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Messages - Beag

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1
DF General Discussion / Re: Future of the Fortress
« on: March 22, 2024, 05:09:04 pm »
1. In addition to healing potions will there be any other types of potions?
2. Years ago, ThreeToe's storys hinted as magical corruption being a possibility in the myth and magic arc, will that be coming in the new small updates format?
3. Will the player adventurer in the coming updates possibly gain paths to having more magical abilities like the necromancers and undead lieutenants have?
4. In some generated worlds will it be possible for the player to invoke a deity's powers by talking to them if they are in their favor enough? Possibility with the risk of incurring their wrath and getting cursed?
5. Will new divine curses be on the table for the coming updates?
6. When will the new forum be set up? I am of the understanding this may be one of the last future of the fortress question responses this site has.

2
DF General Discussion / Re: Future of the Fortress
« on: January 26, 2024, 01:45:23 pm »
1. Will peasant characters be able to join temple organizations to get bonuses when interacting with related deities? If so, what would the temple faction expect from the peasant character in return?
2. Will the spheres of a demigod character's divine parent matter in determining their special powers?
3. Since property rights are being overhauled does this mean we can no longer walk into a random warehouse and start stealing goods with no consequences?
4. Will hamlets get a new provider for food for adventurers since they don't have markets or inns? I assume the property rights update will stop us from stealing food from random people's houses with no consequences.
5. Previously characters could talk to their deity and get no response, with the myth and magic stuff coming will there now actually be some form of response to talking to a character's deity?

3
DF General Discussion / Re: Future of the Fortress
« on: December 30, 2023, 06:50:41 pm »
I remember in an interview earlier this year that you said you may sneak in small additions related to future content as you continue the updates at hand. Is there any chance next year after adventure mode comes out, we get another magical side activity like the divination dice?

4
DF General Discussion / Re: Future of the Fortress
« on: October 29, 2023, 07:22:18 pm »
1. Will portraits in the steam version adventure mode get updated to show wounds/scars if the player or a NPC gets a head injury and survives?
2. Will the advanced attack menu still be in the steam version of adventure mode? If the players figure out how to use it, they gain a much tighter control over how their character fights in past versions of adventure mode.

5
DF General Discussion / Re: Future of the Fortress
« on: July 30, 2023, 07:13:58 pm »
Will any adventure mode glitches be fixed for the steam release? For example, will the glitch where if you fast travel after being transformed into a giant animal by divination dice then exit fast travel you turn back to normal again before the week is up be fixed?

6
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2023, 04:07:01 pm »
1. What's left on the to do list before work porting adventure mode over to the steam version can begin? Adventure mode was always my favorite mode.
2. Over the updates between now and the myth and magic update will any other minor magical activities/effects be added similar to the divination dice that were added a while back?

7
DF General Discussion / Re: Future of the Fortress
« on: March 30, 2023, 09:15:26 pm »
What do you think will be the hardest part of adventure mode to port to the Steam release?

8
DF General Discussion / Re: Future of the Fortress
« on: December 11, 2022, 08:22:27 pm »
I noticed in the steam version of fortress mode some content changes have been made to make the game more approachable. Will adventure mode receive any content or gameplay changes when it finally releases on steam? And if so, are there any future changes you are able to tell us about at this time?

9
DF General Discussion / Re: Future of the Fortress
« on: May 31, 2021, 05:45:35 pm »
1. What sort of content is on the table for the interlude between the steam release and the myth and magic big wait?
2. What is one interesting graphical challenge you or your team has encountered recently in preparing the steam release of dwarf fortress?

10
DF General Discussion / Re: Future of the Fortress
« on: April 30, 2021, 05:15:29 pm »
Since you've mentioned there'd be more updates after the steam release but before the myth and magic arc is there any chance any of those updates could add ways for player adventurers to acquire combat magic similar to what sentient undead can use to help tide us over for the big wait?

11
DF General Discussion / Re: What Would Urist Do?
« on: April 13, 2021, 05:36:51 pm »
Be sold to some humans as an indentured tavern keeper.

WWUD working at the tavern on the night of a full moon and suddenly remembering he's a wereelephant?

12
DF General Discussion / Re: Future of the Fortress
« on: March 31, 2021, 05:04:48 pm »
Given the new graphical requirements for creatures due to the steam release do you foresee the myth and magic update taking slightly longer due to needing to be able to graphically represent large quantities of randomly generated creatures?

13
DF General Discussion / Re: What Would Urist Do?
« on: March 04, 2021, 05:37:18 pm »
Go on a rampage and turn the entire fort into wereelephants.

WWUD upon waking up from his elephantine rampage?

14
DF General Discussion / Re: Future of the Fortress
« on: February 28, 2021, 11:55:36 am »
The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?

15
DF General Discussion / Re: Future of the Fortress
« on: January 28, 2021, 07:03:11 pm »
Will there be an updated look screen for when our adventurers look at a creature in the steam release similar to what was shown to be upcoming for fortress mode?

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