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Mod Releases / Re: Dwarf Fortress: Realms of the Gods 0.2 (Alpha)
« on: May 06, 2019, 11:12:01 am »
Cool, I think I'm going to download this and give it a try.
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I regretfully infirm you that you cannot code siege weapons in at the moment, as the current ones are hard coded into the game with no coding access. You can make artillery creatures as a substitute until you can make artillery guns however.How will you be handling artillery peices like cannons?Artillery pieces are most likely going to work similarly to Ballistas and such. I might be able to do something with creatures, but we'll see once I get there.
Im very much interested in this mod of yours
I know, but I don't think it can be affected with raws, or can it? Aka modded content that changes or adds to the new raiding mechanic.It probably can’t be yet, but it’s also still in it’s very early implementation stages, which means that doing more than sneaking in and stealing stuff will come in a later version of 44.XX.
Made these badass things:The caps are about 5000 I think, though it could be higher depending on how the game USB coded and how good you are at coding.Code: [Select][ITEM_WEAPON:ITEM_WEAPON_RAIL_ACCELERATOR]
[NAME:rail accelerator:rail accelerators]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:RAIL_SHELL]
[SHOOT_FORCE:10000000]
[SHOOT_MAXVEL:20000000000]
[TWO_HANDED:0]
[MINIMUM_SIZE:30000]
[MATERIAL_SIZE:6]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]Code: [Select][ITEM_AMMO:ITEM_AMMO_SHELL]
[NAME:rail accelerator shell:rail accelerator shells] make this out of slade, preferably
[CLASS:RAIL_SHELL]
[SIZE:1500]
[ATTACK:BLUNT:5:1000:bash:bashes:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
Has anybody got a clue on what are the caps for [SHOOT_FORCE] and [SHOOT_MAXVEL]?
I modded in a dog that spits molten adamantine at a WAIT_TIME of 1. Targets melt. Where do I put it?I don't know, maybe you should increase the wait time, and why did you do this?
As far as I'm aware, CRAZED is probably what's causing the undead to attack you, as all creatures with the crazed tag will attack anything that isn't of their faction and Crazed.There are simpler ways to make the creature though, since you can just define the material in the creature itself and if you only want one tissue applied anywhere won't need the body detail plan either. Probably doesn't affect functionality, but might save you a bit of time later. Also not sure what this is: [BODY_DETAIL_PLAN:DEITY_TISSUES:DEITY_FLESH:DEITY_FLESH:DEITY_FLESH:DEITY_FLESH:DEITY_FLESH]
If you want to keep the zombies from attacking you deity, just add NOT_LIVING to it.
I just found out that I could just copy-paste human and set GENERAL_MATERIAL_FORCE_MULTIPLIER to something like 1:100 and make stuff glance off the skin (at least it worked on my zombies, when one unit was fighting ~15 men without getting scratched). Though custom material with overly high density hits harder.
[BODY_DETAIL_PLAN:DEITY_TISSUES:DEITY_FLESH:DEITY_FLESH:DEITY_FLESH:DEITY_FLESH:DEITY_FLESH]
This was needed since bodyparts were telling me they expect more tissues than one or two (according to errorlog, it was said "Tissue not found, using first one") so I just made all possible BPs use the same tissue without spamming the errorlog.
Also the [NOT_LIVING] is set. Apparently their behavior might have something to do with [LIKES_FIGHTING] or [CRAZED] if I used that one...
At any rate - it is complicated. Self-rised zombies either docile or hostile and self-acting. Couldn't make them follow their undead necromancer.
Also I wanted all the body-plan stuff there for the sake of having appearance modifiers, like.. To get fancy descriptions and so on.
If you want to try 43.05, check the forum, there's a link in my sig, it's running better than 1.23 ever did, it's in my link. If you are concerned about when meph will return well check his links you can send him twitters, you can follow/post to his Facebook, you can find him on Reddit. There is a lot of info on him and his bike tours.Thank you for bug fixing this amazing mod pack, and for helping keep it updated while Meph is away.