Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Tyrant Leviathan

Pages: 1 2 3 [4]
46
Forum Games and Roleplaying / Spamtrooper: First promotion
« on: June 09, 2017, 09:35:08 pm »
Lo and behold. A new spam game. This time a trooper for space military. Enjoy. Will update when I can.


Plot: In the future Earth was united by the Khan. Who made the Holy Terra Khanate. Himself and best troops got cloned as they out to conquer known space. That was four thousand years ago. This is the present.



A: You awake from a genesis pod. Weak from space sleep you see torn and damage. Something is wrong.
B: You awake within a drop pod tube on a wild mostly uncharted planet.
C: You awake in a trench as a hellish urban war siege is going on.

47
Forum Games and Roleplaying / Collective thread ( arms race.)
« on: April 06, 2017, 08:29:55 pm »
Collective War Gear

Spoiler (click to show/hide)

What can be researched at the start.

Spoiler (click to show/hide)

All hail the Alpha Fold! Your worlds are kept in natural order with slight modification ( Desert, Ocean, and Earth Like.) but over all tougher building equipment due to armor tech.


All Collective players stay here.


Design phase. Redesign phase. And a order phase. Then following combat.

48
Forum Games and Roleplaying / Grand Imperium Thread
« on: April 06, 2017, 08:26:34 pm »
Grand Imperium war gear

Spoiler (click to show/hide)

 

What can be researched at the start.

Spoiler (click to show/hide)


For the glory of the Hod Empiress. Your worlds are terraformed paradises that allow your people to thrive.

All players here stay here please.

There will be a design, redesign, and order phrase. Then combat then cycle starts again.

49
Forum Games and Roleplaying / ( Arms Race Game). Clash Among the Stars
« on: April 06, 2017, 04:46:36 pm »
Hello this is to be huh thread for a space faring Arms game I had in mind. The deal is in a sector of eighteen stars with multiple wars. Two factions fighting for control. As their sector is cut off via a warp storm. There are two theatres of war. Space and planet side. Both are important as planet decides who's world it is. Space, decides where said players can go to.

The two sides.


Grand Imperium of Isldrua: All Hail the God Empiress. This faction is lead by antenna humanoids who have unlocked genetic proteins via tech and attempting to spread their own gospel across the Stars. They accept other aliens. If they submit, or else they die. Hence reason of current conflict.

Advantage: Zealots: Morale roll boost.


Collective: A race that was once all organic, they shifted research to replace organs with lab grown and cybernetics. They are a unique race in that there is no way of calling them a people. Due to so many unique flavors they take on.


Advantage: Cheaper units. As all cpus are basically uploaded ciziten brains. So maintence and handling is easier.

And yes they refuse the religion. Hence Enemies with the Imperium.


Each side has three star stsytwms. Nine worlds in total. From there is the research, redesign and deploy stuff. Will make rolls and it pans out that way.

No map as my dumb phone does not want to work. Next will post up starting gear for both sides and general research tree on their threads.


Game on and prosper.

50
Forum Games and Roleplaying / In Your Image (SG)
« on: March 30, 2017, 04:32:56 pm »
I promised this game would be made. Now it will be.


Plot: Riggt now your a super skilled and mad scientist who is out to do things. For science. Below is making up your character. One character. Votes decide actions with rolls

Name:
Age:
Gender:
Background:


Below are fields and points. To making the game stand out in what you can and cannot do. Once a week get a upgrade point to invest.

Sciences: Gey your a mad scientist. Below are fields you wish to upgrade. 9 points. 4 subjects.
Weaponry: Revolutiobize war fare.
Defense: Saving lives.
Computers: Making them even better.
Travel: Making travel with style better. Land, Sea, Air or Space.

Creature: In Your Image. So get a creature of your own design to be travel comanpiin. Below are stats 1-5 and have 9 points to invest.
Constitution: How tough is it.
Proweress: Strength and speed.
Intelligence: How smart is it?
Special: Bonus features here. 1 per point.

Minions: Literally your faithful servants. They help aid your work. 9 points. 1-5. Levels.
Loyalty: How loyal they are
Number: How many
Competence: How good they are at job.
Resources: Their own bank accounts/!devices to aid your science.

51
This is way back. In the earliest years of the world. Before laws were written and relations were made. Before humans came with their empires. This is the time. If the non Human reign.


