Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - denemelikfierro@gmail.com

Pages: [1]
1
DF Gameplay Questions / More volcanoes means more sedimentary layers?
« on: September 27, 2023, 05:22:20 pm »
When I research this issue, I always find informations about old versions, and usually they say that more volcanoes increase the probability of sedimentary layer.

However, after the steam version was released, I saw reddit posts saying that volcano increases igneous layers. And personally, I have experienced that when I use custom world parameters and increase the volcanoes, I encounter less sedimentary layers.

What is the current status of new versions about this issue?

2
DF Gameplay Questions / I'm at peace with goblins
« on: January 21, 2022, 02:28:51 pm »
In the world I created in Perfect world, I am at peace with all the neighboring goblins and they are not coming to the invasion for a long time (2 years in-game and 60 populations). Is this a bug?

3
DF Gameplay Questions / Questions about glass floors
« on: January 15, 2022, 02:29:07 pm »
Do glass floors let light in and prevent cave adaptation? And during siege (goblin or necromancer) can enemies destroy glass floors?

Thanks in advance

4
DF Gameplay Questions / Create New World parameters
« on: January 14, 2022, 03:45:18 am »
When I create a new world as medium-default on the Create New World screen, is the parameter used the same as the medium region parameter in the advanced world gen? Also, what are the differences between medium region and medium island?

5
DF Gameplay Questions / Skill Lists Without Dwarf Therapist
« on: January 07, 2022, 03:32:25 pm »
I want to play the game as vanilla as possible so I don't use dwarf therapist but I miss some of its features.

For example, instead of checking which dwarf has which skill one by one with u-z, is there a screen that shows which dwarf has experience with a specific skill? For example, is there a screen that lists dwarves with experience in the crossbow skill or dwarfs with experience in the carpenter skill?

I hope I was able to explain my question with my terrible english :P

6
DF Gameplay Questions / Can enemies destroy your walls and bridges?
« on: December 30, 2021, 09:44:26 am »
During siege, can goblins, necromancer armies, etc. destroy your walls and/or bridges? Do they use siege equipment like catapults/ballistas etc.?

7
DF Gameplay Questions / Finding workshop for instrument pieces
« on: December 30, 2021, 03:56:23 am »
The instrument i want to make needs 4 pieces. Keyboard, console, pipe and pump.

I'm trying to figure out which is the right workshop for making these parts. Keyboard and console can be made at craftdwarf's workshop but can't find pipe and pump ones.  I use manager to find the correct workshop of them but there is no warning about what is missing. When I look at the Details section, I can't see the raw material either.

I know that the instruments are procedurally generated, I created my own world using the perfect world, do you think the problem has anything to do with it?

Thanks in advance.


8
DF General Discussion / Why geographical names are in elvish?
« on: December 24, 2021, 11:33:01 am »
Why world, continent etc. names are in elvish?

What i mean is, let's say the continent name is Big Earth, it's Etagber in dwarven language and Mamosaba in elvish. It is referred to as Mamosaba in all Legends and on the world-creation screen.

Is there any lore-based reason about that?

9
DF Gameplay Questions / Splitting Seed Bags
« on: June 02, 2021, 11:10:43 am »
Let's say i have a seed bag with 50 plump helmet spawns in it. And i only want to sell 25 plump helmet spawns at Trade Depot, or i want to take 25 plump helmet spawns out of the bag for no specific reason. Is there any way to do this?

10
DF Gameplay Questions / Problems about marksdwarves, burrows, keas and iron
« on: September 02, 2017, 09:11:31 am »
1- My marksdwarves won't shoot with bolts at all. They have 100 copper bolts assigned for both training and combat, in training everything seems good. But whenever these dwarves are sent to kill something, they always try to club the enemy with their crossbow and won't shoot. What am i doing wrong or is it a bug?

2- I need to assign civilian burrow to keep my non-military dwarves safe. But when they are on burrows, job cancellation messages keep spamming insanely. How can i manage to disable that?

3- What can i do with kea problem? They interrupting my dwarves jobs and stealing my items. I read somewhere that you can make crossbow towers to
chase keas. How can i do that and how fortification thing work exactly?

4- I can not find iron and flux at all. I tried at least 5 different embark but even it says "shallow metals, deep metals and flux stone" on embark screen, i cannot find any of them. (Also i set minerals: everywhere when creating world)


Thanks in advance my friends.

11
Normally my dwarf therapist grids are like this:
http://i.hizliresim.com/2rjX8L.png


But i want it to look like this:
http://i.hizliresim.com/qbEoMB.png

i saw this on youtube, when i ask to uploader he said: it came like that by default. But when i download from the same link it's still doesn't look like that.

12
DF Gameplay Questions / Cooking and Dead Animals
« on: November 16, 2016, 09:35:09 am »
Hello folks i have two questions about cooking and butchery

1- Can i make meals with using same ingredients?
for ex: to cook fine meal can i use 1 p.helmet + 1 p.helmet + 1 p.helmet recipe or do i have to make it with different ingredients for ex: 1p. helmet + 1quarry bush leaf + 1 prepared organ

Sometimes my cooker do it  with same ingredients but sometimes don't. Is it a bug?

2- What can i do with dead animals? My lamb starved to death and i don't want to waste his meats. But when i order butcher's workshop to "butcher a dead animal" i get; "Needs butcherable unrotten nearby item". I know my lamb's corpse is not rotted because she's just died. What should i do?

13
DF Gameplay Questions / Population Cap Questions
« on: November 09, 2016, 11:33:35 am »
Hello friends, i'm new to this game, i'm using peridexiserrant starter pack. And some of the features of this pack are confused me.

First, what is "Strict Population Cap" and what's it differences with normal Population Cap

Second, How can we set Children Cap actually? When i click child cap it's opens two different setting window, first one is "Absolute cap on babies + children" and the second one is: "Max percentage of children in fort" what are that means? And which one of them will be selected as actual child and babies cap?

Thank you...

14
DF Gameplay Questions / Dedicate farm plots to specific dwarves
« on: September 08, 2016, 03:30:19 am »
I have 6by6 2 farm plots and 2 farmers. I want to dedicate one farmer per one farm. Is it possible?

I ask this because my 2 farmers always process one farm plot and they don't care about the other one. It's a problem for me because i want to grow 2 plants in one season.

Pages: [1]