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Messages - Beag

Pages: 1 [2] 3 4 ... 10
16
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: January 15, 2021, 07:35:23 pm »
Time for some thread necromancy- rise from your grave and give me more fun story!

17
DF General Discussion / Re: Future of the Fortress
« on: December 31, 2020, 11:52:11 pm »
1.One of the pre myth and magic adventure mode candidates: gaining a civ level position through reputation or intrigue- is marked as partially done. Has it been added to the game to some extent? I know there is a bug/exploit to have rulers inexplicably give you their title if you hang on the make make demands menu.
2. Pre the the myth and magic update would holding this position actually do anything besides giving the player adventurer a prestigious title? Could they command the city's local soldiers or hold some other form of power?
3. How would the player adventurer go about go about acquiring this title through reputation? And like wise how could they go about acquiring it through intrigue?

18
DF General Discussion / Re: Future of the Fortress
« on: December 31, 2020, 07:21:42 pm »
1. After the steam release, what if anything is left before the big wait for the myth and magic update?
2. Will procedurally generated humanoids like escaped necromancer experiments have their equipment show up on their sprites?
3. Will there be any attempt made before the big wait to make necromancers less world ending? Maybe either less powerful or friendly enough to have joinable civs of experiments.
4. In the myth and magic update will generated experiments such as what the necromancers currently do be playable in game as a magic user adventerer, to clarify will we be able to experiment on people?
5. Also in the myth and magic update will it be possible for our adventurers to be captured and experimented on potentially changing their race?

19
DF General Discussion / Re: Future of the Fortress
« on: November 30, 2020, 03:18:33 pm »
I remember you said animal people may not gain the same sprite treatment as other races, does this mean if we play animal person adventurers our equipment will not be visible on their sprites?

20
DF General Discussion / Re: What Would Urist Do?
« on: November 29, 2020, 09:46:46 pm »
Socko the supreme god of socks is angered by the lack of temple building and so curses Urist McSockadopter to assume the form of a monstrous sock every full moon!

What would Urist McSurvivor do if it just so happened to currently be a full moon and a monstrous sock was chasing him around the fort?

21
DF General Discussion / Re: Would YOU survive in DF?
« on: November 21, 2020, 08:45:44 pm »
If the economy is still borked I could probably survive bumming it in a human town taking people's food and buying nights at the tavern with plant leaves.

22
DF General Discussion / Re: What Would Urist Do?
« on: November 05, 2020, 07:25:12 pm »
Systematically suffocate every dwarf in the fortress with a sock while they sleep.

WWUD if the socks asked him to construct a temple to Socko the supreme god of socks?

23
DF General Discussion / Re: What Would Urist Do?
« on: November 04, 2020, 07:23:55 pm »
Chop off their heads and display them on pedestals

WWUD if a goblin wanted to buy the elf heads?

24
DF General Discussion / Re: Future of the Fortress
« on: October 31, 2020, 07:17:20 pm »
About what percent of creatures do you have sprites for so far?

25
DF General Discussion / Re: Future of the Fortress
« on: September 29, 2020, 06:12:47 pm »
1. How will naked creatures be handled in the steam release?(I have unfortunately run into some naked people in taverns)
2. Sometime in the next few months can we see some screenshots of animal people and escaped necromancer experiments?

26
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: September 24, 2020, 05:44:34 pm »
Story wise this comic has the advantage that you can kill off the current main character and just keep going.(Long time reader relatively recent poster)

27
DF General Discussion / Re: Future of the Fortress
« on: August 29, 2020, 06:48:29 pm »
How many more things need to be done before dwarf fortress can be released on steam?

28
DF General Discussion / Re: Future of the Fortress
« on: August 29, 2020, 10:29:54 am »
1. Will the graphical equipment and goods selection screen also be used when selecting our starting gear in adventure mode in addition to being used in fortress mode?
2. Will the fast travel screen in adventure mode also have a graphical mini map version?

29
DF General Discussion / Re: Future of the Fortress
« on: July 29, 2020, 06:05:17 pm »
In one of the recent dwarf fortress talks you mentioned a spell where the user sacrifices a bit of their flesh to bruise their target. Seeing a spell no one in their right mind would use made me wonder; in addition to the other myth generation configuration settings would how balanced magic is be another possible setting we could configure when generating the myth for a world? Like at one end is very underpowered the the other end is very over powered?

30
DF General Discussion / Re: Future of the Fortress
« on: June 27, 2020, 06:37:25 pm »
1. In the steam release will items in our inventory in adventure mode have their tile symbol next to them so we can get a cursory idea of what they look like without having to examine them?
2. Will we ever be able to start out as members of goblin or necromancer civilizations before the magic release when such things become irrelevant?
3. Sometime in the far future will our adventurers be able to further manage the hamlets they create? Maybe being able to appoint things like administrators or law makers or any position beyond hearth person?
4. For me at least adventure mode tends to crash after spending time in large cities when I try to save the game causing me to loose progress. To minimize lost progress will adventure mode ever get an auto save feature that periodically drops down a save of the game?

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