Another Pangaea game. This time more like Spam Kingdom in years go by and no research tree or equipment issues (usually.) The trick this time. Instead of humans. Your non human.

Pick your race.


No Winter Lords or Dea Kings or stuff but below I rolled up.


12 people.

Dwarf: The proud crafters from under the mountains. With their fortress homes they make excellent works of art. And in function. The Dwarves of Pangaea are ferokinetic. Meaning they can effect metals with self controlled magnetic fields.
Pros:

1: Best crafted stuff in game.
2: Can access all metals and can control metals with their minds.

Con:
1: Greed: The more wealth dwarves get. More likely they will turn on each other.

Elf: The children of the Sun. Who are 7 feet tall and proud warrior poets who love nature.
Pros:

1: Can tame any beast.
2: Really good stats.

Con:
1: Slow reproduction. So less numbers.

Shivan: Four armed humanoids of various color and body build. Who live for combat and power.
Pros:

1: Good fighters.
2: Can wield four weapons, two great weapons or mix and match.

Con:
1: Schemers: Their love for personal glory means watch your back. They want promotions badly.

Imp: The spawn of demons and humans. These tentacle head folk get mad dreams turned into work ideas.
Pros:

1: Most high tech race in game. With robots and such.
2: Decent magic users.

Con:
1: Their constructs are not all that stable.

Wylding: Mutated humans from exposure to Wyld stone. They tend to look like tieflings from d and d.
Pros:

1: Can have extra mutation for bonus.
2: Best sneakers.

Con:
1: No one trusts them.

Dinn: Alien crystal lizards from a dying world who came by portal to settle here. They are adjusting to things. As their tough bodies makes them seem invincible. Not the case. They are highly attuned with magic  though.
Pros:

1: They make Green Iron. Only Dwarfs get access if they find it. But these guys make it.
2: Best magic users in game.

Con:
1: Cannot have armor aside shields due to natural armor.


Winged Ones: Humans who were given the gift of flight by a sky God. They rule from up high in their retreats and cast judgement to those of lower homes.
Pros:

1: They fly
2: Second best magic to Dinn

Con:
1: Easiest to kill due to weak bones.

Trolls: Proud and noble warrior children of the Moon. Tidied humanoids with feelers and handsome/pretty figures.
Pros:

1: Elf equals in stats.
2: They are hard to hurt.

Con:
1: They get less magic dice results.

Ogres: Large beings ruled by hunger and emotions. Men are dumb and ugly. Their women are pleasant. But just as hungry.
Pros:

1: .Biggest and strongest race to pick
2: Their women are strong magic users.

Con:
1: Women Rule: Myst appease the council of mothers. For they wield the magic.

Duckin: Once proud sky fliers. A cruel God took their wings and now they are on a crusade to impress the heavens. To gain back their wings.

Pros:

1: They are really good fighters
2: They can detect evil

Con:
1: Rage: Do not mock a Duckin. Otherwise likely they break your face. So your people take penalty of insulted and will take things as insults.

Kurgan: Looking like a frog mixed with a man and T. rex. These jungle predators love a good fight.
Pros:

1: They reproduce like crazy so numbers.
2: The only race who can make guns!

Con:
1: can only access rune magic.

Rastaban: Halfing sized lizard folk with head spines who are basically miniature wolverines. They love a good drink, smoke and adventure.


Pros:

1: Toughest race to kill in game. With healing factor and all.
2: They are crafty so on scout missions less likely caught.

Con:
1: They are not well organized so gear is crap.

52
Forum Games and Roleplaying / SPAM Guard
« on: March 16, 2017, 03:12:20 pm »
A true spam game here not like Warlords or Pangaea related.


Premise: I the kingdom of your choosing you are the elected grand guard commander. Who's job is to protect said kingdom from threats foreign and domestic.

A: Kingdom of Rosetira: King Arthur sotuation
B: Lands of Chou: For Orient flavor
C: Chotake: Think Aztec/Mayan Empire deal.
D: Dalium: Middle East/ Arabian flavor.
E: Elysia: Greco Roman Confederation of City States.

Pick who you will guard. Dictates your gear and what you will deal with.

53
on a world much bigger than Earth. With vast lands and magic.

Where dragons and dinosaurs exist along with people.

