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Messages - RawChaos

Pages: [1]
1
DF Modding / Re: Working Custom Night Trolls
« on: July 20, 2020, 08:31:09 am »
Yup, I use legends viewer to make sure they're actually doing night troll stuff, it all works.

2
DF Modding / Re: Working Custom Night Trolls
« on: July 19, 2020, 01:59:32 pm »
I haven't had any trouble with making custom night trolls, here's one I made a little bit back.
Quote
[CREATURE:DEMENTOR_TROLL]
   [DESCRIPTION:A massive humanoid monster with large tusks, horns and a hunger for the flesh of man.]
   [NAME:dementor troll:dementor trolls:dementor troll]
   [CREATURE_CLASS:MAMMAL]
   [CHILD:10]
   [BIOME:NOT_FREEZING]
   [BIOME:MOUNTAIN]
   [NIGHT_CREATURE_HUNTER][DIFFICULTY:4]
   [LARGE_ROAMING][PRONE_TO_RAGE:10]
   [BUILDINGDESTROYER:2]
   [LARGE_PREDATOR]
   [PERSONALITY:VENGEFUL:80:90:100]
   [PERSONALITY:ACTIVITY_LEVEL:50:75:100]
   [PERSONALITY:PRIDE:80:90:100]
   [PERSONALITY:ANGER_PROPENSITY:100:100:100]
   [PERSONALITY:HATE_PROPENSITY:80:90:100]
   [PERSONALITY:VIOLENT:100:100:100]
   [PERSONALITY:DISCORD:50:75:100]
   [PERSONALITY:CRUELTY:100:100:100]
   [PERSONALITY:ASSERTIVENESS:100:100:100]
   [PERSONALITY:BRAVERY:75:90:100]
   [PERSONALITY:SWAYED_BY_EMOTIONS:0:10:20]
   [CAN_LEARN][CAN_SPEAK]
   [NOEXERT][NOPAIN][NONAUSEA][NOSTUN][NO_EAT][NO_DRINK][NO_SLEEP]
   [EVIL][CRAZED][FANCIFUL]
   [SPHERE:DEATH]
   [SPHERE:NIGHT]
   [SPHERE:STRENGTH]
   [GRASSTRAMPLE:20]
   [BONECARN]
   [LAIR:SIMPLE_BURROW:200]
   [LAIR:SIMPLE_MOUND:200]
   [LAIR_CHARACTERISTIC:HAS_DOORS:200]
   [LAIR_HUNTER]
   [LAIR_HUNTER_SPEECH:lair_hunter_troll.txt]
   [HABIT_NUM:TEST_ALL]
   [HABIT:COOK_BLOOD:100]
   [HABIT:GRIND_BONE_MEAL:100]
   [HABIT:COOK_PEOPLE:100]
   [HABIT:GIANT_NEST:100]
   [HABIT:COLLECT_TROPHIES:100]
   [HABIT:COLLECT_WEALTH:100]
   [HABIT:USE_ANY_MELEE_WEAPON:100]
   [NATURAL_SKILL:WRESTLING:4]
   [NATURAL_SKILL:BITE:3]
   [NATURAL_SKILL:GRASP_STRIKE:4]
   [NATURAL_SKILL:STANCE_STRIKE:4]
   [NATURAL_SKILL:MELEE_COMBAT:6]
   [NATURAL_SKILL:DODGING:3]
   [NATURAL_SKILL:AXE:4]
   [NATURAL_SKILL:SWORD:4]
   [NATURAL_SKILL:DAGGER:4]
   [NATURAL_SKILL:PIKE:4]
   [NATURAL_SKILL:MACE:4]
   [NATURAL_SKILL:HAMMER:4]
   [NATURAL_SKILL:WHIP:4]
   [NATURAL_SKILL:SPEAR:4]
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:12]
   [PREFSTRING:macabre ways]
   [PREFSTRING:brutish cunning]
   [SOUND:ALERT:100:10000:VOCALIZATION:roar:roars:a horrific roar]{+  Revision: vocalizations help the world feel alive.}
   [SOUND:PEACEFUL_INTERMITTENT:50:2500:VOCALIZATION:grunt idly:grunts idly:an idle grunt]{+}
   [SOUND:PEACEFUL_INTERMITTENT:25:2500:VOCALIZATION:growl idly:growls idly:an idle growl]{+}
   [SOUND:PEACEFUL_INTERMITTENT:25:1000:VOCALIZATION:sniff:sniffs:a deep sniff]{+}
   [BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN:2TUSKS]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
         [STATE_NAME:ALL_SOLID:ivory]
         [STATE_ADJ:ALL_SOLID:ivory]
      [SELECT_MATERIAL:HAIR]
         [STATE_NAME:ALL_SOLID:fur]
         [STATE_ADJ:ALL_SOLID:fur]
         [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
      [USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
   [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
   [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
      [STATE_COLOR:ALL:BLACK]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [SET_BP_GROUP:BY_CATEGORY:EYE]
      [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:LIP]
      [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
         [APP_MOD_NOUN:lips:PLURAL]
         [APP_MOD_DESC_RANGE:55:70:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:NOSE]
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:nose bridge:SINGULAR]
   [SET_BP_GROUP:BY_CATEGORY:EAR]
      [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [SET_BP_GROUP:BY_CATEGORY:TOOTH]
