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Messages - Strider03

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121
Shef flinched, wondering if perhaps he should have kept his mouth shut.

"The ehm little cops and robber game. I don't want to be involved, but our opponent seemed so into it. . . ."

Shef leaned down uncertainly to whisper to Yuki. "You can just say no probably."

122
". . .No thank you, kindly take that very far away from me. Maybe Yuki will indulge you?"

"Just wanted to be certain that there wasn't some vendetta or some crime I'd supposedly committed that I'd need to sort out." Given that it was Yuki and Noriko who'd gotten blackout drunk. He'd worried that perhaps Noriko had done something, and they'd been told that the criminal was the one accompanying Yuki.


123
"Uhh, I—Maybe around nineteen hundred. There's this cafe near the Guantanamo Bay Resort—what a name—anyway we can talk there if you want." Shef stated unthinkingly, he waited for affirmation, before quickly striding off towards the students.

"Good. Paperwork's boring. So the. . . persona, is that just for combat then? Catch people off guard?"

"And Yuki, ironic, weren't we still trying to determine things you'd forgotten?" Or were we done with that."

124
". . . Right. Well, thank you for doing this, I hope you'll keep looking into it." Shef was not going to delve into this any more. He hung up, and then made his way over to the previous opponents and Yuki. To Hanako, he hurriedly stated, "We can catch up later, maybe this evening? Should check about the formalities of finishing up these duels."

And Shef would do just that, inquiring of the students whether he needed to give some mark of approval, evaluation, or paperwork. He wanted some guarantee that he wouldn't see these people coming back demanding a rematch because he'd broken some hidden rules.

125
I don't see my option winning. I must fulfill my purpose.
Quote
Danvers Planeswalkers: (1) MoP
Kotuc + Resanctification: (2) Wrench In The Plan, TricMagic
Arehan Frontier Union: (3) Empricist, Cronos5010, Strider03
Uphar + Resanctification: (0)

126
Quote from: MagiVote TechBox
Danvers Planeswalkers: (1) MoP
Kotuc + Resanctification: (3) Cronos5010, Wrench In The Plan, TricMagic
Arehan Frontier Union: (1) Empricist
Uphar + Resanctification: (1) Strider03

So changing my vote. I'd like to argue for my lore after it's been refined a bit.

First thing, while there's historical magic, it doesn't really rule out void cores or animism or whatever we really want. There's nothing really forcing us to use the magic that our precursors used precisely (it's currently left fairly vague as a sort of general vague fantasy magic). It's just there if we ever want it.

Second thing, it gives us a real good excuse and moral high ground for going in and trying to be all colonialist and stuff and flexing in the Sommet sector. Mainly because otherwise in a hundred years or so we'll all die. Not soon enough to really make it dominate over the issues of the game, but soon enough that it would make for an interesting sense of doom, hope, or spite among our faction.

Third thing, the idea of a sun and planet sucked dry and trying to revitalize it fits extremely well with orphaned gods and such, and allows for a diversity of religious and philosophical views. This should give good varied depth to our system

Fourth, successful sacrifice is heartwarming to me and our civilization would have a drive because of that history.

Fifth, we'd have a black dwarf star. Cold electron degenerate matter perfect to be mined. IF we ever wanted to. If not, it could be used as religious iconography, or could be extremely valuable resources that won't be given till we perform well enough, or even a material for trade. Lots of opportunities for spice and conflict but also opportunity.

And finally well, I just really like the idea of a magic light network that dips in and out of the earth tracing out the precious landscapes, dimming in pale imitation of a sun long gone. And this has one :)




127
A combination of some ideas in my other proposals after talking it over with my anonymous voting bloc. Don't worry if the first half is largely similar to the previous one. Important stuff like the ftl is changed/removed.