Speaking of which, your people are considered savage and unclean. Being a great horde along the lands of

Pangaea


So yes. Fantasy world set up where you rule a tribe of warring barbians until day you settle your own land. Also got to let your dynasty span out. If succession is taken out or all your people dealt with. You lose. Nation stats will be next post. This is clan creation post oh and your destined enemy gets wiki love when selected.

So let's play..




Warlords of Pangaea

For all basic barbarian horde needs.
 
Stats:

Martial: How well versed in military you are. From tactics to training and actual combat.

Influence: Power of personality in which you befriend people ad others bend to your cause. By personality.

Plots: How sneaky you are in plotting out ways to deal with foreign and domestic threats.

Stewardship: How well you actual can govern the land and people.

Piety: How devote you are. Keep in mind tribe magic is real and it is according to your ties with God(s)

Fidelity: How likely to have kids.

Intelligence: How smart you are to invent new ways of dealing with life.

0-10. Starting character have 4 in all and traits alter. There are ways to max stats out as they all have benefits.

Traits pick: 6 slots. Some cost 1, 2, or 3 slots.

1: Wealthy: Begin with four items. GM rolls for value of them but all results are good.
2: Genius: Born as a incredible genius. Get + 4 Intelligence.
3: Military Mastermind: Start off with tactics and advanced strategy for the time. Also bonus in army actions.
4: Strong: Born as a beef tank. + 3 Martial. + 2 Fertile.
5: Touched by Heaven: Able to channel magic without the Gods help. Die rolls decide which are used.
6: Trained Hard: + 2 Martial due to combat training.
7: Immunity: Immune to poison.
8: Smooth Tongue: You got a smooth voice you can use to your advantage and know when to talk. + 2 influence. + 2 Plit.
9: Driven by Desire: Driven with the urge. The urge to procreate. + 3 to fertile.
10: Builder: + 3 Stewardship and speeds up building things.
11: Daddy's Lessons: Your father taught you the secrets to a good leader. Skilled underlings. +3 Stewardship.
12:Family Unit: Start with a (rolled) wife and 1/6 children of various age.
13: Likable: +3 Influence as people legitimately like you.
14: Attractive: +2 likable as your physically appealing, and spouse will approve more.
15:Hunter: Grew up hunting as long you could remember. It makes +2 martial, +bonus hunting rolls, and + to exploring if leader joins in.
16: War Pact: Counts as 2 slots. Your foe fathers made a pact with a war God. In battle you change into a War Form, a being of horrible power and strength. Even likely to subdue most things by sheer force. Count with strength of 20 men. Big bonus in military action if leading. This one marks off 2 piety as you’re a monster.
17: Former Imperial Servant: Used to work for the Empire. Not proud of it, made good experiences though. +1 all stats but Fertility. Counts as 2 slots.
18: A giant amongst us: +4 Martial and Fertility. Counts as 2 slots. You are huge, 6’10 and above in height, with biceps bigger than most men’s heads.
19: Lives in Faith: + 2 Piety, and + Roll for gaining miracle power with offerings/God favors.
20: Lucky: Counts as 3 slots. If you fial a roll, get a re roll.
21: Born under good signs: Counts as 3 slots. Get +2 to all rolls.
22: Commander of Beasts: Able to tame beasts on your own with no problem. Handy in getting new steeds, and gaining new life stock.
23: Medicine Man:  Less likely to die and can heal others
24: Crafter: As you craft stuff. Makes it easier to do.
25: Spy Master: +4 Intrigue. You play games all the time to keep people on their toes.

Clan Traits: Pick 4 from below.

1: Crafters: Cheaper cost and better crafted things.
2: Builders: Good at building.
3: Warriors: Good fighters.
4: Hunters: Good at exploring and food that way.
5: Farmers: More food.
6: Devote: More religion.
7: Mercantile: Good at obtaining things of value.
8: Hardy: Healthier people so harder to kill and more babies.
9: Knowledge: People pick up on advanced things/ learning faster.
10: Healers: Really good medical knowledge. So less deaths in general.
11: Handlers: Life stock booms are greater.
12: Tamers: Able to domestic more wild animals to tamed.

Values: Pick 3 below. Decide religion and values to appease your ancestors.

