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Messages - Tyrant Leviathan

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1591
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 27, 2017, 03:23:35 pm »
Oh they are not one time use. They are in your private arsenal but spoiler tag them.


As for unit creation, it is possible for named units with said gear and named for whatever purpose they serve.

Now for the pm.

1592
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 27, 2017, 03:04:13 pm »
Oh I pm that to you friend. Great write up.

And really when it comes to modified weapons you get to make them up yourself as long it's nothing passed lasers, and stuff like that. I plot that with each game phase to do a update on this thread as to tech, designs and enemies. Currently going to look through and write up everything on file to make it easier on myself.


Will submit stuff latter to your pm.

1593
Forum Games and Roleplaying / Re: The Eternal Saga - OOC
« on: October 26, 2017, 09:02:15 pm »
God in mind.


Spoiler (click to show/hide)

1594
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 26, 2017, 04:52:15 pm »
And for record if everyone wants I can roll. I got web site that rolls for me.

1595
Hmmmm. Thinking of three teams.


Magical Girls, Scary Mutants, or Aliens.

1596
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 26, 2017, 03:50:21 pm »
It is based on 40k. Except things are not set in stone. There is no God Emperor. And such.


If you think this is weird, the table top I made of this with my friends includes space magic, which I left out here on purpose.

1597
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 26, 2017, 03:34:46 pm »
Spoiler (click to show/hide)


Edit: Yeah at size cruiser ship commanders can pimp it out with selection of weapon lay out or bonus gear. Only bonus gear is improved/pulse engines or teleporter. Cruisers cannot get them but battle ships+ can. Engines is two slots. Weapon systems cost one except macro cannons and molten guns. Which are three.

1598
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 26, 2017, 01:05:34 pm »
Space tech

Spoiler (click to show/hide)

1599
Notice: No need to team vote for npc research as all six vote for it.


Carapace Armor

Describition: Currently our basic soldiers have access to outdated Kevlar, in a space age battle field. Powered armor is available, but not for everyone. Solution? A body weave suit of micro Duracell plates that covers shoulders to feet, flexible, but more durable than current armor. In s attempt to keep our brave soldiers alive.

Notice: After Fox submission, the dice of destiny rolls. Then revision, mission tactical lay out and battles/plot.

1600
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 26, 2017, 11:54:12 am »
In design phase can either do tech or doctrine. Up to you. Aside new gear/units. Digging for those ship notes.

1601
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 26, 2017, 10:46:05 am »
Fox is last design we need. And pick your missions in game thread please. Design system.


1: All players can do their own projects. For one dice. Team, would mean one project but multiple dice.


2: The npcs do designs based on previously discovered tech. Nothing ground breaking and revisions will be their own doctrines. To increase their usefulness ( these npcs are not useless Cannon fodder)


3: Also will get technoptions based on enemies fought, X Com style.


On these notes next post will be ships. As promised.

1602
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 25, 2017, 09:08:48 pm »
Yes and altered the intro.


And was considering two things.

1: All commanders get design or pool resources together for more dice. At cost of less designs.

So quality can quality deal.


2: The NPCs also include AI entities  who may or may not make hints.

1603
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 25, 2017, 06:51:44 pm »
With Biotech and cyberware+ Nano machines that's possible as a base. Also recommend to upgrade super metals ( Strongest allowed here is Neutronium, which is compressed star core as a material, but you got a way to go there.)

Besides that, please do ideas for new stuff in ic thread.

Cannot wait to see ideas.

Also will do space ship thing, just mad busy.

1604
Seeing SpaceStory going so well made me think of a space game I made up yeaaaaars ago.



Dragon Space: 4x Space Empire rp. Instead of Arms Race or Research you have development points.


15.

Three categories.

1 point is needed, max is ten. (Representing tier of culture.)


Categories:


Technology: Just how advanced you are.

Magic: How gifted at magic you are.

Biology: How evolved your people are.


And after making up cultures. Stuck with picks. As in no new development points. Just play it out with players as there were four ways to "win".


Culture Win: If the enemies people rather join you. Win.

Military: Obvious. Kill everyone that is not you.

Saviors: Defeat the super nasty npc race that shows up in occasion.

Election: When the galaxy is completely colonized. There will be a election to who runs things. Winner take all. Held every so often.

Players: As many as twelve.

Map: I suck at this so sadly cannot do it. (Used to table top my home brew stuff so I drew maps and stuff.)

1605
Forum Games and Roleplaying / Re: Imperial Commander ooc/ sign up.
« on: October 24, 2017, 03:37:46 pm »
Armor: You all have basic Kevlar body armor. And power armor. The power armor is really expensive though so not everyone can have it. Also sub dermal plating thanks to cyber stuff.

Revisions: Everyone gets it. Design is once per team, but revisions you all have.

All cyber limbs are not mere replacements but are enhancements too.

Hey a cyborg lion thing with cyber intelligence could make a excellent commando. Just saying.


Ship stuff: Next post, weapons and actual hp/energy/slots/armor for them as well as what number you guys have.

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