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Messages - Simons_Mith

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1
DF Suggestions / Re: Debian Stretch installation feedback
« on: July 11, 2018, 01:10:52 pm »
Well, it's not a bug report because I didn't hit any /unexpected/ problems.
(OK, I suppose I might have been able to rework it into one, but I wasn't
seeking help for a fix, I was providing feedback.)

It's not an announcement. It's not a gameplay issue. It's not Dwarf mode,
it's not adventure mode, it's not a story. It's not modding.

It could be made to fit in General, but it's even more liable to get buried there.

Its relevance to 'Suggestions' is that it could, maybe, be used to improve the
installation instructions for Linux. And there's a chance it might help others
troubleshoot issues. I hope that's where it has the best odds of actually
being useful to someone, so I thought 'Suggestions' was the least inappropriate
and simultaneously most useful place to put it. Even then, I agree
it doesn't fit particularly well here either.

Consequently if a mod feels it should be moved, I certainly won't be arguing.


2
DF Suggestions / Debian Stretch installation feedback
« on: July 10, 2018, 05:35:13 pm »
Just got a new Debian 'Stretch' box, and as it's cleanly built I thought I'd feed back
the precise installation requirements that I actually encounterd.
i.e. the bare bones of what I /really/ needed to install to get DF working.

The DF Linux readme says

'In addition to the hardware requirements (which will be the same as the other
platforms) your system will need these libraries installed:

* GTK+ 2+
* SDL 1.2+
* SDL_image

And some kind of OpenGL implementation, so:

* libgl
* libglu'

So referring to https://packages.debian.org/stretch/libs/ I tried to obtain
the most appropriate matches. These were as below, with installation
attempted in order listed:

(For real novices, the generic command syntax for all of these is

sudo apt-get install xxxx

and for xxx you put in the package name. The full list of installable
debian packages is at the link above, and it's immense.)


libsdl-gfx1.2-5
libsdl-image1.2 (not needed, newest version already present)
libgtk-3-0 (not needed, newest version already present)
libglu1-mesa (not needed, newest version already present)

But after putting them on I still got an error:

'./libs/Dwarf_Fortress: error while loading shared libraries:
libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory'

This was fixed by obtaining

libsdl-ttf2.0-0

as you might expect.


At which point the game worked, but without sound, and told me:

'Dynamically loading the OpenAL library failed, disabling sound.
Initialising OpenAL failed, no sound will be played'

And that was fixed by obtaining

libopenal1

As I actually have a log of all the stuff installed on this system so far I
thought I'd report what you really need to set up DF on a cleanly-built
machine. I hope this may be a useful sanity check for someone in future.
If there's things I ought to have done differently, please feel free to let
me know. I'm new to Debian.

Other stuff already present before I started on Dwarf Fortress - the
375.82 NVDIA drivers from the Debian non-free repository (/not/ the
even more current version 390.67 drivers from nvidia.co.uk, because
they don't play well with Steam.), and prior to that, I put

build-essential

on.

I believe none of the other installations I've done on the machine so
far should have had any bearing on getting Dwarf Fortress to work,
but I still have the list if needed.

HTH someone, someday. I find so many old sets of installation
instructions dated in years past. Let's have at least one list updated
to 2018. :-)

3
DF Modding / DFD-Map format?
« on: May 02, 2017, 08:56:00 pm »
Is the dfd-map format documented anywhere? I found the DFMA, which uses Flash, which I don't have, but I downloaded a dfd-map anyway and wasn't very surprised to find it's compressed.
I'm wondering if dfd-map might be a convenient interim format for imports to Minetest. But if I can't find out anything about it it won't be :-)

4
I'm trying Armok Vision with DFHack 0.43.05-beta-2 on Mac OS 10.9.5

The Armok Vision app pops up for an instant when I try to run it, then vanishes again.

Is this app combination expected to work at the moment?

If yes I'd like to help troubleshoot.
If no, I'm happy to wait until after dfhack 43.05 is officially out.

Where's the Armok player log file on a Mac?

5
DF Modding / DF to Minecraft / DF to Minetest conversion utility?
« on: April 29, 2017, 02:42:08 pm »
I found this old post http://www.bay12forums.com/smf/index.php?topic=64473.0 about a Dwarf Fortress to Minecraft conversion utility, which seems to have died off, alas.

One significant annoyance is that even now a Minecraft world has a max height of 256 metres (as far as I know) and that's often not enough to encompass the possible number of DF z-levels. (Especially as I was looking at turning one DF block into a 4x4x4 or 5x5x5). But Minetest http://www.minetest.net/ is open source and supports up to a 62km cube, which would be enough for the largest embark. Is anyone aware of it, has anyone looked at its map format, looked at an updated converter etc.? I have found no posts on this subject newer than 2013 - is there anything more recent than topic 64473? I'd like to read up more, if anybody else has actually said anything...

Still rummaging around online - I find there's some DF activity on the Minetest forums - e.g. https://forum.minetest.net/viewtopic.php?f=14&t=13963&hilit=dwarf+fortress

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