What sweet images. That's exactly what I propose.
1. We can do this, if we like. If the answer is "Yes, both drink from and use in trade", then perhaps the simplest solution would be to make a new material type to represent (for example) platinum-encrusted skulls, and then create a reaction requiring a skull (of civ-forming species only?) and a platinum bar to create a cup. Drinking would then happen automatically, and trade would accept cups of this material type. We can either allow such cups to have quality modifiers, or (by using a second, automatic reaction) force them to have no quality. I'm open to either notion.
I'm wondering if goblets can have definitions... lol... so many things you can't play with too much, looking at several things, I see that an actual cup would be listed as [GOBLET:NONE:INORGANIC:PLATINUM] or [GOBLET:NONE:CREATURE_MAT:DWARF:SKULL] (not sure, I've not been in the business of figuring out how to make bone gear, yet). in the first case any platinum cup would end up being counted as a equivalent to a skullcup, and in the later any skullcup would be considered equal value. Only if you made them [TOOL:SKULLCUP:INORGANIC:PLATINUM] would it be separated enough to not be grouped with the other 2, but then it wouldn't be a goblet.
2. Yes. Should be one (or two) reaction(s) per type of skullcup. We also need a way for Orcs to get suitable skulls (because DF doesn't always supply seiges, etc. in the current version). The big question is "How quickly should the average Orcish fort be able to get lots of skulls to make cups?".
3. Fairly valuable, if we're using skulls of civ-forming species. We're talking huge prestige goods here. Open to notions, but perhaps values of 20 for silver and 50+ for gold? (n.b.: the base value of silver in Wonderwork is 12; for gold it is 48, and gold's harder to get now)
4. Orcs come back with the head of worthy enemies, maybe?
skulls would be easy to get off of animals, and there are several "civ" raids in the raid docks that you could add an item drop for skulls...
5. It certainly does envision a major shift.
yeah that would be a concern. I'd rather have something that impacts the game play minimally...
Yeah, I'm definately with you on bonemold/bloodsteel. In the Lord of the Rings - and, yes, I am influenced by this fantasy universe - Sauruman had his Orc chop down entire forests to feed his forges of war around the dark tower Orthanc. The Uruk-Hai marched out with good steel armor, and the ordinary orcs and miserable snagas made do with iron and rusty iron. That's one of the reasons why I was so fond of Smakemupagus' (or Meph's, not sure) original rendition of Orcish industry.
Yeah rusty iron hasn't been in masterwork at least since I joined the group in june last year. Not sure what happened there, meph might know, but he is currently unavailable. and smakemupagus is beyond reach, he's not been online in 6 months. There's actually entries all through the orc entity file saying rusty_iron was changed to iron, or rusty_iron coin was changed to bonemold coin, etc. It would explain some of the other issues in the set up. the molten forge has a 3 hematite(the rusty iron ore) to 10 iron bars which is rather sub par for iron, with the only benefit being chances for flux and copper ore to be produced beside it. then its iron to pig iron, and pig iron to steel reactions are also sub par. considering the smelter produces better and the metallurgist converts better.... there is no use in using these weaker reactions, unless your short on flux.... which you shouldn't if you have dwarf cells... In either case rusty iron and bloodsteel along with all the leathers become useless once you get raiding going full steam.
Raiding is over rated since sieges can't be triggered/forced by raiding... Its also way unbalanced, dwarf outpost raiding will net you iron, steel, gold, silver, bronze... then you switch to raiding dwarf mountainhomes and ancient ruins. the later 2 will earn you hundreds of metals, orichalcum and deep bronze gear, and ancient foundry blueprints. Ancient Foundries let you make orichalcum bars and deep bronze bars. With these 2 metals you can equip an orc with zero skill and he just about can survive against anything except lava, drowning, falling off a cliff, and 1 on 1 assaults on megabeasts/dragons (and the later he may survive by shear luck).