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Utilities and 3rd Party Applications / DFHack and visualizing DF, where to even start..
« on: November 16, 2018, 03:15:32 pm »
Hello,
always was kind of a small dream of me to have a cool dwarf fortress visuals. now i know there are stonesense and armok vision, but somehow they feel kinda wonky for me. don't know.
now recently i started learning unity and c#, and now i would like to try out building my own visualizier for dwarf fortress in unity.
where do i start, really? i think that i could use this DFHack plugin "RemoteFortressReader". apparently it can give me all the needed information from dwarf fortress at runtime, but other than that i really don't know where to start.
So do i need to write a script in unity that accesses the information that RemoteFortressReader gives me? And if so, besides unity, what is the common way of doing such a thing? Or do i have to do something more complicated?
greetings
rob
always was kind of a small dream of me to have a cool dwarf fortress visuals. now i know there are stonesense and armok vision, but somehow they feel kinda wonky for me. don't know.
now recently i started learning unity and c#, and now i would like to try out building my own visualizier for dwarf fortress in unity.
where do i start, really? i think that i could use this DFHack plugin "RemoteFortressReader". apparently it can give me all the needed information from dwarf fortress at runtime, but other than that i really don't know where to start.
So do i need to write a script in unity that accesses the information that RemoteFortressReader gives me? And if so, besides unity, what is the common way of doing such a thing? Or do i have to do something more complicated?
greetings
rob