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DF Dwarf Mode Discussion / Re: Fun To-Do list for next update
« on: July 12, 2017, 03:37:51 am »
To get poisoned weapons, I can either use my modded materials, or use my old drawbridge FB trap with a weapon stockpile next to it.
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I usually leave a (N)ote, but to each their own.You will forget which of the levers raises the drawbridge, and which one kills everyone inside.
(Hint: It's usually the same lever!)
Pro-tip: Ctrl+Shift+N (in LNP) can rename any building--including Levers.
When you come back to Dwarf Fortress from a long time away, you will accidentaly destroy your favorite fort when you try to get back into the game.
Also you might want to use dropbox or something ot that sort, as using an advetisment link for something you just want to share is irritating.I'd probably have faded the four-note piano if I could.
As Bortness said, it was a fix from Toady not too long ago. Makes combat more fair as well so that you dwarves don't die to a goblin while they try and beat another goblin to death through his helmAll I'm saying is that I hardly ever see this kind of thing happen, though that's probably for the best. I managed to melt their gear without it detonating, so hopefully my new pile of deadly ammo will reduce the need to be within melee range.
They're not really learning... if I recall correctly, this is an explicit behavior that Toady coded into the engine to deal with a specific issue - the endless useless head strikes which never penetrate the helm of an unconscious opponent.It's honestly the first time I've seen this happen. Then again, it could be Armok's blessing after I allowed the cats to multiply, and ended-up butchering all 50 of them for food.