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Messages - TankKit

Pages: 1 ... 167 168 [169] 170 171 ... 180
2521
On a completely unrelated note, actions in this RTD may, or may not, effect this RTD, so if you want to have an effect on this RTD, then you can go to this RTD. . . What, i'm just linking one of my own RTDs to one of my own RTDs :).

Eanis is a she, I should've said.

Now, let's magic the Imp King out of existence.  Rescisco should descend to help with the invaders in the city - levitate them and then magic bolt them.

Ah, ok will change it. Changed

2522
Did I get my leather armor on during the lost turn?
No, it got thrown out of your hands into a tree. A really, REALLY, big tree.

2523
Roll To Dodge / Roll To God 8/8: Turn 7: Weird World Shapes
« on: December 03, 2016, 10:10:44 am »
So, since god RTDs seem to be all the rage at the moment, I guess i'l make one myself... yeah I have too many RTDs going on at the moment lol.

Spoiler: Rules (click to show/hide)

Spoiler: Character Sheet (click to show/hide)


Spoiler: Map of Tkinatk (click to show/hide)

Players

Spoiler: Xerl The Walking Shado (click to show/hide)




Spoiler: Krayon The Colorer (click to show/hide)


Spoiler: The Unnamed One (click to show/hide)

2524
Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
(ahem)
How did I not see that... sorry, but it's a bit late now, i'll put this in next turn.
So do I get two actions                                                                                                                                                                                                                                                   or what is happening?
Yes, you get two turn's worth of actions.

2525
Invoke the name of the god of glory and combat as I charge at the imps

"LERROYYYYYYYYYYYY JENKINSSSSSSSSSSSSSSS"

Farblood burns any of the imps that are weakened but still alive
(ahem)
How did I not see that... sorry, but it's a bit late now, i'll put this in next turn.

2526
Edit: NVM

2527
Cahillguy is on his second warning.

TURN SEVENTEEN

MNII/Walt Garret:
Walt flies back to the hole he came through, making idle banter with Beta during the flight. "So, what did I get myself into with this project? You're not going to take over my brain and drive me mad, are you?"
"No. I am a normal AI. However, there is an 'upgrade' you would get in the future, which does take over your brain and drive you crazy"

"Oh..."

When you reach the hole, you find that it is sealed, and you can hear gunfire coming from inside!

Cahillguy/Guy Cahill:
Guy(3) VS Soldiers(2) You shoot one of them in the head, killing him, while still dodging a stream of bullets and plasma!

Beirus/Jay Herdandez/TheBiggerFish/James Anderson:
Well shoot back!
"Oho, time for round 2?" Jay says ashe shoots at the soldiers who entered the room.
Jay(6) and James(3) VS Soldiers(4) The soldiers fire at Jay but he dodges, and a few stray bullets hit him in the left arm, and a stray plasma shot takes off his ear. While Jay is still midair from the dodge he uses his momentum to flip over the solders, his feet touching the ceiling as he does so, and shoots them in the back before they realise what's happening!

2528
Roll To Dodge / Re: Wizards' Wacky Death Race(7/7): Pre-Race Preparation 3
« on: December 03, 2016, 06:20:36 am »
(For turn 3) Fine, just rocket luncher and miniguns then :(

(For Turn 4) Clones

2529

CHAPTER 1 TURN 6

Nirur Torir/Sarah and Serenity:
Head to the gates with Serenity.
On my arrival, re-moralize the defenders by firing a Holy Light straight up and shouting a quick battle prayer.
Charge while firing a Holy Light at my target.
Fight, dragon at my side.

