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Messages - Rethi-Eli

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961
Wonderful! This was a profitable exchange for the both of us. Rest assured that I will return. And remember, if you happen to procure and iron maul, I'd buy it for twice the standard price.

Best of luck, barkeep.

962
DF General Discussion / Re: What Would Urist Do?
« on: January 25, 2017, 11:05:47 pm »
Hitch a ride, and sail the skies! Until, that is, he loses grasp of the giant eagle's left talon and falls into a dark spire.

WWUD if he was fighting a demon and a goblin horde armed only with a dead elf?

963
DF General Discussion / Re: What Would Urist Do?
« on: January 25, 2017, 11:02:57 pm »
Drink some more booze, beat some more crocodiles, and strangle some more elves!

WWUD if he had a tantrum in the middle of the lever room?

964
Hmm. Most tavern keepers tend to keep a small selection of weapons. Of course, I'm fine without said weapons, but I might have a little extra in store for you if you could procure them for me. For now, however, a bit of Dwarven Wine would certainly be wonderful. How much for two flagons?

965
DF General Discussion / Re: What Would Urist Do?
« on: January 25, 2017, 11:00:12 pm »
Use them to beat that crocodile into a bloody pulp.

WWUD if he was turned into an elf?

966
Roll To Dodge / Re: Grunts
« on: January 25, 2017, 10:38:27 pm »
Spoiler: Re004 (click to show/hide)

"KiLLINg PLeopoiaejse I kailLl Yu hA."

Enter ziggurat, charge up to floor 3 while smearing gum all over my face.

Also, I don't want to be an asshat, but would providing suppressing fire and saving my fellow grunts be CP worthy?

967
DF General Discussion / Re: What Would Urist Do?
« on: January 25, 2017, 10:29:53 pm »
Scream about "bloody treehugging elf-bastards" while flailing around with his handless stumps.

WWUD if he found out about firearms?

968
Spoiler (click to show/hide)
"We don't really have much experience farming, but we could join the town guard, help keep the town safe if that's agreeable."

On an OOC note, is the militia something that exists, or was it a pre-collapse organization?

The Kanthaan militia was a pre-collapse organization. When the catastrophic series of events began, the militia set up a number of "safeholds" for survivors, one of which is the one you're currently at.

969
Hello there, shopkeeper! Have thee any iron mauls in stock? If not, an iron mace will certainly do. I'll pay up to 800 dwarfbucks for the former, the latter I'll pay 600 for.

970
DF Community Games & Stories / Re: Redstar: Communist Fortress
« on: January 25, 2017, 10:17:53 pm »
I shall volunteer, if it is for the glory of our great fortress of innovation and communist ideals!

971
You accidentally made the entire thing a quote btw Rethi. "Am I allowed to break the fourth wall? Anyway, onwards through the lab!"

You start running, screaming with fervor about water spiders. You easily pass your companion and make it to the exit. You even pick up a cool frog! You like frogs. Because they eat spiders.
You get

Multicolored oozing cave frog


No turning back! Keep going!

You press onwards, wading forth as the water level rises... and rises... and rises...

This doesn't look good.

You start paddling furiously, trying to gain momentum. You propel yourself into the exit! That was close.

What lies before you now is a puzzlebox, it seems. Runes of all sorts cover the box, with levers and the like everywhere. Here's the runes, in order from left to right and top to bottom, on the box right now.

Orb, Square, X
X, Square, Square
Orb, X, Orb

The Xs are blue, while the orbs are yellow and the squares are red. On the wall next to the box are 13 levers, marked one through thirteen respectively.

You do some more inspecting, and see that there's a second puzzle, just like this one, on another wall! You feel a strange compulsion to solve your puzzle faster than your companion solves his. It seems that the feeling is mutual, because your companion is already inspecting his puzzle!

Which lever do you pull, and which lever will your now rival pull?


Spoiler (click to show/hide)

Inquire about what, if anything, we would have to do in order to stay. Ask about how safe the town is.

"Ah, a question I have been asked before." says Elzukir. "In order to stay, you must simply help in the farms, and during the occasional Raider attack, although the last siege was about four months ago. It's much safer here than out there, and you needn't do much except follow the rules to live here. The rules are quite simple - murder, theft, and brawling are not tolerated, and if you engage in such activities, you will be expelled from the fort."

Huh.


Keep looking for jobs. Tend to my wounds.

Spoiler (click to show/hide)

You tend to your wounds, again. With the help of a field medic, you're able to patch yourself up quite nicely.

+9 hp!

It seems that there are no jobs currently available, although a group of Raiders is preparing for a scouting mission. There's no payment for joining with them, but you get to keep anything you find.


"I don't think we want to go in there. How about you?"

Skedaddle from the burrow now that the guards have fled. Head towards the nearest building whose location I can remember and that seemed like it could be fortified succesfully.

Spoiler (click to show/hide)

You run. Fast. You eventually make it to a nearby constabulary. It's a squat building with thick walls and a secret exit, perfect for what you want to do.

Further examine the cloth mask. Any special markings, or anything that may hint to it's purpose ? Then, travel even further south, towards the Pewter District.

Spoiler (click to show/hide)

You examine the mask. Nothing distinguishes it from any other cloth mask. You travel further on. Your throat gets dry as you continue onwards, and you get a severe headache... as you go further South, the headache gets worse, until your vision is fuzzy and your head burning with pain. You see a number of glowing blue mushrooms around you...

972
DF General Discussion / Re: What Would Urist Do?
« on: January 23, 2017, 11:04:00 pm »
Drink the booze!

WWUD if he ate the last of his Plump Helmet spawn?

974
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 22, 2017, 09:38:33 pm »
Wish granted. Unfortunately, they're wereducks, and they rip you to shreds on the first full moon.

I wish wars everywhere end, yet humanity itself persists.

975
Roll To Dodge / Re: Grunts
« on: January 22, 2017, 09:18:56 pm »

Spoiler: Re003 (click to show/hide)

"Err... I guess I'll follow you then. Onwards, comrade!"

Attempt to shoot a few guys in the guard tower.

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