1: Valor: Never flee from battle and fight well.
2: Mercy: Spare foreigners or defeated foes who are not a threat.
3: Cunning: Out trick/ play your enemies.
4: Duty: Do all in power to serve your family/ tribe.
5: Freedom: Enjoy freedom to make your own choices to live out your life.
6: Love: To spread this particular feeling and embracing its aspects.
7: Self Control: Contain thyself in spur of moment choices.
8: Justice: See that all is fairly done.
9: Adventure: Go out and see what is there.
10: Honor: Keep your word.

Arch Enemies: Pick 1 from below. Some I roll die for. Kill these guys for points. Anything else? Ticks off your ancestors. No worries they will try to screw you over so makes it easy.

List:
1: Green Skins: Goblins and orcs here. Needless to say they come in small to big size. Mostly cowards who need numbers. Goblins do thinking, orcs do work.
2: Beast Men: Roll to see which
3: Craglings: Rock monsters who rule mountains. A hardy proud bunch who love fighting and eating.
4: Fae: Mysterious beings who use glamour, to do horrible things.
5: Demi Humans: Roll to see which.
6:Salamanders:
7: Sea Kings: Rulers of the ocean. Mutant sea critters and water breathers with flooding and water problems to be seen here.
8: Winter Lords: The people of ice and snow who bring winter to the world.
9:Dragon Blooded: A mad gambit of magic and dragon eggs has made race of dragon people.
10: Plant Folk: Weird denizens of the forest.
11: Biomancers: Masters of flesh magic who use horribly mutated minions.
12:The Created Ones: Fantasy world robot people.
13: Wing Spawn: Humans changed by the sky God into winged humanoids. They have superiority complex.
14: Giants: Gigantic humanoid man eaters.
15: Trolls: A proud and true warrior race from the underground.
16: Human Clan: Roll to see which
17: Chimera: Race of those mutated who evolve based on what they eat and shift the traits at will.
18: War Born: Were tribe of proud warriors. A wrong deal turned them into rampaging murder rage monsters.
19: Dinn: Mysterious and magical crystal lizards.
20: Ogres: Big, dumb meat eating bandits who are ruled by their women who can channel magic.

Lastly. Name of tribe and title of your warlord.


Also wives: To take more than one wife is acceptable. But they and offspring will compete to see who will be in charge. Two or three is to make sure of kids. In time to reflect on status can take more. Depending who joins your tribe. Also in issue with kids. They are born with half of fathers score but inherit mother traits.

1: Warrior Woman: A bad ass warrior maiden who is likely your body guard. Kids would be strong, and she can lead troops and be your body guard, but if pregnant best to keep her out of harms way. Even if she disagrees.
2: Medicine Woman: The local healer. So your less likely to die.
3: Witch: Picking this temptress one gets to access spells directly. Problem is the cost was her womb, so no kids with her. Ever.
4: Hunter Maiden: A leader among the hunting community. With her as your bride you get knowledge of all encountered beasts and bonus explore/scout/patrol. Problem is she has to lead the adventures so less time having baby, and while pregnant cannot perform duties.
5: Garderner: Has plant knowledge. Making her handy to look over famring techniques for more food;
6: Priestess: Get more rolls/points from God related stuff, problem is she is not as fertile and less likely to have kids.
7: Smiths Daughter: Get bonus in crafting and item knowledge.
8: The Beauty: So damn beautiful and prime any kid from her will get bonus stats. Problem is so pretty every man wants her. Be ready to keep her, gotta fight if need be.
9: Merchants Daughter: With this bride one gains bonus goods, plants, and naimals at start to make things easier.
10: A Princess: Picking this bride means you start off with two peoples under banner. For double military opportunities. Problem is less happiness due to culture divide.

Tribe:
Title


Edit: Rules.

1: Six town actions. Can get council for two free picks said council does.

2: May only build one thing for now. ( At stewardship ten, can build two things back to back. Rest upgrade stuff like farming and trade when you get potential buyers.)

3: Can upgrade stats twice. But not same thing twice.

4: Every stat has role. Depends on how you wanna be.

5: Sometimes duo events occur so no town time. Only A-B-C options. For that seasonal half.


6: Use divine favors as magic. Roll for results. May declare it in situation if prompted. Max favors allowed is four. In reserve.

7: Only one discovery at a time.

