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Forum Games and Roleplaying / Re: Caveman's Arsenal [SG] (1820, Injection #2: the Horned Nighmare)
« on: January 11, 2019, 07:04:27 am »
Eh. Not really though. I just had to vote for Icarus because mythological connections.
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Srategic Plants
Helicopters and DruidOps (2): D7, Rockeater
Cooperation
Joint Plans (3): Madman, Rockeater, D7
Cooperation (0):
Don't Work Together (0):
Sabotage their efforts (0):
Other
Ask NI for a few Watchdog Mallcops (2): D7, Rockeater
+1+1I +1 to this, because we need to keep an eye on Nightmare here.I still vote we go for the worker next, since it would be fun to see and may help with the whole random effect thing, but let's test this out first.B. An archaeological dig site.+1
B. Experimental Serums.
Could be fun, and lets us try out the water supply deployment.
Also, B: The Horned Nightmare. This one looks like it'll be fun to watch.
.Srategic Plants
Helicopters and DruidOps (1): D7
Cooperation
Joint Plans (1): Madman
Cooperation (1): D7
Don't Work Together (0):
Sabotage their efforts (0):
Other
Ask NI for a few Watchdog Mallcops (1): D7
Helicopters and DruidOps (1): D7
Fortification:Crap. I need to remember to use Jerick's wondersheet.
(3) North River Crossing : Kashyyk, Frostgiant, D7
Resource Node:
(1) Wooded Mountain Sheep Sanctuary : Kashyyk
(2) Wooded mountains Ore Mine : Frostgiant, D7
Fortification:This looks okay. I personally believe that these reports of other timelines are simply the addled ramblings of shellshocked soldiers operating in an environment filled with corpse gas.
(2) North River Crossing : Kashyyk, D7
Resource Node:
(2) Wooded Mountain Sheep Sanctuary : Kashyyk, D7
A: 3
B: 7
C: 0
D: 0
E: 1
+1Its probably better to know we are friends with these people before we start taking to them, give it another week.+1