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Messages - Trebz

Pages: [1] 2
1
Strawman attacks are fun, aren't they, Trebz?
Anime fortress is best fortress. I'm with boss.
I had a chuckle,
In a field of jimmies :^)

2
Fall 2017
A finished Dwarf Fortress comes out with modern day graphical UI for sale at $30.... big success. License sold to Bioware....

Summer 2018
Location: Bioware offices.....

Boss: 'I need another boat. Time to make DF 2! It's like printing money! What's the new plotline you've come up with, Chiefwaffles?'

Chiefwaffles: 'Well, we did some research and have some innovative ideas."

Boss: 'Like what?'

Chiefwaffles: "Well, we think it should have more choices and more fights. The necromancy seemed very popular in DF 1 and the grinding   
seemed the least popular. We've streamlined the skill tree so that you level after every 5 kills. And since players hate the waiting in between fights we will have an enemy pop up on screen every 5 seconds. But don't worry, the skill tree has killing moves which can take out multiple enemies at once and even 30% DAMAGE UPGRADE EVERY LEVEL!
The player can max out after about an hour, unless they get the pre-order where they can start as max level necromancer with all artifacts. And no one wants to start by fighting goblins so every enemy will be Forgotten Beast tier or higher! They can still be one shotted with a quicktime event or an elemental sniper rifle headshot.
We took out quests and made it 3rd person. And MULTIPLAYER! WE NEED MULTIPLAYER! With leader boards and in game currency. You start with adamantium armor and can upgrade all the way up to unobtanium cyborg armor with +200% damagehparmorspeed."

Boss:"Good work. What about the story?"

Chiefwaffles:"3 choices of combat powers/talents PER LEVEL..."

Boss:"Good enough for me. Slap 'RPG' on it and call it a day Chefwiffiles!"

Boss:"...can we make it all anime.....?

3
HOOOOOO BOOOY
Here comes the #1 cliché argument. Next you'll be stating that Andromeda is a good game, just not a good Mass Effect game and praising Witcher 3 as the objectively best game of all time.
Andromeda is an RPG.
Hell, it's more of an RPG than Mass Effect 1. Let's compare!
In Mass Effect 1, you can find and equip armor and weapons with incremental stat upgrades. There was the rare slightly-unique element to a gun but for the most part it was "Shotgun MK2 vs Shotgun MK3" or "Do I want high damage low firerate or high firerate low damage?".
In Mass Effect Andromeda, you can... do the same! Except now weapons and armor sets are actually unique and promote different playstyles! And this is without sacrificing quantity!
Spoiler: ME1 Level Up Screen (click to show/hide)
In Mass Effect 1, you can upgrade your character like so:
1.) You can spent points on extremely small incremental boosts for things such as accuracy and damage. This hurt the shooter, but that's not my point.
2.) The occasional ability. (Also in very small increments!)
3.) The out-of-combat ability; namely Charm/Intimidate. This is the only thing Andromeda doesn't have and to argue that Andromeda is somehow not an RPG because of this is pretty stupid.
Spoiler: MEA Level Up Screen (click to show/hide)
Now, in Andromeda:
1.) The skill investments matter a lot much. You get upgrades like 30% increased damaged instead of +2% damage.
2.) You can spend points on passive talents and active abilities, just like Mass Effect 1.
3.) Andromeda (as well as ME3) also has an evolutions system meaning that in each power/talent, you get an additional three options - the last 3 points in every skill have 2 choices per level instead of only one, and you choose one. This allows you to further specialize your character and make it unique and yours.
4.) Again, Andromeda doesn't have the one actual noncombat skill possessed by ME1. But not having a persuade skill is in no way proof that a game isn't an RPG. Hell, it's a pretty clear design choice that I'm fairly inclined to agree with.

So.
Andromeda has an extremely higher quantity of things to put skill points in, more choices for every skill, bigger effects from leveling up in skills, and more. Mass Effect 1 has skills for persuasion.

