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Messages - Kavrick

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16
Been Having a pretty massive issue with this mod constantly causing my game to crash in adventure mode, no idea why, i'm not trying to use any other mods alongside it, and i really like the look of the crafting system :/

Also i was wondering if there's a way to have the mod with only the crafting stuff? The civ race stuff changes the game in a way i'm not a fan of, with all the races having civs everywhere, it seems to make finding goblin pits far harder.

17
Forum Games and Roleplaying / Guild Life Player Recruitment and OOC
« on: May 12, 2017, 01:47:53 pm »
So i'm looking to reboot my previous guild life game from scratch after my previous game didn't have enough players to take off, I already have enough players to start as is, but more players are more than welcome. Guild Life is set in a fantasy world with your standard magic, elves, dwarves etc. with a homebrew setting and ruleset, the ruleset which can be found here: Guild Life Handbook (The rulebook is still a WIP and criticism and advice is welcome). The players will be characters looking to join the guild for one reason or another, the current world and setting is incredibly freeform and will evolve with the players actions and out of character ideas.

There is a discord set up for further easier discussion Guild Life Discord

18
(Mods mind deleting this? seems like players have lost interest, gonna see if i can reboot it. If you could delete the OOC thread that'd help too.)

19
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 25, 2017, 11:08:31 pm »
Galrig's attempts at stopping the bleeding succeeds, but the blood flowing in his lungs is causing him to wheeze and cough up blood as only one of his lungs left are working, the adrenaline running through him pausing the pain as he gathers himself.

(Galrig Temporarily loses 50% Endurance, not effecting hp.)

20
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 23, 2017, 09:56:46 pm »
(The format only needs to be used for combat)

21
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 23, 2017, 08:47:25 pm »
As Galrig pulls out his mace, the zombie swings around with it's pick, impaling it into his chest, knocking the air out of him as blood begins to flood his lungs, before the pain reaches him, Galrig smashes his mace into the miner arm, sending the creature tumbling to the ground. During this ordeal, a subtle glow gathers in Lawrence's hand as he chants.



(Galrig takes 6 damage)



(Also i recommend you format your actions like Johann, with descriptive text above, and what your actions are in brackets below, with statistics helps too.)

22
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 21, 2017, 10:40:13 am »
The zombie swings down and wildly misses as Galrig rolls out of the way before springing to his feet, and is coated with a blue glow as Lawrence's mana envelopes him. Thaddeus flings a ball of fire at the zombie, cutting by him and splashing against the wall behind him, creating a menacing glow behind the zombie. The two stars that Hideki hurled at the zombie are driven into it's chest, lacerating the zombie and covering Galrig with foul, dark blood.

23
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 20, 2017, 07:35:16 pm »
(I hope you guys have actually read the combat part of the guide. Galrig can do one more action as that counts as a dodge, which is 5 seconds, and hideki could throw two as each throw is 5 seconds too.)

24
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 20, 2017, 05:46:58 pm »
Galrig forces his way through the door with one hefty slam, although he heavily misjudges the strength of the door, landing face first in the ground on the other side. The first thing he notices is a foul stench coming from above him, looking up he sees a mindless looking man with a pick hanging from his hand with bits of flesh peeling off his body, as your eyes meets his, he begins to raise his axe above your head.



(Make sure you've read the combat manual and know what you're doing, do note that other actions not specified in the section do also take time, such as getting up and moving, the first 10 seconds of combat will start shortly after at least 3 characters have announced their actions)

25
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 20, 2017, 07:50:05 am »
With the vision granted by Lawrence's light, you head into the entrance. The mine starts with stairs going deeper into the earth, the walls closing in to an uncomfortable level, forcing the party to head in single file. Rats scurry outwards beneath your feet as you come up to a door, well what you guess is a door, the frame and part of it seems human made, but the rest seems like a patchwork job of different materials, Galrig pushes on the door but it doesn't seem to budge.

26
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 19, 2017, 11:00:07 am »
(So are you all ready to go in? You'll need to decide who goes in first)

27
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 17, 2017, 07:09:18 pm »
(Just make a list and i'll put them in for you)

28
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 17, 2017, 03:57:31 pm »
Lawrence attempts to survey into the mine, although the deep darkness and fading sunlight makes hard work of it, the stairs downwards going on for as long as he can see.



(So would you players prefer it if i added in the roll results or keep them hidden for immersion's sake?}

29
Forum Games and Roleplaying / Re: Guild Life IC: The Merchants Last Stop!
« on: February 16, 2017, 04:36:31 pm »
The party begins it's trek to the dungeon entrance, the brisk breeze and falling autumn leaves making the journey quite pleasant. The group makes several stops to refill their water and eat their meals, although dry and rather bland, the bread keeps them sated. Their journey brings them to a rather rocky outcropping on what is assumed to be the quest givers farmlands, with a myriad of colours painting the landscape, this rather crude patch of land looks rather out of place. After clambering through rock and dirt, the party finds a rather drab mine entrance, with the area around it being speckled with hair, blood and torn cloth. With the sun setting in the horizon the refreshing breeze becomes a bitter wind as night approaches.

(Each player remove a ration from their inventory)

30
Forum Games and Roleplaying / Re: Guild Life OOC: Rookies of Valkia!
« on: February 16, 2017, 11:10:32 am »
Well then just ask, you're not making it very obvious, there's a discord for a reason

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