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Messages - UNOwenWasMe

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Found another one.

Civ alert burrow functionality is completely gone. You can set burrows and assign dwarves but this does not control movement, only work orders, so idle dwarves will still just stand wherever. There is currently NO way to move dwarves out of danger to a dedicated bunker or something. Which is of course a problem when zombies walk around.

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These are the things lacking in the Steam release that I have come across that are essential for a smooth and fun Dwarf Fortress experience.

- No capability to review past announcements. Obviously players will want to review announcements of things happening in case they missed something, or when they're currently busy and they want to look later.
- Similarly, no capability to review past combat logs. Obviously players will want to review these in the future, they are fun and can allow you to view how a dwarf died. Solution for both of these could be to have a dedicated tab somewhere that lists them. You know, a "log" menu with different tabs for reports, announcements, combat, ect.
- No capability to mass-designate materials for construction. Currently if you build a 10x10 floor, and you want to select materials yourself (because colour and aesthetics matter), you have to manually click 100 times on the desired material. Not good. Solution is to allow shift+click or ctrl+click on the desired materials to select all possible.
- Deconstruction labour is linked to the mining work detail. I understand the rationale: miners are the ones removing walls through digging, so they can also remove constructed walls. However you don't always want to have every dwarf assigned to mining. Mining skill influences strange moods, for one, and woodcutting and mining are mutually exclusive due to equipment incompatibility. Even if deconstruction happens very quickly now, in general I just don't want to wait till my miners are finished digging, to then go all the way to the surface to then deconstruct the floor/wall. Solution is to have deconstruction not be linked to mining, but to wall/floor construction.

EDIT:
- When clicking on "Add new task" on a workshop, the search bar is not automatically focused. You have to manually click on the search bar box with the mouse, then start typing. This is clunky, but this is also a consequence of the overall forced mouse support. In general, moving your hand from mouse to keyboard (to type) and back again is very tedious.
- No Single-step functionality. Thus, no capability to view high intensity combat situations as they unfold. Works in tandem with the lack of combat logs to make combat very opaque.

There are other things I could say but those are not essential to the gameplay as I regard these things to be. If you have encountered something else essential then please post it. I will add though that I did kind of expect the mouse support to be optional. I mean, why wouldn't Dwarf Fortress support full keyboard control. The functionality for that was already in there.

Best of luck to the brothers, may the stars shine brightly upon them.

3
Pedestals aren't included in this version of Masterwork even though they're a part of vanilla DF now. When I started a new Masterwork game due to the update (thanks for that), I turned the modded 'Display Case' option off because it'd just be redundant with Pedestals. But apparently they're not a thing here. Why not? Might I request their inclusion? They were pretty intuitive to use and served one of my favorite purposes for showing off my artifacts. Of course once I'm done with this fort I will regenerate a new world with the modded Display Case option on, but I just don't see why the already working Pedestals aren't included.

Another thing, with the option turned off (or on, as I did some science), there exists still a "Make Display Case" option in the carpenter's workshop. It takes a window and a log of wood, but its output seems to be a random tool (ladle, bowl, ...) instead of an actual display case, and I've also not found the display case object in the RAWs (same for the Pedestal). Something wonky seems to be going on there. Thought I'd let you know.

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Masterwork DF / Where are raws for the Nightmare horse creature?
« on: May 22, 2017, 01:53:00 pm »
Hello everyone, I'm having fun with the mod and making my own edits.

However, I can't for the sake of all that is good find the RAW data for the Nightmare creature Goblins and Succubi use when they invade.
They are way too big to be that numerous, one successful kick in the head kill my legendary dorfs, with full armor.

I would like to remove their existence altogether, or at least strip away 40% or their size, or make the goblins not ride them. But I can't find ANY related data on them in the raws.

If you can help out, I will be awaiting the reply.

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