Okay, so what else makes a game an RPG?
Is it decisions? Like Andromeda?
Is it quests? Like Andromeda?
Is it being able to choose your characters behavior? Like Andromeda?
Maybe being able to forge your own path? Oh, like the way the planetary systems and quest structure is set up in Andromeda?
And you can say that ME1 was not a shooter all you want, but in the end the majority of ME1's gameplay was a shooter. A poor one. ME1 was saved by its other elements but you can't just dismiss the fact that it was a shooter because it did it poorly. Hey, Andromeda's not a facial animation game, so you shouldn't criticize that!
I do think that Mass Effect 1 focuses more on the RPG components than Andromeda, but Andromeda is still easily a full-fledged RPG, compared to Mass Effect 1 or otherwise.
Nah, I won't say ME:A is a good game. I've never played Witcher 3. But to compare apples to apples Witcher 3 and Deus Ex are of the same mold as ME:A. I would say that Deus Ex walks the shooter/rpg line very competently.
I'm here to defend ME1 and RPG's in general. There are too many shooter fanboys claiming rpgs when there are many good REAL rpgs out there. Shooters can have good stories and writing too. Too bad ME:A doesn't.

You showed screen shots of a B level game with actual (limited by budget) meaningful rpg skills
vs a game with no in story skills whatsoever and the only roleplaying is whether you are going to be a heavy weapons expert or melee, etc.
Your point on skills having a 20% boost and other combat abilities? Those belong in a shooter and do not make it an RPG. Does any of it affect the story?
You just described a generic mmo with a skill tree. Congratulations, you played yourself.
Spoiler (click to show/hide)

4
Personally I think ME1 is the worst in the series. It had a good setting and decent plot and workable RPG mechanics added onto an awful shooter.
It only becomes better as a whole with the rest of the games.
ME 1 was not a shooter. It was an RPG, which ME 2 was not. ME:A is not an RPG, it's a shooter with tacked on "leveling" elements, just like every so called RPG these days. And what everyone is glossing over is that ME 1 was not an AAA title.
I wish the industry would stop calling everything a 'Role playing game'. RPG's do not by definition have to have combat.

5
Dude, ME3 was like 5 years ago. And it looked better than Andromeda. This is actually outrageous. Not that it has an interesting and unique plot to make up for it either. Combat is kinda fun, but is a pretty much average shooter worth 50 bucks? ME is supposed to be an experience, that's why it's so big and expensive. And this installation does not deliver on most fronts.

This

6
Other Games / Re: Gaming Pet Peeves
« on: March 25, 2017, 02:15:00 pm »
Games showing up with descriptions like ...is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
Deep strategy with simulation elements. Be a vampire hunter, cyborg or warrior in a vast empire.

And when you look at the pics its all anime characters with big heads, power bars/health bars, 2d grid battles, and *procedurally generated* candyland map where you can "choose" to move your piece in any of 4 options like a monopoly character.

I've seen too many of these types of games that have a great premise but phone app quality.

7
Other Games / Re: Games you wish existed
« on: March 19, 2017, 11:23:10 am »
I think it might have more to do with modern gamers. Budgets were not better back in the day.

At the risk of sounding like an old timer, games used to be way more complex.

Stories were good or bad but there was a lot more open world/choices in games.

How many modern games do you build something then interact with that world?

And random encounters are a great filler. In Fallout 1&2 you had to be ready to fight anything. In the later ones you know if you will be fighting humans, monsters, ghouls etc.
Random encounters can still be "hand-placed" since some games define the kinds of enemies that appear in a given area, but I see what you mean. Both can be done sloppily. To me, not being able to anticipate what you're going up against in a fight without being killed by it first

Do I need to remind you you're on the Dwarf Fortress forum? When you google "most complex game ever" the first thing that comes up is DF. You're surely blind if you think that there isn't a bevy of options out there.

We're drowning in open world games today that are bursting with choice. If choice is all you want, there's never been more.

Dwarf Fortress (again), Space Engineers, Starsector, Cortex Command, Survivalist, Subnautica, and Factorio, are just a few, excellent, modern games in my library that easily meet that criteria.

Games have always been beautiful and people never stopped having good ideas. The games that came before have inspired the designers of today. With the indie wave, games have become more complex, varied, and free than ever before. We are living in a golden age, and you're squandering it by not making an effort to take in what's around you.


