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Messages - Kaelem Gaen

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271
DF Modding / Re: PERMITTED_JOB:
« on: May 02, 2010, 07:29:04 pm »
It's a known problem,  I'm not sure how soon Toady will get around to fixing it.

272
Remove the Angler Mod and regen a world,  the Angler Mod was made for 40d

273
DF Modding / Re: A military stopgap: the dwarven pig?
« on: April 30, 2010, 03:44:41 pm »
Huh all my shoats so far seem to be male, is the male-to-female ratio off a bit? or is it standard

274
DF Modding / Re: Crematorium Workshop.
« on: April 30, 2010, 01:46:14 pm »
I think you'd have to make a custom workshop too, I don't believe the loom accepts custom  reactions yet.   Right now I believe it's Only the Kitchen, Kiln, Smelter, and custom reactions. then again maybe tanner's shop too

275
DF Modding / Re: Crematorium Workshop.
« on: April 30, 2010, 01:37:25 pm »
Also might want to add "blocks" since I don't think most dwarves are going to walk on a cremation oven XD

276
DF Modding / Re: Enormous disc-shooter.
« on: April 30, 2010, 01:13:23 pm »
I read that bit on the ninja stars and all I could think of was the Cwellen  from  the Symphony of Ages book series

277
I thought it was the DM who had to do it himself, he was the one who always tamed the exotics in 40d, though it may have changed in .31

278
DF Modding / Two fold question.
« on: April 22, 2010, 10:58:56 am »
First of all I was searching for a reaction and this came up
http://www.bay12forums.com/smf/index.php?topic=28805.msg367402;topicseen#msg367402

Anyone able to do that with the new raw defs for Notepad++?

And second.

How would I make a reaction to turn my vermin remains into coke or ash?
I saw the crematorium workshop someone made but I was hoping there might also be a way to have the option to either make vermin ash or vermin coke.

279
DF Gameplay Questions / Re: Pump Towers and dwarves .31
« on: April 21, 2010, 06:50:11 pm »
It's for irrigation without going to a cavern, has a large room to fill.

280
DF Gameplay Questions / Pump Towers and dwarves .31
« on: April 21, 2010, 06:39:35 pm »
Okay I tried building my first pump tower, and it doesn't seem to work, mind you it is dwarf powered as I was under the impression one dwarf can run a whole pumpstack

then again I'm also using a 3-per-layer pump stack.   I followed the picture on the Screwpump article, the one that shows how to arrange them and it didn't work, what am I missing here?

281
Woops, gotta remember to clean-cut (Delete everything in the current KC 2010 folder) before putting in the new version (After applying my changes.)  Else embark crashes on me.

282

I'm curious as to how you'd be able to make reactions which create objects. Would the objects be able to have quality modifiers, or would they be hardcoded? What I mean is, if you have a custom workshop which has a reaction that requires 1 Copper Nugget and produces 1 Copper Dagger, would the skill of the worker effect the quality of the dagger, or would that be impossible?

Is it even possible at all to code reactions which produce Made Objects, or can they only produce raw materials, like the Smelter Reactions?


the answer to that dear bob is no custom reactions can get Quality modifiers.  YET, maybe in the next major DF

283
I did have [CAN_STONE] For like everything but I think you mean STONE_PREF and the metalsmithing, and no I never had Both the metalsmithing and stone_pref included at the same time.

So that would explain why it never showed up XD

284
That is so weird (On the metalsmithing jobs)  I tried that before in my tests and it didn't effect anything, no weapons option came up or anything.

We could always fall back on the old-addage.  "Somewhere besides your settlement there is a mad scientist Kobb who studied the practices of the others in the world and found a way to make it work for kobbs."

Or as Gobbo said in the original "There's a super-advanced central fortress somewhere pumping this higher-tech out."

285
DF Dwarf Mode Discussion / Re: Plump helmet man, you are mine now!
« on: April 19, 2010, 12:00:55 pm »
So, when are we going to see "PHM Fortress" mods,  also did anyone make a topic for this in the modding subforum

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