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Messages - Tyrant Leviathan

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31
2 fun notes:

1: The Xenonorphs from Alien are silicon.

2: Silicon super cooled is a super conductor, in a freeze ship we could be voluntary battery power while functioning ( Gamera vs Legion. There the turtle fought an alien insect horde, that were silicon based.)

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Code: (Biochemistry Vote) [Select]
Carbon (3): MetalSlimeHunt, Nirur
Silicon (4): NG, IncompetentFortressMaker, Madman, TL
Something Exotic (0):
[/quote]

Let’s stand out.

33
Forum Games and Roleplaying / Re: Rise of the Magi (4/12)
« on: June 09, 2020, 07:40:04 pm »
Poll:


Should I try arms race again? ( This being 4.0 of Stellar Legions.)

Or

Heroes of the Imperium.

In latter you get to pick out a character and be a key figure in the narrative.

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Code: (Moon(s) vote) [Select]
None (2) MetalSlimeHunt, mightymushroom
One (7) KJP, Lidku, TL, SC777, Chaoskl21, Glass, BL
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur

A single moon of a mass approaching Terra itself, strong in solitude and stalwart against the encroaching dark orbits the world below. In the eons to come, it will be companion to the thinking creatures capable of perceiving its presence, and if not seen, its gentle influence on the oceanic tide will be felt. Its singular grandeur is likely to influence the lively patterns of what comes into existence below, as all things above do.

The material state of the world has been determined as has its location in the grander scheme, but what of the specifics of the star system surrounding it? Consider carefully, once a tenet of future truth been set in stone, only titanic effort can see it moved.


Advantages: Choose One, each beyond the first requires a Disadvantage.

Isolated Star Region: The system's future life-forms may not know it, but they are fortunate indeed. Nestled in a lifeless expanse extending several hundred light-years in every direction, they are guaranteed to be left to themselves much longer.

Mineral Abundance: The jagged crust of the home-world lives up to expectations, with a ludicrous mineral bounty any expansionist faction would fight a fierce campaign for. Even alone, this would be enough to bootstrap a higher technological base, to say nothing of supplementing other sources.


Exotic Resources: The system is noteworthy, not necessarily for its mineral wealth or lack thereof, but the overwhelming prevalence of valuable ores seldom found in great numbers elsewhere. This could be a great asset to a spacefaring civilization, if it was wary and did not allow it to become a crutch.

Thin Atmosphere: Whatever chemical the species evolving here require to breathe, the home-world has precious little of it, forcing the evolution of efficient respiratory systems capable of filtering and extracting every bit of benefit possible from what little they can inhale. To a species that developed here, denser atmospheres would seem rich, and their endurance unreal.

Cavern Networks: The home-world's crust is riddled with an intricate system of tunnels and caverns far surpassing those on Terra, effectively adding a second layer to the ecosystem and limited assurance from surface-scouring extinction events.

Geothermal Activity: There are a number of dormant volcanoes easily accessible to the home-world's surface, a potentially abundant and reliable source of energy to a society that has the intellect to discover and make use of it.

Acidic Oceans: The waters of the home-world are, by random chance, of a consistency that would be caustic and corrosive to most organic life of the galaxy, including what grew here until it developed a resistance, not only toward the roiling seas, but a wide range of related compounds found across the galaxy.

Disadvantages: Choose as many as necessary, or more, should hunger outweigh reason.

Crowded Star Region: The system's future life-forms may not know it, but they are unfortunate indeed. Choked by a rare oasis of life in the void, they are guaranteed to encounter at least one other xenos species, possibly as many as a handful in the hundred light-year expanse surrounding the system.


Lack of Warp Routes: The system is in an unfortunate position for a spacefaring species, as while Immaterial travel is possible, for a planet in the middle of a now-calm but eventually turbulent spot, it is rarely safe or convenient.


Exotic Phenomena: The system is noteworthy, not necessarily for its Warp Routes or lack thereof, but the presence of faint 'ripples' nearby that seem to ebb and flow with the passage of time, trending ever-so-slightly toward further rapidity each millennia...

Frequent Meteorites: The system is unusual, in that comets are a sight of quite some regularity to the world(s) within, but while they can be considered beautiful to those that have a sense of sight or esoteric means of perception, this is outweighed by the massive risk they pose of impacting the home-world and causing an extinction event.

Ideal Atmosphere: Whatever the species evolving here require to breathe, the home-world has an overflowing abundance of it, allowing the continuation of primitive, crude respiratory systems long after their expected obsolescence would see them replaced. To a species that evolved here, thinner atmospheres would seem suffocating.