      [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:teeth:PLURAL]
      [BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
         [APP_MOD_IMPORTANCE:1000]
         [APP_MOD_NOUN:teeth:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:SKULL]
      [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:THROAT]
      [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:HEAD]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [MAXAGE:800:1000]
   [APPLY_CREATURE_VARIATION:RENAME_LEATHER_TO:HIDE]{+  Revision: leather from humanoids is a little creepy.}
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
   {ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL  Revision: scratching's a daft idea.}
      {ATTACK_SKILL:GRASP_STRIKE}
      {ATTACK_VERB:scratch:scratches}
      {ATTACK_CONTACT_PERC:100}
      {ATTACK_PENETRATION_PERC:100}
      {ATTACK_FLAG_EDGE}
      {ATTACK_PREPARE_AND_RECOVER:3:3}
      {ATTACK_PRIORITY:SECOND}
   {ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH  Revision: biting's a daft idea.}
      {ATTACK_SKILL:BITE}
      {ATTACK_VERB:bite:bites}
      {ATTACK_CONTACT_PERC:100}
      {ATTACK_PENETRATION_PERC:100}
      {ATTACK_FLAG_EDGE}
      {ATTACK_PREPARE_AND_RECOVER:3:3}
      {ATTACK_PRIORITY:SECOND}
      {ATTACK_FLAG_CANLATCH}
   [ATTACK:TGORE:BODYPART:BY_CATEGORY:TUSK]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: horn attacks are too deadly, so reduce the velocity.}
   [ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: horn attacks are too deadly, so reduce the velocity.}
   [EQUIPS]
   [CANOPENDOORS]
   [NOCTURNAL]
   [LOW_LIGHT_VISION:10000]
   [HOMEOTHERM:10067]
   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:691:482:251:1900:2900] 35 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2467:1880:1294:627:3700:5300] 14 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
   [NATURAL_SKILL:DISCIPLINE:10]{+  Revision: make them fight longer.}
   [SWIMS_INNATE]
   [CASTE:FEMALE]
      [CASTE_NAME:dementor troll bride:dementor troll brides:dementor troll]
      [CASTE_TILE:'B'][CASTE_COLOR:0:0:1]
      [FEMALE][CONVERTED_SPOUSE]
      [CHILDNAME:dementor troll welp:dementor troll welps]{+}
      [BODY_SIZE:0:0:10000]
      [BODY_SIZE:1:168:50000]
      [BODY_SIZE:20:0:250000]
      [DESCRIPTION:A huge, monstrous yet cunning woman with large tusks, curved horns, and a penchant for eating the flesh of those unlucky enough to cross her path.  Much smaller than her male counterparts due to her origins, she still is a serious threat, still being far more intelligent and malevolent than her subterranean cousins, she enjoys stalking adventurers to kill and eventually cook.  Now you know why you fear the night.]{+}
   [CASTE:MALE]
      [CASTE_NAME:dementor troll:dementor trolls:dementor troll]
      [CASTE_TILE:'D'][CASTE_COLOR:0:0:1]
      [MALE][SPOUSE_CONVERTER]
      [CHILDNAME:dementor troll welp:dementor troll welps]{+}
      [BODY_SIZE:0:0:20000]
      [BODY_SIZE:1:168:100000]
      [BODY_SIZE:20:0:500000]
      [BODY_SIZE:500:0:1000000]
      [DESCRIPTION:A massive, monstrous yet cunning man with large tusks, curved horns, and a penchant for eating the flesh of those unlucky enough to cross his path.  Far more intelligent and malevolent than his subterranean cousins, he enjoys stalking adventurers to kill and eventually cook.  Now you know why you fear the night.]{+}
      [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:fur:SINGULAR]
         [TL_COLOR_MODIFIER:GRAY:1]
            [TLCM_NOUN:fur:SINGULAR]
            [TLCM_TIMING:ROOT:700:0:900:0]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:fur:SINGULAR]
            [APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
         [TL_COLOR_MODIFIER:GRAY:1]
            [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:RED:1]
            [TLCM_NOUN:eyes:PLURAL]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:3]

