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Messages - Asin

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16
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 25, 2021, 06:59:18 pm »
How do you add stuff like markings and the like to a creature? I'm trying to make a creature with a face that's a different color than the rest of them or so, based vaguely on one of my races in Stellaris. Like I want to separate the face and the rest of the body in terms of colors.

17
DF Modding / Re: What's going on in your modding?
« on: March 05, 2021, 10:32:41 pm »
I'm in the planning phase of trying to make an insect mod/small world mod yet again, because the idea of feudal bug stuff interests me. I am still figuring out a playable race and how I'd make the world work exactly, such as how to do grass and such. As for the setting itself, part of me is feeling a more fantastical approach, but I feel that'd be a lot like Hollow Knight, and I want some other sort of vibe to it.

You might like to look at Brolol's abandoned bug mod. He did most of the environment modding already, and his posts about the frustrations that seemingly got him to eventually drop it could help avoid problems.

Thank you!

18
DF Modding / Re: What's going on in your modding?
« on: March 04, 2021, 03:45:49 pm »
I'm in the planning phase of trying to make an insect mod/small world mod yet again, because the idea of feudal bug stuff interests me. I am still figuring out a playable race and how I'd make the world work exactly, such as how to do grass and such. As for the setting itself, part of me is feeling a more fantastical approach, but I feel that'd be a lot like Hollow Knight, and I want some other sort of vibe to it.

19
Mod Releases / Re: [47.04] Dwarvemon Mod v1.51 (v2.0 test build)
« on: February 22, 2021, 03:50:28 pm »
I apologize if I'm disturbing anything, but how is progress on this mod so far?

20
Thank you for clarifying.

21
I have a question.

What size would you say the tileset is, usually? 24x24, 32x32, 18x18, 16x16, etc?

22
DF Modding / Re: What's going on in your modding?
« on: November 29, 2020, 04:47:51 pm »
...
...
Right, got so focused on justifying that I forgot. 'Tis Star Wars.

Feel kinda bad because Jawa Fortress is a really good mod, but I really want to do this. So...

How will you make this mod different from Jawa Fortress? Have it take place in a different era or something?

23
DF Modding / Re: What's going on in your modding?
« on: November 28, 2020, 10:29:10 pm »
About to start a new mod, which in the "proud" Teneb tradition is a conversion of a pre-existing universe. Main difference here is that there's already another mod that does that (and does it well!), but 1) I want to do it; and 2) the extant mod approaches it from a different way than what I want to do. Which, y'know, is fine... just don't want to look like I'm making a competing mod because I've seen communities in other games take a bad turn cuz of that.

What's the universe you're converting DF to, if you don't mind me asking?

24
Mod Releases / Re: Asin's Mod Megamix! (47.xx)
« on: November 27, 2020, 03:01:43 pm »
So! Been a bit! Finally got around to updating this, and uh, wow. I think I just about tripled the amount of races in this mod. I hope you all enjoy the new update.

And sorry for disappearing again. Sometimes I fall in and out of modding DF in pursuit of other game based endeavours, or life decides to tell me to focus on something more important for now.

So yeah, this should be a good update. Be wary of shoving in all the races in at once, though. I dunno how this version of DF would handle it.

Also, we renaming this to better fit the new "anything goes" part of this mod now.

-Asin

25
Huh.  FWIW, I have a 90% complete port of LangCreate to C# as it is...  Asked Talvieno about it several years ago.  If you're still interested in it, should I send you the nearly working C# port?

I had to import two .dll files from the original program, seemingly standard library parts for the KPL programming language, into the project to get it to run as decompiled C#.  I've nearly finished removing the dependency on it, but I guess the original KPL license is still applicable to... exactly one person here  :D

I'm also turning it into a command-line program while I'm at it, which should make Linux/Mac support easier.  That said, I'd have no idea how to do a web version of it, seeing as I still can't make heads or tails of the algorithm it implements  ::)

Really, the C# port was one part of my hoped for Java port.  Might still be, seeing as the CLI interface should let me test the two versions for identical behavior.

Send away! Any new version of LangCreate would be nice!

26
Mod Releases / Re: (-47.xx-) Miscellaneous Video Games Mod! (0.4)
« on: November 09, 2020, 11:47:05 pm »
By costumes, I guess.

Also Miis seem friendly with Tomodachi Life. XBox avatars are just about those sweet cheeves.

Maybe Avatars have more clothing options and might be more prone to more vain pursuits? Something like the elves of creatable console avatars?

EDIT: Also, I am considering other ideas for more civs and "wild folk", with one idea in particular being the Echidnas of Sonic.

27
Mod Releases / Re: (-47.xx-) Miscellaneous Video Games Mod! (0.4)
« on: November 09, 2020, 10:55:52 pm »
Whats about not only video games creatures? I want to make co-op mod about SCP.

Well, I do not desire to mod in SCP creatures. You'll have to find someone else to do work with.
So, I suggest creatures for this mod. From Fallen London and Sunless Sea. Rubbery Men, Starved Men, Curators, Devils, Fingerkings, Lamplighter Bees, Snuffers, Moon-Misers, Sorrow Spiders, Clay Men, Rattus Faber, Megalops, Stone Pigs, Frost Moth and Flukes.

I'll consider them.
Will you add them?

Sadly not. Realized I could not do them justice nor even remotely make them remotely similar to how they are in game, so yeah... ^^;

Any who, in other news, I have decided on the next races to be added into the game.

The Tenda of EarthBound, and the counterpart to the Miis, the Xbox Avatars.

Only question is... in what ways would you differentiate a civ of Avatars from a civ of Miis?

28
Hello! It's been a long while since I was here, it seems. Six years have flown by far too quickly. Thank you for summoning me back! :P

...

As to LangCreate, I could probably redo that from scratch with little difficulty - perhaps as a browser-based version, to help make sure everyone can use it. I seem to recall it only being Windows-friendly. Fixing that would probably come sooner than RandCreatures. I could stick it on my website somewhere.

Yes, please, Talvieno. And you have a website? Could you perhaps link us the website, if possible?

29
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 02, 2020, 11:43:21 pm »
You need two set values for MAXAGE, a minimum age to die of old age at, and a maximum.

Try [MAXAGE:1000:1000].

30
DF Suggestions / Re: Save-able adventurer templates
« on: November 01, 2020, 11:49:50 pm »
+1

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