Electromagnetic Storms: An unusual combination of unstable magnetic poles and an erratic star, electromagnetic pulses wipe the surface with some regularity, frustrating the development of higher technology without the advent of sufficient precautions and then some.




Home-System Satellites: Twelve Points may be spent in this section, at one's discretion

Barren Planet: A sandy and desolate clump, its unsightly bulk collects some meteorites and could perhaps be strip-mined for a pittance, but isn't worth much else. (1 Point)
Rocky Planet A modest and battered chunk, it's in the same gravity well as the home-world and while not rich, boasts an amount of mineral wealth worth the effort to get. (3 Points)
Ringed Gas Giant As before, but with a ring of mineral richness rivaling, if not surpassing the providence of smaller planets. (8 Points)

Spoiler:  The Home System (click to show/hide)

Went for something different with the other bodies, my trolling is having neighbors in a gas giant situation we could manifest destiny on.

As for home world my goal was super amphibians hence we survive super acid ( and meteors due to ringed gas giant.)

My second ideal was 1 barren, 1 mineral, one water.

Third was one habitable and 2 barren. Really cannot make up my mind so tried to be different.

35
Will post my idea tomorrow.

36
Code: (Moon(s) vote) [Select]
None (1) MetalSlimeHunt
One (3)  KJP, Lidku, TL
Two (1) Glass
[Three] (1) IFM
Many (3?) IFM, Rockeater, NG

37
Code: (Terrain Vote) [Select]
Shattered (1) KJP
Jagged (8) Glass, MSH, NG, Chaoskl21, Blood_Librarian, Ocra, Funk, TL
Rough (0)
Smooth (1) Nirur
Immaculate (0)

38
Yeah Jagged is no brainer here.

Otherwise all life is uniformly the same if a smoother world and shattered is just disaster waiting to happen.

On broad with Jagged.

39
Forum Games and Roleplaying / Re: Rise of the Magi (4/12)
« on: June 08, 2020, 10:48:47 am »
None of my materuial is Duscirdvrelated.

40
I say 70 percent water. We could be akin to Humanity, just not as evolved apes.

Also if full blown aquatics we will need volcanos for alloys and liquid tanks for breathing in space vehicles. Amphibian could be cool though I guess.

41
Chaos is bad. Like really bad. Only 2 good things from the Warp.

The FTL and Psionic powers. Though it is shown in the lore races can be Psionic without Warp ( Nids, the Orks were designed to be natural Psykers to an extent.)

Also the only factions worth playing nice are Eldar ( who will sacrifice you to save their skins.) and Tau ( who will brain wash you to their beliefs.)

Everyone else including chaos will most likely murder us.

42
Quote from: Planet Size
Tiny (3) NG, Rockeater, SC777
Small
Moderate (1) Lidku
Large (4) King Zultan, Chaoskl21, Nirur, TL
Enormous
Gravity toughness is good. Sure an penalty, just not as bad as full size. ( Max size.)

43
I think technically the immaterium is currently an ok place. It shouldn't be until the Eldar royally fuck up both figuratively and literally that it becomes the shitshow it is at 40k.

Errr the Immaterium always has pores so, it depends where we are in the time scale. Alan way wa born 10k years before the Imperium of Man stuff, the other 3 Chaos Godscwere made due to humans way back in BC.

Also in narrative the Orks and Nids and Necrons and etc. WH40k is basically stylish Hell as a system of a war game franchise. No way in Hell the killing will ever stop and things are doomed to get worse. Hell if the God Emperor completes his plan for an secular human society, a 5th Chaos God of unbelief would have been born.

The only solution for the Warp is to make everyone in material play nice.

That shit is not happening.

44
Neg. middling. Closer would make it more exotic and useful. But the idea our Xenos deals with the radiation akin  to Monsterverse  Kaiju is a plus. ( As yeah in Legendary Godzilla. Earth was supervirradiated in time before Dinosaurs, when Godzilla and his pals roamed the Earth. No not all of us being gigantic monsters, that notion is silly. Is being that damn tough to the point we may evolve energy attack resistance? He’ll yeah.)

Note: Because Tau Ion weaponry, kills you by radiation, the Human Techpriests have guns like that, and Melta guns in general involve atomics. Just throwing that out there.  ( In fiction, Mass Effect Turians got our set up.)

45
Forum Games and Roleplaying / Re: Rise of the Magi (4/12)
« on: June 06, 2020, 07:09:03 pm »
Meh at this point thinking of just doing my PVE arms race Stellar Legions again.

Gave that system an over haul. ( Currebtly 4.0) This, depends too much on stats and they were not defined correctly on my account.

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