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Messages - Untelligent

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3721
I've heard reports of people embarking on a goblin fortress and the inhabitants killing each other from time to time. As for the murdering player, not sure.

3722
DF Bug Reports / Re: [39c] Crash on Worldgen
« on: July 17, 2008, 11:33:09 pm »
Probably the language files.

3723
They get added to hist. figs. if you kill, say, a kobold thief, so I assume everything that comes to your fort (except megabeasts?) is generated on-the-spot.

Is it possible that the thief or whatever wasn't considered important enough for the legends screen until it came to your fortress?

3724
Volcanism param set:

Code: [Select]
[WORLD_GEN]
    [TITLE:VOLCANO]
    [DIM:257:257]
    [END_YEAR:1050]
    [BEAST_END_YEAR:300:80]
    [END_YEAR:1050]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:100:100:400:400]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:50]
    [OCEAN_EDGE_MIN:2]
    [VOLCANO_MIN:15]
    [REGION_COUNTS:SWAMP:1032:7:7]
    [REGION_COUNTS:DESERT:1032:7:7]
    [REGION_COUNTS:FOREST:4128:13:13]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:8256:7:7]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:13]
    [REGION_COUNTS:HILLS:8256:13:13]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:0]
    [TOTAL_CIV_NUMBER:50]
    [TOTAL_CIV_POPULATION:20000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8256:16512:8256]
    [RAIN_RANGES:8256:16512:8256]
    [DRAINAGE_RANGES:8256:16512:8256]
    [SAVAGERY_RANGES:8256:16512:8256]
    [VOLCANISM_RANGES:0:0:0]


As for the savagery, it never got to the civ placing stage. The farthest it ever got was to swamp regions counts; the reject message I'm getting is "Swamp region count fails by -7." From the parameters, I'm concluding that the game is generating zero swamp regions, many times, or at least recognizing zero swamp regions. I almost never see zero swamp regions in the reject log, and now I'm getting them all the time with the high savagery settings.

3725
DF Bug Reports / Re: Invisible saves?
« on: July 17, 2008, 09:42:14 pm »
I'm an admin on my Vista, works fine for me.

3726
...am I the only one who thinks you two (the thread creator and Toady) aren't quite on the same page here?

3727
This thread made it to the second page and nobody acknowledged it, so I'm bumping it.

3728
I see nothing weird in that screenshot...

This.

3729
The first is easier to explain: setting both the minimum and maximum volcanism to 100 (nullifying the volcanism parameters dealing with rejects, of course) makes the game crash, apparently sometime after it checks for the correct amount of biome squares. Setting the minimum to 99 or lower, however, makes the world generate with no problem.


The second is a bit more complicated, and appears to be the root of all the complaints of altering the savagery causing infinite rejects.

I turned up the min and max savagery to 100 and nullified the savagery reject checks. Although it resulted in an endless stream of rejects, none of them had to do with savagery. Rather, many of the rejects were "Swamp region count fails by -7."  At one time, I had nine identical swamp region count failures in a row..

I figured if I turned down the region requirements, it would reject less, so I went back to parameters, and I found, to my surprise, The minimum swamp (the parameters menu calls them wetlands) region counts were seven. Obviously, 7 - 7 is 0, so apparently there were no swamps. Never any swamps. None at all. I checked various seeds, including the one I used for high savagery, with the default parameters, and none of them came close to having a complete lack of any of the biomes.

From my above research, I conclude that the world generator does not properly recognize biomes with high savagery, at least during the region count checks. For instance, it does not recognize a savage swamp as a swamp. For those of you wondering about why it's always swamps, it's probably because the first region count it comes to is the swamps, so it rejects right there before it gets to the next region count.



Both of the bug reports in the same spot, for convenience:

-setting the minimum and maximum volcanism to 100 causes crashing.
-savage swamp regions are not being recognized as swamps (along with other biome regions, possibly) during the region count checking phase of world generation.

3730
DF Bug Reports / Re: [39b] Aquifer devours dwarf?
« on: July 17, 2008, 07:03:09 pm »
Because I didn't bring any stone with, so I couldn't make any mechanisms for gear assemblies.

That wasn't the problem I mentioned, but it did make the problem worse.

3731
Anyone know why this keeps cropping up in the reject log:
No controllable entity definitions available


It means they're aren't enough areas for dwarves to settle in. Needs more mountains, I guess.

3732
DF General Discussion / Re: New utility: ParseDFLogs
« on: July 17, 2008, 06:32:23 pm »
Turns out it was because the ParseDFLogs.pl file wasn't in the right location, as you said.

Also, I'm using the IDE, but I've run into some very annoying problems that have nothing to do with the IDE or your script, but are related enough to prevent me from using the script, and it's going to take a while to fix it. *flips the bird at Windows Vista*

Anyway, I've narrowed down the size of the files I need to mov... wait, now it's saying it'll take over a day to fini... wait, it finished.

Huh. Okay, got it to work.


3733
DF Dwarf Mode Discussion / Re: Hauling decline
« on: July 17, 2008, 06:01:05 pm »
I don't like the sound of Urist for some reason. Not sure why.

3734
DF Gameplay Questions / Re: Easter eggs converge here!
« on: July 17, 2008, 05:56:01 pm »
well when it says bay 12 games have you tried grabbing the window its in and moving it about a little? (needs sound).

I don't get it.

3735
DF Gameplay Questions / Re: Trolls
« on: July 17, 2008, 05:34:24 pm »
...iron what?

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