54
( Well I promised yesterday but could not do. Today it starts. Time for a adventure)





Cue the world. It was a blue one like Earth. With green hills forests, deserts and Gil tops. The technology was more magi tech as guns existed and there were machines to those who could afford it. Then came the event. The dark came and lights went out as societies crumbled. Then came the eight heroes who stopped it.

- 560 EU



The castle was crumbling as minions were swarming the Farmer, she fend them off with a lead weighted cudgel. While screaming expletives at the Saint and Mystic to be ready as she got a barbed storm through her left arm. Piercing flesh bone and muscle. Smashing the golems head unit one swing that time.


Meanwhile the Royal, who was dressed and draped as hell with the Champiob. Who had the build of Ed Elric was facing a massive dragon in center


" All the glory will be mine! You'll see!! Screw you, you gigantic lizard!!" Fights valiantly, shredding into the best with mad skill until his piece of crap sword breaks. Gets hit with its right claw. Weight smashes his armor and slams into wall. Before dragon finishies him the Royal shoots him in the eye with his bio tech gun.


" Shut up"

" I will not mention it. If you don't. Champ."

Meanwhile main focus now on scene was a towering figure in dark armor channeling light. As combined efforts of others brought him down and a most impressive sword. Sword of the Vwast King, pierces his heart. As blood flows out the dark one speaks.

" Very good. But with my last act, screw you pal! The world wil see your hate!" Then a dark mist hits the handsome Avenger. His skin peeling as red scales replace it and grows a tail and horns. Eyes become yellow slurs as he is whacked with pain as he pulls it out. The blade that is. Cue a bright light then.


" The He-"



-700 AU


Cue the world. It had recovered. As the land scape had more primitive stuff there was a problem. To the north a dark wave was poisoning the land and mutating the animals. High above the clouds wee floating cities. The Floating isles.


At one such city forty magic users had gathered. Spending their energies to pull the heroes out from their time. To the one of now. Their masked leader with a impressive white mane and blue robes gathered gauntlets. Which acted as tractor beams. Cue a explosion. Three burned, another puking his blood and in the smoke. Past meets the future. Which is now. The present.



( Legends make intro out of smoke. Npcs by me will follow suit and inter act. Then cue plot. And yeah warning. There will be violence at points.)


Edit: Crafter and other modern heroes show up due to light show and explosion drawing attention.


List:

Atoner- taken
Mystic- Taken
Scholar- Taken
Saint- taken

Crafter- taken

Avenger- npc for now
Farmer: Same
Champion: ditto
Royal: Yeah




Guru: Could be taken? Unsure? That or Orphan ( in air)

Captain: To be announced.

If anyone interested in roles npced let me know. I just doing things to flesh them out. But different creative direction is always a plus. But everything else I will weave with plot and dice.


http://www.bay12forums.com/smf/index.php?topic=162648.0

55
Forum Games and Roleplaying / Living Legends Sign up (5/12)
« on: February 05, 2017, 04:05:57 pm »
I was thinking of a rpg. One with no stats. Only die rolls and "roles." As in you guys pick numbers. And said number gives you a assigned role. You can play how you want to as said role. It just defines your abilities.


Plot:


Four thousand years ago. A great evil rose and eight heroes rose to defeat it. They were lost in time afterwards.

Now the world is dying and needs heroes. A magic user got the genius idea to teleport them to the present. So they may solve the problem.

This rp is the result of that choice.

1-8: Be one of the living legends. Who are well stated but ignorant to times.


Or pick 1-4. Which means your a hero of modern day. Just not as bad ass. But can do cool things.


Try to update 1 to 2 times a week.

And there you go. Number results will be in spoiler tags.



After enough players. The play thread will be done. But yeah, no stats. Just dice, pros and cons.

56
Hello all. Here is my first real sign up thread. Hope you enjoy.

---
On another world that is like our own. But, it's not. With dragons and magic. The old world has just discovered the new one. As the Magnus Corps are in full scale. Out to protect the world, from itself and invaders.


Do you have what it takes? To wear the badge?

---


Yeah the world in question is like our own. Just land mass is ten times bigger. Magic, monsters, it's 1890 and Europe just discovered North America/ South. Two magic wars. Invasion of dragons. North Pole colony, stopped the advancement. Guns are real. Even old world tanks, cars, and final fantasy style flying ships are a thing.

Below is character sign up.

Name:
Age:
Gender:
Class:
Nationality: Working on renaming Nationa and people here.
Back story:

Stats: Start with forty star points.


