easy meals are now 'on a stick', and adamantine is called gromril)

I want to change 'goblets' to 'tankards' but that item doesn't seem to have a txt raw. Any ideas?

Also if anyone knows how t change the name of title I'd be happy to know. I think my dwarves would be more willing to respect a Thane or a Jarl than a Mayor or a Count!!

Cheers in advance,
Thunderforge!

79
DF Modding / Re: Name Generating
« on: August 06, 2016, 04:44:18 pm »
Under the Dwarf section of the Entity_default.txt I have found this section; (see below)

Am I right in thinking Select_Symbol are for create names and the Cull_symbol forbids? (ie allow siege names and forbid flowery names?)

   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
   [SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]
   [SELECT_SYMBOL:REMAINING:ARTIFICE]
   [SELECT_SYMBOL:REMAINING:EARTH]
   [CULL_SYMBOL:ALL:DOMESTIC]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]

80
DF Modding / Re: Name Generating
« on: August 06, 2016, 04:37:35 pm »
Thank Milo!

I've looked through the Entity_default but there doesn't seem to be anything obvious that relates to naming the dwarfs. A search has yielded the naming of bridges, battles, walls, but not individuals. Hmm, I wish I knew more about code!

81
DF Modding / Re: Name Generating
« on: August 04, 2016, 04:59:27 pm »
Thank you

On closer inspection are the dwarf 'first names' just random picks from the Language_Dwarf.txt ?

82
DF Modding / Name Generating
« on: August 04, 2016, 02:15:42 pm »
Greetings, brothers of the Mine!

I'm pretty new to this Dwarf Fortress business, still cutting my teeth on my first few forts. Luckily there hasn't been too much 💀FUN💀 yet!

But I wonder how DF generates the dwarves names, presumably there is a .csv list in the programming somewhere?
Is it possible to edit the list or is it embedded in the .exe?

Basically I want to automatically generate names of my own rather than names like Nindo PolishedHornets.

So, my esteemed and long enduring longbeards, what do you say?

83
DF Gameplay Questions / Re: Fortress full of dwarves stressed out idiots
« on: August 02, 2016, 08:15:39 am »
Humph, I just built a tavern and all work has stopped for story-time.
I might have to kill that visiting human bard...

Pages: 1 ... 4 5 [6]