3
DF Modding / Re: Modding Animal Men to be like Gremlins?
« on: May 27, 2017, 09:36:06 am »
Animal men pretty much are like gremlins because they both have the [LOCAL_POPS_CONTROLLABLE] and [LOCAL_POPS_PRODUCE_HEROES] tag. These tags allow the creature to join civs and be playable in adventure mode. Also adding [PET_EXOTIC] can be buggy when on a intelligent creature.

4
DF Modding / Re: Skeleton Race?
« on: March 22, 2017, 11:11:32 pm »
Oh yeah, sorry forgot about that.
Spoiler (click to show/hide)

5
DF Modding / Re: Skeleton Race?
« on: March 16, 2017, 07:17:21 pm »
Here's an example of a way you can make a skeleton race.
Spoiler (click to show/hide)

6
DF Modding / Re: Modding a Tarrasque into the game
« on: January 25, 2017, 08:50:39 pm »
So, i ran into another snag. I'm pretty sure I'm seriously messing up the interaction for hibernation. Could you take a look?

Spoiler (click to show/hide)

7
DF Modding / Re: Modding a Tarrasque into the game
« on: January 25, 2017, 07:00:33 pm »
Ok, I'm just ironing out some of the problems. I'm almost done, I'll post the raws when its finsihed.

8
DF Modding / Re: Modding a Tarrasque into the game
« on: January 25, 2017, 05:16:36 pm »
Well I'm kinda shit at modding syndromes, actually I've never actually modded syndromes in anyway. So could you explain to me in a little more detail,so how to make this syndrome?

9
DF Modding / Modding a Tarrasque into the game
« on: January 25, 2017, 03:53:30 pm »
So, on my modding escapedes I just finished my giant hive mind insect people civ creation (not antmen) and decided to do one more. This thought led me to createing a new megabeast. So I decided to make a tarrasque(from DND), it went well until I got to the hibernation habits of the tarrasque. The tarrasque is supposed to hibernate every 100-1000 years, but I can't seem to make this work. Does anyone know how to do this?

10
Mod Releases / Re: [0.43.05] Direforged Mod v1.3h - To the Hive!
« on: January 02, 2017, 08:35:37 am »
Question. is there anyway to play as a itarin?

11
Mod Releases / Re: Ancient Guns Mod V 0.5 DF 0.43.05
« on: January 01, 2017, 01:14:27 pm »
For some reason i cant use the guns in adventure mode

12
I can't seem to minimize in masterwork df.....can someone please help? The only way i can seem to make the window go away while it's still running is turning off my computer then turning it back on.

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