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Messages - TankKit

Pages: 1 ... 39 40 [41] 42 43 ... 180
601
Roll To Dodge / Re: Divine Fuckery: Its treason then?
« on: January 03, 2019, 06:04:26 pm »
I would ask Logic to not do that to my Mechaspiders, but I don't actually care about it all that much and am genuinely curious to see what happens.

602
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: January 03, 2019, 04:05:00 pm »
How did my fostering good relations with the nearby family groups go?

Also, I just realized something brilliant. Since I don't actually have the technology to make proper mines, or the tools needed to create mines or dig out rocks, the Plefir miners are literally just people with rough rock spikes and spades and torches looking through the caves in the mountain for any special or shiny looking rocks and digging away at any dirt they find.

603
Create a second Glitterlance and a Toothling, using 0.5 Spirit and Soul for the Glitterlance and the rest for the Toothling.

604
Forum Games and Roleplaying / Re: ZL
« on: January 03, 2019, 12:59:06 pm »
I'm pretty sure lift is the Red option, not the green one. Please don't destroy the tree.

605
Forum Games and Roleplaying / Re: A Blob's Story [SG]
« on: January 03, 2019, 04:33:26 am »
Eat until we have 8 EP and 8 XP, then Increase Size.
XP is gained by exploring and discovering new things

Edit: Also, eat what?
What do you think? Grass.

606
Forum Games and Roleplaying / Re: A Blob's Story [SG]
« on: January 02, 2019, 08:17:38 pm »
Eat until we have 8 EP and 8 XP, then Increase Size.

607
Forum Games and Roleplaying / Re: IRON GLADIATOR (βeta)
« on: January 02, 2019, 07:41:16 pm »
I want to join, but don't remember anything about this game.

608
Forum Games and Roleplaying / Re: Color Control (5/5)
« on: January 02, 2019, 07:40:24 pm »
I'm going to update this as we gain more information. Speaking of which, as an example, it says gold increases at white/10 and decreases at red/50, right? That means gold increases for every 10 white and decreases for every 50 red, right?

Spoiler: The Color Library (click to show/hide)
Spoiler: Color Interactions (click to show/hide)

609
Forum Games and Roleplaying / Re: Color Control (5/5)
« on: January 02, 2019, 07:16:45 pm »
I meant Dwarf Fortress actually, oops.

Red is military and black is corruption. As in, political corruption, not EVIIIIL corruption. You know what I mean.

610
Forum Games and Roleplaying / Re: Color Control (5/5)
« on: January 02, 2019, 07:06:00 pm »
I'm getting Dwarf Story vibes of a beautiful story hidden under a seemingly ugly exterior.

611
Forum Games and Roleplaying / Re: Color Control (5/5)
« on: January 02, 2019, 06:50:51 pm »
I understand the colorpedia at least, after an embarrassingly long time thinking about it, because holy shit is it vague. Just need to experiment a bunch now.
It's vague for a reason, but will get clearer as the game progresses, so keep an eye on it.
I noticed it was clearer than yesterday, thought it was just because you wanted it to be clearer or something.

612
Forum Games and Roleplaying / Re: Color Control (5/5)
« on: January 02, 2019, 06:37:12 pm »
I understand the colorpedia at least, after an embarrassingly long time thinking about it, because holy shit is it vague. Just need to experiment a bunch now.

613
Forum Games and Roleplaying / Re: ZL
« on: January 02, 2019, 06:24:01 pm »
Oh shit, it is. Editing action.

614
Forum Games and Roleplaying / Re: Color Control (0/5)
« on: January 02, 2019, 06:23:25 pm »
Tribe name: Red Warrior Tribe
Gold: 17.4
Green: 25.4
Black: 0
White: 27
Red: 34.5

Increase Red with Green.

AKA: Lure more recruits into the army with the offer of extra food.

I think I figured out how the game works.

615
Forum Games and Roleplaying / Re: ZL
« on: January 02, 2019, 06:00:36 pm »
Grow.
I see how it works now. Basically a 'fight' between different mage types making squares there own type. I'm just going to do my own thing in the east. Grow alliance unite in the center! We must create life before the candle goes out!

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