You go through the castle gates, and make your way across the town to the main gate. While imps are proving a big problem, if the gates get destroyed there'll be a MUCH bigger problem to deal with. (3) When you get there you fire a holy light into the sky, reinvigorating the Holy Battalions (Holy Battalion 1 and 2 get +1 to rolls for next 2 turns.) (9) You charge past the battalions, and leap into the fray, firing a holy light into a big group of 15 undead, boiling them alive, before slicing an imp to peices! (((Undead are very weak, so they give 1 ExP for every 5 you kill) +4 ExP)) Meanwhile, Serenity plays tag with some imps. A very deadly type of tag. (+2 ExP)

S34N1C/John Cassius and Polly:
Nah, it's fine, let the next person on the waitlist have their turn. I don't want to continue playing this right now.
Life. It's so short, so precious, and it can be taken away with the drop of a hat. Whether it was from desease, starvation, war, or sacraficing yourself for your friends, life always had an end. Always. Atleast he knew he had made a difference, for if he had not taken the full force of the explosion, it could of killed more that just one person. And if he was going to die, atleast he knew he made the right decision... May Armok Prevail... John Cassius is dead.

Dustan Hache/Ardal and Daerkern:
Daekern: back off a bit, and protect/help ardal.
Ardal: attempt to save john's life. Not much I can do for his dragon, but worth a shot anyway.

(5) Another Imp Cannon Ball crashes into the wall next to you, as you try to save John's life. Unfortuantly, he seems to already be dead. Daekern stands protectively behind you, waiting for the Imps to attack. (13) VS (6) Imp 5 and 1 charge first, but are immediatly torn to shreds by Daekern. Imp 2 and 3 are next, they put up a slight better fight, but only manage to kill 2 or 3 of Daekerns Mini-Daekerns. The final one charges Daekern And they engage in combat. While they fight, Daekern starts glowing really bright, and suddenly rises into the while still glowing and growing now, upgrading into... (+4 ExP. Huh. I guess now is a good time to explain how leveling up works. It's pretty simple really, you give me another character sheet, detailing what you want your Dragon/Character to upgrade into, and I roll to see how well it goes! You can either improve one Trait and Skill, or get another Trait and Skill. Obviously you also grow in size(If it's the dragon) and get more 'hit points', You can also give the Dragon/Character upgrading a new name/title.)

Rautherdir/Scarlet and Ghir:


Spoiler: "Otherwise." (click to show/hide)

Sorry for the lack of speech, I'll try and add some later.

Edit: ... Can someone tell me how to do spoilers?
Edit: Nevermind, figured it out ((Thanks S34N1C))
Scarlet grab Johns Sabre, he won't be needing it anymore. Looking around, she see's Ardal's dragon(s?) fighting what is clearly a very skilled imp. Time for some 'practice' (4) VS (1) She charges, and slices the imp in the neck, surely killin- his wound sealed back up? "Hahahahaha, AHAHAHAHAHAHAHAHA, YOU THINK YOU CAN DEFEAT ME, FOOLISH MORTALS? I AM MALUM PMI, THE KING OF THE IMPS!" (6) Meanwhile, Ghir tries to absorb Pollie's skills and traits... hang on, he isn't absorbing the traits and skills of Polly, he's absorbing Pollie's very esscence! ((1 ExP for every trait, skill, if Polly was perfect before death, and for all Pollie's ExP.)+4 ExP.) (2) VS (1) Ghir leaps onto Malum's back, and starts ripping at him ferrociously! Healing wounds is simple, your sure you could brew up some healing brew eventually...

NRDL/Gaidar Nix and Kostya:
Help patch up John.
Bit late for that.

Failbird105/Agusto Durrance and Carbo:

Agusto: let's go mining for bones!(hit the nearest imp with the pickaxe)
Carbo: continue tearing up imps, go after the nearest ones.
Agusto: if Carbo is in severe danger, block enemy attack, if they are to far away to reach in time, pick-a-rang instead. Otherwise, just keep attacking imps.

The nearest imp is Malum, so Agusto and Carbo charge him. (7) VS (2) Agusto charges Malum, but is counter attacked and thrown to the floor. As malum raises his sword to kill, you Carbo bites him in the weakest spot of all. The privates. Ouch... (-1 to all Malum rolls.)

killerhellhound/Yarrick and Farblood:
Yarrick and Farblood just sit there, doing nothing...

