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Masterwork DF / Re: Can you help me figure out how to optimise my embark animal wise?
« on: June 02, 2017, 09:18:37 pm »Thank you so much for answering so many of my questions! I can only try to take more advantage of your wisdom therefore
How about badgerdogs, for the cloth AND combat abilities? Not that good? I am embarking with a simple drinks+foods+pick+axe+anvil+seeds so i got lots of points to spare for animals. Any advice on better ways to spend them?
Also would you happen to know why sometimes the damn eggs just dont get fertilised even though noone is touching them?i have the male and female pastured together and the next boxes placed in the pasture too. Eggs are set to not be cooked and not stockpiles anywhere so they remain in the nest. It seldom happens to not fertilise but when it does.
bad pasture design.
a male has to be within 1 square of the females when they lay their eggs or no fertilize. generally they try to clump together, but if say you have this:
4 nest boxes in a line. and the female who owns box 1 is laying eggs in the same time span that female who owns box 4 is laying eggs... the male cannot fertilize both. instead set up 1x1 pastures and set females and male into their own 1x1 pastures make patterns like this:
Code: [Select]
FFF
FMF
FFF
and then the male is within 1 tile of all 8 boxes and can fertilize all 8 females even if they all drop eggs in the same tick... another issue animals could be "not interested" in the opposite sex which means they will never fertilize... not an issue normally, (very rare).badgerdogs are no better than dogs for hunting and war. if you use them you could loose your source of cloth to combat...(you can't shear them when they are fighting) additionally they cost more then cavernkeets, and cannot be sheared as fast. but produce similar amounts of cloth. dogs are cheaper too if I remember correctly.

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