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Messages - Untelligent

Pages: 1 ... 42 43 [44] 45 46 ... 290
646
DF General Discussion / Re: Why is everyone tanned?
« on: February 02, 2011, 04:21:42 pm »
I think there's just a lot more "tan" skin colors than "not tan" skin colors.

647
DF General Discussion / Re: Strike The Snow!
« on: February 02, 2011, 04:18:00 pm »
Isn't booze supposed to make it easier to catch hypothermia or something?

Although if you can catch it with that pick I'd suppose you'd have a fair chance of killing it.

648
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 02, 2011, 02:47:28 pm »
I certainly wouldn't want my dwarves to choose their own jobs, that sounds like a really bad idea. Then it would be difficult to, say, make 90% of my dwarves masons, or give everyone every job.

649
DF General Discussion / Re: So how tall are dwarves anyway?
« on: January 31, 2011, 06:36:38 pm »
The average dwarf height is probably around a beard-decade. Maybe just a bit less.

650
DF General Discussion / Re: Dwarf Fortress in 3D
« on: January 31, 2011, 01:16:31 am »
I for one would love to see a random model generator to go along with DF's random elder god generator.

651
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: January 31, 2011, 01:13:07 am »
Sounds great, but what does "Combat move/speed split" mean?

In the current state of the game, how fast you can perform any action -- move, work, stab, etc. -- is determined by your speed (which is determined by a number of things like your agility, how much you're carrying, any kind of status like hunger/crouching/nausea, etc.). Apparently when that release comes around how fast you can move and how fast you can attack won't be directly related.

EDIT: obligatory remark that I have been ninjad

652
Your assuming that a dwarf beard grows at the same rate as a human beard.

Raws says they do.

653
Or we could just say one tile is two beard-decades on a side.

EDIT: Scratch that, "one tile with a reasonable amount of creatures residing in it."

654
DF General Discussion / Re: The Ministry of DF Geekery
« on: January 29, 2011, 07:38:10 pm »
For the record, the old page is still up:

http://www.bay12games.com/dwarves/dev_single.html

In all its color-coded glory, too.

655
One beard-second is roughly defined as the average length of beard growth in one second, or precisely defined as 5 nanometers (some define it as 10 nanometers but we'll ignore them).

One beard-decade, by my calculations, is a little over five feet, or about the size of a slightly taller-than-average dwarf.


I nominate beard-decades as the DF official unofficial unit of length.

656
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: January 28, 2011, 11:25:16 pm »
Mead!

657
Then I wouldn't have to go digging through the raws to get a rough idea of how nasty a creature is.

658
The in-game worldgen parameter menu is a bit easier to figure out than editing the text file directly.

659
DF General Discussion / Re: Craziest Forgotten Beast
« on: January 24, 2011, 05:18:40 pm »
I suspected that, the "icy breath" tipped me off.

660
You'd need to dig out a hole in the roof so it's no longer subterranean.

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