Legendary Marksdorf/Sorin and Lan:
Sorin and Lan also just sit there, doing nothing...

TheBiggerFish/Eanis Theramis and Rescisco:
Eanis had been the King's royal Mage for over 200 years, and she knew everything about the cycle, and the old worlds. Not many people know how she learned the secret of eternal life, but what many people do know is that she could still have the secret with her. Even the demons would of prefered to capture her than to kill her, for some of them even thought she was a demon in disguise. The truth? sHe's a very old, wise woman, who has existed since the very first world was created. She, and her dragon, would come to play a very important part in the battles to come, and this is where she started her important port. She was in her mage's tower, at the very top, looking down at battle going on beneath her, with her dragon at her side. From where she was, she could see the army outside the gates, and she had a choice. She could stay up in his tower, and bombard the more powerful enemies outside the walls with magic, or she could go down into the town, and kill the weaker enemies inside the wall. A hard choice.

Gate Battle: (18) VS (17) SB 1 and 2 charge the Demon lord, attacking him and bringing him down to his knees, bleeding heavily. The HBs charge the UH, killing alot of undead, but also suffering many casualties in the process. The SB and AB together manage to hold back the IHs, but with heavy casualties.

Town Battle: (3) VS (1) Some of the townspeaple stop panicking, and attack the imps inside the town with their tools, killing many of them!

Castle Battle:(Get your popcorn ready!)(2) VS (3) The king charges Malum, but is sent flying backwards by an uppercut! (1) VS (2) He charges again, but this time is kicked backwards, (6) VS (6) and he's not very happy about that... "DIE FOUL DEMON" "DIE FOUL HUMAN" They say, before clashing swords with such power that it creates a shockwave, and they end up looking eachother face to face, with their swords crossed infront of them!

Everyone has: Light Burn Marks

Spoiler: Gaidar Nix and Kostya (click to show/hide)
Spoiler: Sorin and Lan (click to show/hide)
Spoiler: Yarrick and Farblood (click to show/hide)
Spoiler: Scarlet and Ghir (click to show/hide)
Spoiler: Sarah and Serenity (click to show/hide)


Meanwhile...

2530
Roll To Dodge / Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
« on: December 02, 2016, 10:11:25 am »
((Well, if the conspiracy members aren't active, then change the RTD I guess? Although, you would probabaly have to add more adventure slots if you did. And have something of the old name still in, otherwise people might get confused and not realise what RTD this is. That's my personal opinion though, and you decide what goes.))

As they plan what to do, Sapphire also feels a bit worried about Jack. He's never actually, fully lost control like that before... Looks like she might have to continue her staying calm lessons after all! They plan what to do carefully, probabaly involving using Jack as the main distraction while Sapphire assisnates a few people. Maybe even some scare tactics involved. After all, Sapphire did enjoy scaring bad people...

2531
Roll To Dodge / Re: ROLL TO BOOZE-UP: LOST IN THE DRUNK DIMENSION (6/6)
« on: December 01, 2016, 03:32:11 pm »
*Sniff sniff sniff* "Is that mercury? I always have loved the smell o- IS THAT THE EMPORER I SMELL!?" Go towards the smell of the emporer and sneak behind him.

2532
Roll To Dodge / Re: Wizards' Wacky Death Race(7/7): Pre-Race Preparation 1
« on: December 01, 2016, 02:50:51 am »
Phase 2: The NCTUC shall get it's tank treds controlled by the cockpit. With small rocket boosters in the back

You bite ahold of the dice and let fly.

(3) (3)

Well, that was puny. Really.

The first roll resulted in a set of puny small tank treads. The second roll resulted in some tiny rocket boosters. Combined, they might be able to get up to a decent speed. Apart? Not so much.

