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Messages - Untelligent

Pages: 1 ... 270 271 [272] 273 274 ... 290
4066
DF Dwarf Mode Discussion / Re: A Vile Force of Darkness Has Arrived!
« on: January 29, 2008, 08:06:00 pm »
I'm working on a diabolical defensive device to protect my own fortress. I won't give away any details yet, other than the phrase "Automated Goblin Smasher."

Sadly, I won't be able to finish it until the damn trees grow back so I can slay them and use their carcasses for axles. I'm kinda worried, as I haven't had any seiges, snatchers, or thieves invade my fortress yet, so I figure I'm due for one soon. Hell, I haven't even had a random wild animal attack, unless you count the time a Mud Man followed one of my haulers away from the cave river while all my Marksdwarves were asleep. That particular section of the fortress is now locked off, not to be reopened in the near future. Damn those frogmen, there's a pair of platinum nuggets next to the river bank that I can probably never get now. Maybe I'll fill the river with magma or something. [/ramble]


4067
DF Dwarf Mode Discussion / Re: Named Wild Animals?
« on: May 25, 2008, 01:08:00 pm »
If an animal kills a dwarf, it gets a name.

4068
DF Dwarf Mode Discussion / Re: architectural idea
« on: January 27, 2008, 12:33:00 pm »
O_o How'd you get those as text? I can't find the square things on my keyboard.

4069
DF Dwarf Mode Discussion / Re: Interesting and Odd occurrences
« on: May 24, 2008, 06:21:00 pm »
I found an aquifer underneath a stone layer once. Not down and a bit to the left of the stone layer. Under. How often does that happen, because I've never seen that before and I never saw it again.

4070
DF Dwarf Mode Discussion / Re: Stupid elves and their stupid trees
« on: May 21, 2008, 08:04:00 pm »
I THINK elves can still send smaller "ambushes" if you piss them off enough.

4071
DF Dwarf Mode Discussion / Re: I Conquered the Hammerer
« on: January 23, 2008, 07:58:00 pm »
Build a "lobby" between the section of your fort containing the nobles' quarters and the rest of the fort. Lock the nobles behind the lobby. Fill it with food. Open the door to the noble rooms. Lock the door connecting the lobby to the rest of the fort. Refill lobby as neccesary.

4072
DF Dwarf Mode Discussion / Re: Cooking, the dwarven way!
« on: January 22, 2008, 11:05:00 pm »
Epic.

4073
DF Dwarf Mode Discussion / Re: Scary Dwarf
« on: January 22, 2008, 05:57:00 pm »
A quick run through the language files seems to indicate his name is something along the lines of "The Pregnant Muscular Shadow of Rights." (Or Right, same word)

[ January 22, 2008: Message edited by: Untelligent ]


4074
I have a giant labrynth (sp?) beneath my fort with a tamed hydra, tamed dragon, and packs of war dogs that I chuck goblins into.

4075
DF Dwarf Mode Discussion / Re: doing alright
« on: February 01, 2008, 09:09:00 pm »
I like use the water from my Noble Drowning Chambers to fill my moats. A ring of water around your fort running red with the blood of your executed leaders is an excellent elf deterrent. Well, maybe not, but it looks cool, especially if you smite your Mayor with a spike trap while he's drowning so he actually bleeds.

4077
DF Dwarf Mode Discussion / Re: D-FENCE!
« on: March 27, 2008, 06:03:00 pm »
I started to build an automated goblin smasher using a hallway full of bridges and a mechanical repeater, but I got bored with the fort before it was finished.

4078
DF Dwarf Mode Discussion / Re: How to make a cavein?
« on: March 26, 2008, 01:37:00 pm »
The problem with cave-in traps is that they tend to only work once.

4079
DF Dwarf Mode Discussion / Re: Giant Eagle Acrobatics
« on: January 17, 2008, 05:21:00 pm »
Yes, hatches work exactly like doors, except more vertically.

4080
DF Dwarf Mode Discussion / Re: Interesting combat
« on: March 26, 2008, 01:42:00 pm »
quote:
Originally posted by Hyperturtle:
<STRONG>neck and spine were brown (or is that an off green?)</STRONG>

Off-yellow, actually.


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