16
Other Games / Re: Void Destroyer 2 - Space Sandbox - Coming Soon to Early Access
« on: September 22, 2016, 06:45:26 am »
I didn't intend to reply but I appreciated the response. I was a bit harsh, I was having a bad day. And I lost the password to my last user account so this one is new.
I do have issues with early access and there are a lot of bad games (starbound) but I have some real gems made by indie devs. The difference was that the gems had realistic goals and kept their focus. I checked the VD store page again and see that the images were replaced with real in game screen shots. With very early access in incomplete games dolled up screen shots are posted that are not in game. Combined with performance issues and game breaking stuttering is breaking a promise for a working game. You wrote back to a lot of users that it was their pc's that were broken.
On rails. Homeworld had a rails story, but you were free to strategize on your own to win. Reading your replies to a lot of frustrated users, you gave them specific strategies to defeat difficult bosses. Right down to which ships to attack and how.
On controls. That is a big complaint. It could have been alleviated had there been a slower learning curve. Not many people got past the training missions. You told people to read the tutorial. We all did the tutorial. You cant progress without it. When a lot of people still don't understand whats going on, then its a useless tutorial. Older games may have dumbed it down, but dog fighting gave a lot of info at once with better HUD. In VD you just line up the circle in front to the other circle in front. ( I understand there is now an auto aim. Now THAT is arcady)
When you start playing a new game and nothing is marked then how would we know to go looking in other screens to find stuff? A tutorial mission should cover everything.
As far as the varied weapons, I never got that far. No one did. Even the positive reviewers don't average more than 3 hours play times. (exlcuding that one guy who probably beta tested for you).
Checking the stats... you sold around 22,000. Average play time 1.5 hours. Most players at once averages at 5 a day. Achievements, 39 people got through the second mission? Then 14 people got through the next 4? 1 person got the advanced achievements. This is not a popular game. And I WAS excited about it. Getting burned is not fun, especially when the developer hides behind the indie excuse. There are great games made by single developers.
I don't mean this as a personal attack. I mean either get better at what you are doing or go do something else.
I do have issues with early access and there are a lot of bad games (starbound) but I have some real gems made by indie devs. The difference was that the gems had realistic goals and kept their focus. I checked the VD store page again and see that the images were replaced with real in game screen shots. With very early access in incomplete games dolled up screen shots are posted that are not in game. Combined with performance issues and game breaking stuttering is breaking a promise for a working game. You wrote back to a lot of users that it was their pc's that were broken.
On rails. Homeworld had a rails story, but you were free to strategize on your own to win. Reading your replies to a lot of frustrated users, you gave them specific strategies to defeat difficult bosses. Right down to which ships to attack and how.
On controls. That is a big complaint. It could have been alleviated had there been a slower learning curve. Not many people got past the training missions. You told people to read the tutorial. We all did the tutorial. You cant progress without it. When a lot of people still don't understand whats going on, then its a useless tutorial. Older games may have dumbed it down, but dog fighting gave a lot of info at once with better HUD. In VD you just line up the circle in front to the other circle in front. ( I understand there is now an auto aim. Now THAT is arcady)
When you start playing a new game and nothing is marked then how would we know to go looking in other screens to find stuff? A tutorial mission should cover everything.
As far as the varied weapons, I never got that far. No one did. Even the positive reviewers don't average more than 3 hours play times. (exlcuding that one guy who probably beta tested for you).
Checking the stats... you sold around 22,000. Average play time 1.5 hours. Most players at once averages at 5 a day. Achievements, 39 people got through the second mission? Then 14 people got through the next 4? 1 person got the advanced achievements. This is not a popular game. And I WAS excited about it. Getting burned is not fun, especially when the developer hides behind the indie excuse. There are great games made by single developers.
I don't mean this as a personal attack. I mean either get better at what you are doing or go do something else.