Puny Tank Treads:
Puny(less hit points, damage resistance, will need help to be decent)

Puny Rocket Boosters:
Puny(less hit points, damage resistance, will need help to be decent)

((the rocket boosters aren't the kind you use for a short boost of speed. Those you can get using the Systems phase.))
- - - -
"I guess I wall have to use both the tank treads and the rocket together. HMPH!"

Phase 1: A vehicle with tank-like treds for the bottom half, but the top half of a cat for the main vehicle, preferably heavily armoured, but not so much that we're really really slow. With kittens painted on them. Oh yeah, and pictures of me painting kittens, can't forget that!

Phase 2: The NCTUC shall get it's tank treds controlled by the cockpit. With small rocket boosters in the back (Also, can we use both vehicles? If so, then the CGM gets jetpack mode!)

Phase 3: Small rocket boosters on the back that can be activated whenever the Cank is going to slow, 2 miniguns in the paws, a rocket luncher in the tail, (it fires lunchboxes instead of rockets.) and a giant modern ballista on the head. With pictures of kittens on them. That's obviously the most important part. And, if possible, all the weaponry is rotatable?

Phase 4: Now for some crew... hmmmm... OH, I KNOW, CLONES!

Phase 5: BOX ARTIFACTS!! YAAAAAAY!!!


2533
Who's in if dragonless guy is out?
(3) The mage.

2534
Roll To Dodge / Re: Wizards' Wacky Death Race(7/7): Pre-Race Preparation 0
« on: November 30, 2016, 01:06:03 pm »
Phase 1: A vehicle with tank-like treds for the bottom half, but the top half of a cat for the main vehicle, preferably heavily armoured, but not so much that we're really really slow. With kittens painted on them. Oh yeah, and pictures of me painting kittens, can't forget that!

(6) (3)

Your nose wrinkles with the smell of dead cat. That can't be a good sign. On the surface, the first vehicle looks exactly like you wanted it. But it smells of cat.

You take a look inside. The smell intensifies. You sniff. Look about. Oh.

The bottom half is like you wanted. All set up so you can easily install treads.

The top half? It's not mechanical. It's a necromantically enchanted colossal cat corpse. The driver's seat is where the brain used to be.

Good grief.

The second one has its own issues. Namely in the fact that it's a cat girl mecha.

Necromantic Cat Tread-Unconnected Racer:
Necromantic(will keep intact until last hit point is gone. Other components will likely not share this)
Flesh(different method of repair than normal, requires biomass instead of components)
Blaargh(penalty to crew morale)

Cat Girl Mecha:
Mecha(uses legs, will need some sort of boost if you want to keep up with any other player)
Cute(may influence eldritch entities)
- - - -
"Hmmmmm, this changes things..."

Phase 1: A vehicle with tank-like treds for the bottom half, but the top half of a cat for the main vehicle, preferably heavily armoured, but not so much that we're really really slow. With kittens painted on them. Oh yeah, and pictures of me painting kittens, can't forget that!

Phase 2: The NCTUC shall get it's tank treds controlled by the cockpit. With small rocket boosters in the back (Also, can we use both vehicles? If so, then the CGM gets jetpack mode!)

Phase 3: Small rocket boosters on the back that can be activated whenever the Cank is going to slow, 2 miniguns at in the paws, a rocket luncher in the tail, (it fires lunchboxes instead of rockets.) and a giant modern ballista on the head. With pictures of kittens on them. That's obviously the most important part.

Phase 4: Now for some crew... hmmmm... OH, I KNOW, CLONES!

Phase 5: BOX ARTIFACTS!! YAAAAAAY!!!

(Atleast, this is how things would go in his mind...)

2535
Did Scarlet find a weapon/bucket of water? What happened with my other actions?
She didn't find a weapon but she did find a bucket of water. She rolled a 5, so the imps fell over laughing at her stupidity, magical fire can't be put out by normal water. It did give -2 to all imp rolls though, so it worked. Ghir ripped the legs off of one.

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