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DF Gameplay Questions / How to set up "instant-acting" overseer trigger?
« on: October 23, 2020, 10:14:09 am »
Is there any reliable way to set up a machinery that overseer command can trigger "instantly"?
I'd like my WidgetWobblerTM to reliably start Wobbling its Widget promptly when *I* say, with delay time much shorter and more nearly constant than waiting for some dwarf or critter to get around to pulling a lever or tripping a switch. For example, a big drawbridge could atom-smash (yawn) or launch (yay!) a bunch of (non-huge) enemies... if it can be triggered quickly while they're ON (or under) the bridge.
Mechanisms and switches can do wonderful things... if you're willing to wait for somebody to wander over and get things started. Overseer whim can forbid or unlock a door or hatch instantly... but that doesn't have any useful effect until somebody wants to go through or around.
I realize response time could be much reduced most of the time by confining a dwarf near a lever. Sometimes, though, that dwarf will take a nap or lunch break and response will be no better than usual; we'll have to wait for him to finish his nap or lunch, or for somebody to stroll over from East Anglia. A pressure switch separated by a door from a farm animal isn't much better; they seem content to stand around waiting for the movement mood to strike.
Best I can come up with so far is to uncage a goblin at the end of a narrow hall behind a door, pressure switch, and cage trap:
wwwww
wgdpc
wwwww
Goblin prisoners seem pretty eager to run for the exit promptly when the door is unforbidden. Seems a bit kludgy to rely on sentient behavioral quirks, and requires catching a suitable enemy.
Got any better ideas?
I'd like my WidgetWobblerTM to reliably start Wobbling its Widget promptly when *I* say, with delay time much shorter and more nearly constant than waiting for some dwarf or critter to get around to pulling a lever or tripping a switch. For example, a big drawbridge could atom-smash (yawn) or launch (yay!) a bunch of (non-huge) enemies... if it can be triggered quickly while they're ON (or under) the bridge.
Mechanisms and switches can do wonderful things... if you're willing to wait for somebody to wander over and get things started. Overseer whim can forbid or unlock a door or hatch instantly... but that doesn't have any useful effect until somebody wants to go through or around.
I realize response time could be much reduced most of the time by confining a dwarf near a lever. Sometimes, though, that dwarf will take a nap or lunch break and response will be no better than usual; we'll have to wait for him to finish his nap or lunch, or for somebody to stroll over from East Anglia. A pressure switch separated by a door from a farm animal isn't much better; they seem content to stand around waiting for the movement mood to strike.
Best I can come up with so far is to uncage a goblin at the end of a narrow hall behind a door, pressure switch, and cage trap:
wwwww
wgdpc
wwwww
Goblin prisoners seem pretty eager to run for the exit promptly when the door is unforbidden. Seems a bit kludgy to rely on sentient behavioral quirks, and requires catching a suitable enemy.
Got any better ideas?