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Messages - Beag

Pages: 1 ... 8 9 [10]
136
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: October 28, 2016, 12:53:47 pm »
Where can I find a list of what reputation names a player can have in adventure mode? Such as brigand, poet, storyteller etc.

137
DF Suggestions / Re: The material and quality of Artifacts
« on: October 26, 2016, 04:29:42 pm »
Ok.

138
DF Suggestions / The material and quality of Artifacts
« on: October 26, 2016, 01:18:45 pm »
So, in fortress mode when a dwarf makes an artifact it is of very high quality, will artifacts generated in the artifact update also be of high quality? Also will holy artifacts me made out of divine materials similar to what angels use?

139
DF Suggestions / Artifacts that cause corruption.
« on: October 23, 2016, 04:20:25 pm »
We know in the artifact update artifacts will have cool powers, but what about the costs of using those powers? For instance if you have a sword the decays what it hits, possessing it for two long could wither the user. Or maybe an artifact that inflicts a curse similar to vampirism or werebeastism. This would make artifacts more dangerous to use and thus more FUN and interesting when you take one with you on your adventures. :P

140
DF Adventure Mode Discussion / Re: Equipment from a Spoiler
« on: October 22, 2016, 08:57:20 pm »
I wonder if when artifacts are added they will have effects similar to this.

141
DF Suggestions / Ability to become a priest.
« on: October 22, 2016, 11:59:20 am »
So, once natural skills are added to adventure mode the player can hold any job they want, would this include being a priest? Would there be special rights and ceremonies that come with the job? Could be a fun job to try out as an adventurer.

142
DF Suggestions / Forces spilling into the world.
« on: October 07, 2016, 07:26:41 pm »
Ok, it was stated in the development page that a person could bring back dead gods correct? Could a person cause the force created by the myth generator to enter the world? Exposure effects to those who come in contact with the force could vary from corruption to beneficial effects to death. What do you think of this suggestion?

143
DF Suggestions / Re: Gods and Forces being able to grant powers.
« on: October 07, 2016, 05:07:48 pm »
Ok.

144
DF Suggestions / Gods and Forces being able to grant powers.
« on: October 07, 2016, 12:33:18 pm »
So in the myth generator there are gods and forces that can be generated correct? It would be interesting for both of these be able to grant some sort of bonus for becoming in tune with them, whether these be passive effects or active magic spells. These effects could be created on myth generation when the entities are first created. For instance if a priest becomes really in tune with a god the god could grant him some magic powers. Or if some wizard studied a force he could learn to harness it's power in the for of magic spells. These kinds of things would only occur on high fantasy settings of course.

Tell me what you think of this suggestion.

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