Strength: 1-20. Physical strength.
Toughness:1-20. Physical defense.
Stamina:1-20. How fast you heal/ what you endure.
Speed:1-20. Physical speed.
Grace:1-20. Balance and agility.
Intelligence:1-20. How many spells you get to use leveling up.
Wits:1-20. How fast can form plans on scene.
Will:1-20. Mental toughness.
Ego:100. Sanity
Potency;1-20 Takes four points to raise level. Magic power.
Reserve:1-20. Magic pool.
Soul:1-20. Takes two for 1 level. Magic defense.
Mastery:1-10. Takes five points for one level. How good you are at casting
Fighting Skill: 1-20. How handy your in a fight without magic spells.

Classes: Classes dictate what sort of magic your to use.


Channeler: Conmandinf ambient energy in the air for enchantments and quick spells. This is the most default magic user. Think the type that do energy blasts, levitate objects to fly with them. That sort of thing.

Egoist: Mental Mage. Able to pierce into minds of others and do stuff mentally.

Genomancer: They tap into the Earths mana field to do nature magic. So if done in nature. They can channel it.


Duelist: Oldest magic class. A basic warrior caster affair as they train bodies to do rapid magic casting.

Maker: Makers create familiars. To command them to aid their creators. Flesh and blood creatures too. Not machines.

Alchemist: Magic scientist who transmute matter based on their patterns. For various results.

Technomancer: The second scientist Mage. They invent things and channel electricity as well as making machine souls ( ancient AI)

Dracomancer: Those who house dragon energy and can control it to their whims.

Biomancer: Cobtrol their own bodies and can do so to others. Mostly enhancing and healing.

Servitor: Being made to serve. This Artifical magic user has a soul and will of their own. Can do alchemy to theirselves and channel let line energy.

Caller: Magic users who call things from point a to b by portals. Including themselves.

Glyph Master: Those who harness spiritual energy into markings of power. To use them in s moments notice.

Alter: One who channels into the true soul within their minds and triggers them into reality. Persona style. Or Jojos Syands.

Oath Dealer: One who makes pacts with supernatural things so they can lend strength to their spells and equipment.

Host: A poor soul who was selected to have a nigh unkillable monster soul implanted into them so the monster cannot reincarnate and terrorize again. Despite the pain they channel the creatures abundant energies to perform magic.

Edited: Damnit the 16th class was left out.


Animagus: Animal wizard. Shape shifting souls who manage to transform into beasts or gain beast traits. With Blood Stones they can expand their transforming profile.


Edited: Gear will be presented given what in the mood for. This is not a token or point game. Got games like that though. Some stuff for individuals who gain it.


Think that's it for now. Oh and everyone gets four spells starting off and maybe s multiple character deal due to world size and class pool. Will go into more detail as things come through. Got a plot in hand. Just curious to see what happens.

57
Forum Games and Roleplaying / Greetings all! Brain Storm here (ooc)
« on: November 18, 2016, 09:33:15 pm »
New here. Love RPGs and do then as a hobby. Instead of spamming the forum with countless ideas down making my idea thread here. Until something is popular enough to get its own sign up. Then game thread. Will be doing games by theme.


Adventure: Below are cooperative adventures.

Fantasy:

Magnus Cirps: Magic agents/ cops deal.

The Society:  Here rp as freedom fighters against da man. With magic world.

Hyper Zone: A experiment rips open a quantum energy flux that bathes the world into mana. After two wars and such the world is up to exploring.

Sci Fi:

Project Weapon: Be super soldiers grown for war. Choose your fate.

Metas Rising: Mutants on the rise. What is their role in society now?



Normal:

Planet Sunshine: We are manga artists at a studio. Planet Sunshine. Rp out their lives and their works in progress and comment on said things.

War game: Below is my war game.

Onslaught: Fictional alternative WW2 world. With sci fi tech, powers, magic and etc.

Faction skirmish game: Below is said game.

THUG: Sci fi punk game in which we are street gang hood rats in a dirty future.

Will probably add more latter and bring up notes to ones mentioned.

Edited for typos. Will post future submissions on Monday.

Should be pointed out I do not have writers block. It's all already written. Just deciding which to do.

Have a awesome one and thanks for your time if you read it.

Pages: 1 2 3 [4]