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DF Modding / Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« on: April 19, 2010, 07:42:14 am »
I've always liked playing my cutebolds as scavangers from time to time, however with the melty-man bug (Acid rain/Rapid fat loss) I can't settle in most of the ruins cause they seem centered in the Scorching regions, usually with an aquifer somewhere underground. (And they never build wells in Worldgen ... hmm)
Anyways now to up to KC .82
On a sidenote, I've now learned that adding "Stone Pref" to the entity default does not constitute as "adding materials" for the primitive/stone weapons for the 'bolds.
Anyways now to up to KC .82
On a sidenote, I've now learned that adding "Stone Pref" to the entity default does not constitute as "adding materials" for the primitive/stone weapons for the 'bolds.

