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Messages - Cahillguy

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1
Cahillguy/Guy Cahill:
"Damn. Good shit, man." Jay remarks jovially as he sees John walk out of the smoke unharmed. "If that's the last of them, you think one of you could help me get to the medway? I still don't know how my other leg broke, but I'd rathere not accidentally break an arm trying to drag myself there." Jay asks. Whether or not he gets help, he'll try to make his way to the medway and get healed.
(2) You decide to keep gaurding instead, 'cus why not?
((You accidentally quoted Beirus instead of my action, you might want to change that :P))
Spoiler: Last Action (click to show/hide)
After a while of guarding, if nothing interesting pops up, I go back to where the rooms are and ask the soldiers what they have found.
((pls don't fail))

2
Roll To Dodge / Re: Grunts
« on: November 23, 2016, 08:20:08 pm »
Spoiler: Last Action (click to show/hide)
Spoiler: CAH004, Platoon 6 (click to show/hide)
Attempt to control my light-headedness while shooting The Other GuysTM.

3
Spoiler: Last Action (click to show/hide)
After a while of guarding, if nothing interesting pops up, I go back to where the rooms are and ask the soldiers what they have found.

4
Roll To Dodge / Re: Grunts
« on: November 21, 2016, 07:07:38 pm »
Spoiler: Last Action (click to show/hide)
Spoiler: CAH004, Platoon 6 (click to show/hide)
Go to Brick 3, with the experimental serum in my veins.

5
Spoiler: Last Action (click to show/hide)
With Walt taking care of that guy, I double back to the group of soldiers.
"Alright men, please check out the rooms on either side of you. Tell me if you find anything interesting there," I command them.
Then, I stand on guard near the hole in the wall, facing the unknown part of the hallway.

6
Roll To Dodge / Re: Grunts
« on: November 19, 2016, 04:13:23 pm »
Spoiler: Last Action (click to show/hide)
Spoiler: CAH004, Platoon 6 (click to show/hide)
Remind the officer about the mysterious serum that I signed up for.

7
Spoiler: Last Action (click to show/hide)
Attempt to grab and restrain the enemy.

8
((Dayum, I should've expected to have a mini-boss fight with him... Of course he has an AI!))

The victory of my AI spurs me on. I pin him to the ground, and menacingly shout at him.
"I've won! Now yield or I will do the same to you!"

9
Spoiler: Last Action (click to show/hide)
  • I smash the wires and try to destroy the vial gun thingy.
  • Then, I kick the man in the stomach to knock him down or away.
  • Finally, point my assault rifle at him and yell "Hands on your head!"

10
Roll To Dodge / Re: Grunts
« on: November 15, 2016, 06:39:14 pm »
CAH004. Your request fr a name is DENIED. However, we are willing to continue to test certain battlefield serums on your line. The ZOM serum was marginally effectual. At your line's request we will test additional serums, one per clone. No, you may not dictate the serum. That's for the eggheads to decide. No, their heads aren't literally eggs. It's a figure of speech.
"Yes sir! Sign me up for the next one!"

11
Spoiler: Last Action (click to show/hide)
*OH GOD!*
I activate my Speed Enhancement, and deactivate Stealth Mode. In a series of quick movements, I knock the vial out of his hand and shove him back. Afterwards, I point my rifle at him.
"Hands up! What the hell is going on?"

((At least, this is how the scene would play out in my character's head... hopefully the rolls will be in my favor!))

12
Roll To Dodge / Re: Grunts
« on: November 15, 2016, 02:31:23 am »
Spoiler: Last Failed Action (click to show/hide)
Spoiler: CAH004, Platoon 6 (click to show/hide)
"Oh, it's over? Sweet, I didn't do anything, but I live!"
Pick up a variety of guns at the shooting range at base and attempt to shoot accurately with them.

13
I stay in Stealth Mode, going past the crazies and the dancer. If I reach a door branching off the main corridor, I will open it and step inside. If not, I will continue along the main corridor, avoiding any contact in my way.
*Walt, I hope you do something soon... things could get ugly...* I think to myself.

14
Roll To Dodge / Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
« on: November 13, 2016, 12:02:42 am »
Exactly how many actions should we send? I'm currently sending 4 every time, but what is the maximum (for Adventurers and Conspirators)?

15
Roll To Dodge / Re: Grunts
« on: November 12, 2016, 05:14:22 pm »
Spoiler: CAH004, Platoon 6 (click to show/hide)
Get on the functional topgun on the functional jeep, and launch suppressive fire on Floor Four through the open side (where a wall used to be).

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