Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - CABL

Pages: 1 ... 25 26 [27] 28 29 ... 194
391
Just sleep somewhere in the taiga, but somewhere we can stay hidden from the wildlife and bandits.
Also, only pretend to sleep, and when Fred will be sleeping, interrogate him with my rocket pistol being against his head about Merciless Richard's whereabouts.

392
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 20, 2019, 01:46:43 pm »
Sorry, folks, but it's almost midnight here, and I'm having a shower and a bed time soon, so I'll have to delay the update yet again. Was busy watching a streamer all this time, and I forgot about the game.

393
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 20, 2019, 05:48:50 am »
Because I'm a bad, lazy GM, I should've clarified this earlier, but eh, better late than never: I'll type down the advantages and disadvantages of each method.

Ladders:
Pros: Allows somewhat less narrow entrance into the castle, preventing enemies surrounding your troops and killing them with ease.
Cons: Will take some time to make and prepare, and by that time the Sardinians will go back to the walls and find some high-ranking lowborn soldier to command the defenses; There'll be archers on high positions, enough said.

Secret entrance:
Pros: Can be done immediately, giving Sardinians far less time to prepare and find a new commander.
Cons: The ladder leading into inner yard's small, and the enemies can encircle you around the well, killing a lot of your troops.

With that in mind, you can either reconsider your choices until this evening (Yekaterinburg time, UTC+5) or leave your choice as it is.

395
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 18, 2019, 11:37:05 am »
"(5+1 for housecarls helping Tod vs 3) Regaining balance, Tod swings his axe and hits count Garibaldi in the right shoulder, making him drop his sword. A couple of housecarls decide to help their leader and finish off the Sardinian count, decapitating him. The Sardinian troops in the inner yard panic and let Tod go, as he takes the required seal to flush the water away from the well and use it as a secret passage entrance. As he exits the secret underground passage, he's struck by the sunlight as the sun in its zenith. The rest of Tod's army comes up near the secret passage, ready to assault the castle..."

It is morning. You can either do an old-fashioned ladder assault, or you can just use secret passage to immediately get inside the castle. Both methods have their advantages and weaknesses. You've reconciled with the rest of your army.

Spoiler: Current assets (click to show/hide)

396
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 17, 2019, 02:48:30 am »
Where are our archers!

Sorry, was sleepy while writing the post. *ahem* You don't have any archers with you, since you've decided to go on a sneaky mission and capture the castle from the inside with some of your forces disguised as Sardinian peasantry.

But don't worry, Sigurd will react to you being absent on the mission for too long and will assault the Sardinian castle during the morning. Just pray to RNGesus that Tod will be imprisoned, and not horribly killed.

397
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 16, 2019, 12:18:23 pm »
"(3-1 for being stunned vs 2)(5-1 for underwhelming numbers vs 2) Count Garibaldi lunges forwards with his sword raised, ready to finish off Tod; however, the stunned Viking leader has managed to parry the lunge, surviving the inevitable for now. Meanwhile, the Norsemen get cornered by the Sardinians, meaning that they'll fight until the last man standing. The Norsemen do their fiercest and push away the Sardinian forces with minimal losses."

"It is dawn right now; the sky's orange from the peaking sun, and the garrison on the walls is wondering where is the incoming Viking onslaught... It looks like the defeat is inevitable for the Norsemen."


-1 housecarl, -1 heavy axemen. You have 15 housecarls and 6 heavy axemen with you. One turn until the morning.

Spoiler: Current assets (click to show/hide)

398
Find another cave to sleep in.

399
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 15, 2019, 01:24:22 pm »
The update will be delayed until tomorrow.

400
Get the hell outta the cave!

401
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 13, 2019, 01:30:23 pm »
"(1 vs 3)(2 vs 6) Tod tried to sling dirt into Garibaldi's eyes, but the Sardinian bashed him in the head, causing the Norsemen leader to get stunned. Seeing this, the Sardinians are continuing their massacre of the remaining Norse troops with even greater effort."

"The sky is slowly turning from dark blue to light blue, signifying that the sun shall rise soon."


-6 housecarls, -12 heavy axemen. You're stunned (-1 to all personal actions), you have 16 housecarls and 7 heavy axemen remaining. 2 turns remain until the morning.

((OOC: The situation looks pretty hopeless for Tod. I'll go ahead and make a poll, regarding if I should just end the game next turn, describing your demise.))

Spoiler: Current assets (click to show/hide)

402
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 11, 2019, 12:34:01 pm »
"(2 vs 3)(2 vs 4) Tod and Garibaldi clash their weapons together in a duel. Feeling that he's gonna get overwhelmed by the Norseman, the Sardinian noble pulls a dirty trick by kicking Tod in the knee, causing him to stumble. Meanwhile, the Sardinians get inspired and massacre multiple Northmen."

"In the sky, the moon's setting. Tod feels that he made a grave mistake resorting to subterfuge instead of plain assault."


-2 housecarls, -6 heavy axemen. You have 22 housecarls and 19 heavy axemen with you. 3 turns until the morning.

Spoiler: Current assets (click to show/hide)

403
Now that the sphere is gone, move deeper into the cave and prepare bedrolls and such.

404
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 09, 2019, 01:42:16 pm »
"(2 vs 5-1)(1 vs 2) Tod attempts to knock out count Garibaldi, but he snaps out of the stun and parries Tod's blow. Meanwhile, the Norsemen keep losing the fight, even if the Sardinians aren't trying their fiercest to finish them off."

-2 heavy axemen, you have 24 housecarls and 25 heavy axemen right now. 4 turns until the morning.

Spoiler: Current assets (click to show/hide)

405
Forum Games and Roleplaying / Re: A Viking's Tale (SG)
« on: August 08, 2019, 05:19:33 am »
I say we kill the commander we have the unconscious count for use a diplomatic leverage, then we need to block the door to the outer yard and loot the armoury.

Umm, the count is the commander...

Pages: 1 ... 25 26 [27] 28 29 ... 194