I'm not being a jerk, I really did want recommendations and value your input. I'll check the ones you mentioned out. And (of course) I've played DF. It is the most complex game out there. I wish there were more. The ones I've played that are pretty complex are Rimworld, Unreal World,Cataclysm DDA, Zomboid, Elder Scrolls, MegaTraveller, original Wasteland, Fallout 1&2, etc. So except for Rimworld and Zomboid the rest are all really old.
Deus Ex would be great if it was truly open world. If I remember right the original was pretty open.
The more choice and simulations in game the better.
There are a lot of good game "ideas" out there but the studios either never fulfill their promises or go broke trying. Or they leave it to modders to fix the flaws.

Can you tell me more about your recommendations? What are their best features?

8
Other Games / Re: Games you wish existed
« on: March 18, 2017, 10:40:39 am »
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.
I think they've gotten pushed away with modern game design.  And, well, modern budgets.  Why use random encounters when you can hand place everything?  I think even in Fallout/Elder Scrolls its not really that random.
I think it might have more to do with modern gamers. Budgets were not better back in the day. At the risk of sounding like an old timer, games used to be way more complex. Stories were good or bad but there was a lot more open world/choices in games. How many modern games do you build something then interact with that world?
And random encounters are a great filler. In Fallout 1&2 you had to be ready to fight anything. In the later ones you know if you will be fighting humans, monsters, ghouls etc.

9
Other Games / Re: Games you wish existed
« on: March 15, 2017, 12:17:57 pm »
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.

Elder Scrolls?
Anything newer?

10
Other Games / Re: Games you wish existed
« on: March 15, 2017, 05:23:45 am »
Are there any decent modern rpg's with random encounters anymore? Not including any jrpg's or the Fallout series.

11
Other Games / Re: The "Recommend me a game" thread
« on: November 07, 2016, 02:45:02 pm »
I would like an RPG with a little twist.

You know in RPGs nowadays, when you go into a town and you see, say a weapon vendor, and you know that even if his stuff is better than yours its still not worth buying because you will eventually find something better inside a wild animal, and until then you can make do with the crap you have in hand?
Or those games in which you get points every level, which you can spend to buy new spells, but you end up keeping them to buy the high-tier spells quickly, and again you can make do with your current limited list of cantrips?

I wanted a game in which those strategies are not practical. One that every equipment found can be a boon. Something that makes you adapt your playstyle with every level-up. To sum it up, I wanted a game in which you feel every upgrade as unique and useful.

Anyone knows one of these? It will probably be one of those old rpgs. That format seems to not be very popular these days.

https://en.wikipedia.org/wiki/Dark_Sun:_Shattered_Lands

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Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: November 05, 2016, 07:28:20 am »
But now they can mathematically back up the theory. It's less a game and more of a "boredom" simulator. Which game designers should learn from and avoid. Clockwork empires could work if they knew where to put the right focus. Rimworld has the right idea.

Early concept Clockwork empires was supposed to have a big city feel with the ability to zoom out really far. Watching one house get built is more boring than watching dozens get built.

13
Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: November 04, 2016, 10:28:22 am »
Quote
And the dev stopped updates 2000 years ago...

this is wrong, they're been publishing updates regularly (at least once a month) since at least 2 year ago, you can check https://www.clockworkempires.com/development.html for details of each releases

Whoosh.jpg
It's a joke about the new theory that reality is a hologram. I was trying to say creationists think the game "earth" was released 6000 years ago and not updated for 2000yrs.....
:)

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Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 28, 2016, 06:26:18 am »
So this just happened.

Apparently the whole game is just a hologram!

Spoiler (click to show/hide)

I already reported it and sent them a save, but amusing nonetheless.

Yer a hologram!

Gotta bite the bullet on this one early, you'll thank me later.

And the dev stopped updates 2000 years ago...

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Other Games / Re: Clockwork Empires - 1.0 release October 26th
« on: October 28, 2016, 05:58:42 am »
The interface is clunky and lacking in useful info. I didn't have enough resources to build a kitchen and couldnt assign an overseer. I got 'the resources and it was still unfinished even though I had two other newer buildings completed no problem. I had an eldritch horror within 30 minutes that just wandered around until I killed it.
DF gets more complex the more you build, CE doesn't seem to.

I do like the game and I think a lot of us here see the Potential in it. It could be really great, it's a shame if budgeting mismanagement killed it too soon. Maybe do a kickstarter to finish it if they have to.

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