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Messages - Untelligent

Pages: 1 ... 271 272 [273] 274 275 ... 290
4081
DF Dwarf Mode Discussion / Re: training megabeasts
« on: March 23, 2008, 10:32:00 pm »
No, the only megabeasts that can reproduce are Titans. Actually, I think that being a megabeast prevents megabeasts from reproducing, so even Titans might not be able to reproduce (and if this is true, modding won't help either). Then again, this is just something I've heard, so it might not be true.

4082
DF Dwarf Mode Discussion / Re: where not to put reveal.exe
« on: March 23, 2008, 12:58:00 pm »
If you discover magma because of Reveal, you won't be able to build magma buildings. There was a utility that fixes this bug, but it doesn't work for the current version. I don't think it has anything to do with where you put it.

4083
DF Dwarf Mode Discussion / Re: Tree Farming
« on: March 23, 2008, 01:01:00 pm »
quote:
Originally posted by Tamren:
<STRONG>find somewhere with a cave river or lake and use that water to flood some floor space.</STRONG>

This is incorrect. Although you need to find a cave river or lake first, ANY WATER CAN BE USED TO FARM TOWER CAPS. IT DOES NOT NEED TO BE FROM THE CAVE WATER.

[ March 23, 2008: Message edited by: Untelligent ]


4084
DF Dwarf Mode Discussion / Re: Ghoul Oven
« on: March 22, 2008, 02:38:00 pm »
If you attached the grates to a lever (or threw a retracting bridge in the middle of the room), you could drop it in the lava, but no, the thing you're thinking of wouldn't really work.

Also, you can't build cages on bridges, so you'd have to wait for the trolls to walk over it.

[ March 22, 2008: Message edited by: Untelligent ]


4085
DF Dwarf Mode Discussion / Re: Questions here (Military + Caveins)
« on: March 22, 2008, 02:53:00 pm »
The following stone layers are flux, and all are visible from the embark screen:

-limestone
-calcite
-dolomite
-chalk
-marble


If none of these were in any of the biomes when you embarked, you're out of luck.


4086
DF Dwarf Mode Discussion / Re: Tunnels = new possibilities?
« on: March 22, 2008, 01:37:00 pm »
How are tunnels "way too hard" for a medieval society? I make tunnels all the time  when I play DF.

And this game already has dwarfs, so that solves the second problem.


4087
DF Dwarf Mode Discussion / Re: Siege engines and defense
« on: March 22, 2008, 01:43:00 pm »
Yeah, but after you train them for awhile, they start to get stats rather quickly, making catapults good for training soldiers. I have three ultra-mighty, perfectly agile, superdwarvely tough siege operators who did nothing but shoot at a wall for the past 2-3 years.

4088
DF Dwarf Mode Discussion / Re: My best ever pit trap thought
« on: March 21, 2008, 07:09:00 pm »
Gorillas aren't very dangerous. I don't think I've ever lost a hunter to one, so fire away.

4089
DF Dwarf Mode Discussion / Re: An underground circus/arena?
« on: March 21, 2008, 07:20:00 pm »
I just chuck all my potentially dangerous captured beasties into a large labrynth I created deep within my fortress. There is no escape; the prisoners are doomed to wander the narrow halls for eternity. Maybe less if they happen upon the tamed dragon I threw down there for fun. Or the packs of war dogs.

4090
DF Announcements / Re: Dwarf Fortress 0.27.176.38c Released
« on: February 25, 2008, 07:04:00 pm »
As both of the bugfixes slightly changed the way the world is genned (or so it seems), yes, I think this will gen worlds differently.

4091
DF Gameplay Questions / Re: Point of figniting a fire?
« on: February 07, 2008, 06:53:00 pm »
To eat corpses, you need to build a Butcher's workshop ("b", then "w", then... "u", I think?), and have a dwarf with the Butchery skill enabled. You can either set the order to Butcher from the workshop, or you turn on auto-butcher via the Orders menu ("o," can't remember the rest).

4092
DF Gameplay Questions / Re: Infinite Magma
« on: February 07, 2008, 07:13:00 pm »
>_< Dammit, I liked the U-Bend bug.

4093
DF Gameplay Questions / Re: I'm new to the water wheel... How to?
« on: February 07, 2008, 06:57:00 pm »
quote:
Originally posted by Deon:
<STRONG>Are there a lot of ways to have a terrible death of your dwarfs from nowhere?</STRONG>

More than mere mortals can possibly comprehend.


4094
DF Gameplay Questions / Re: [38a]The case of the vanishing windmill
« on: February 07, 2008, 07:10:00 pm »
O_O

Dude... The "R"s...

THEY'RE MULTIPLYING!


4095
DF Gameplay Questions / Re: adjuststart.exe
« on: February 06, 2008, 05:16:00 pm »
I assume that, eventually, either Rick will make a new version, or someone will find new numbers to put in the memory.ini file.

It didn't take too long to update the numbers for 33g, and DF mode in the new version isn't much different than that of the old version, so if it's possible, I predict it'll be updated within a week or two.

[ February 06, 2008: Message edited by: Untelligent ]


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