Uphar

The world of Uphar is orphaned. No suns light up the planet from beyond, only the stars and the faint glow of the spiral arms from the galaxy beyond. And yet the planet is not pitched into darkness. Strands of floating ether orbs light up the planet along an exhaustive web. The lights brighten and dim much like a solar cycle of approximately 33 hours. The strands of light float but a few meters above the ground in most locations. In some regions though, they arc over valleys thousands of meters up, in other locations, they dip deep under the surface. Those who live here now do not know the origin of these lights. But modern surveyors and geologists speculate that this luminary array aligns very closely with the geological landscape that may have been present some 5,000-9,000 years ago. A wide range, and not long on geological time, for these changes to occur. It is extremely puzzling. However, there is significant evidence of calamitous changes, a glaciation period, leyline reorientation, substantial correlated volcanic activity and more occurring at the fore end of this time period. Given the massive changes that occurred in this time, it is unknown whether the lights match the landscape of 5,500 years ago, or seven thousand.

The magic on this planet is strong, and some of which is siphoned up through this light network. Of course, the imperial mages have traced other consumptions of energy, and found many locations where it simply leaks out of the earth, perhaps to fuel some long eroded or destroyed machine. Flow traced deep underground has led to the discovery of other incomprehensible draws of the magic of the land. Some of these lead to pacifying enchantments on magicless glowing stones, others to the lights of vast tombs and giant rotating fans. Odd uses of magic to be sure, as the methods of lighting and spinning seem odd, relying on strange again magicless metals. With time, the imperial mages and archaeologists have begun to investigate these, and we have begun to understand this natural, magicless magic. It has led to an era of unprecedented ideas, combining this invisible magic with the more tangible magic. The combination of the two seems even more useful than each on its own.

For ages, the origins of our people have been a mystery. Following the discovery of a great library, our origin. . . remains unknown. Humans were but colonizers of this world, not evolved upon it, in fact even more recently than other stars in the system. But a great deal of the history of this world is being unfurled.

Those who came to this planet came from different places, brought together in fleeing persecution. Some brought magic, others brought this "science." In time, due to the tendency for people to seek out those like them and that which is familiar, the power for the two ways of life was consolidated, into competing empires. While they competed in who's methods were superior, they lived sort of peacefully. It was always suspected war might break out, but it never really did. Tensions were high, but despite a few close calls, never boiled over. It would have been devastating to all. Occasionally, expositions would demonstrate the achievements of one side to the other, to try to gain support from the population of the other. Somehow it always seemed like each side were a little less surprised by some magic or technology than would be expected. Yet the diligent hoarding and consolidation continued.

Magic had the edge in power and convenience, but lost out in reliability and finesse compared to this "science". Those with magic could fly with far more ease, but occasionally might just vanish from existence. Meanwhile those of science developed their own flight, and while it failed, it was far more often understood what went wrong, at the cost of being more expensive and damaging to the natural world around them.

In this unsteady state, a strike from the heavens flew onward at the speed of light towards this civilization. It was those using magic who first noted it. A rapidly repeating beam of radiation, pinpoint in size on the galactic scale, but more than large enough to cover the entire orbit of Uphar, the precessing annihilating beam of a pulsar. There was time to prepare, thankfully, a few years. In a fit of benevolence or a failure to protect the intelligence, the news made its way out. It never really could have stayed a secret. Both factions began to plot an escape from this doomed world, and began to snatch up precious resources. Spellwood and sapphire, steel and copper, and for both, one rare resource. While both factions could reach space, it was only through the use of this material that prolonged space exodus would be manageable for both. Both sides wished there was enough that they might both escape. They were humans after all, beyond this rivalry. In fate's sadistic twist, there would be but enough to bring up the majority of one civilization. And so the simmering war boiled up again, on a greater scale than ever before. On their doomed planet they fought, twisting the continents beneath them. On paper the side of science may have won, but there was no real victor. The world was drained of its resources in a last gluttonous feast. Those on the side of science attained somewhat vaster stockpiles of the materials they needed due to greater reliance on mining and similar infrastructure, but it was only through the casualties of this war that their stockpile could match their population. Those on the magic side attained some, but in a tragic accident, their meager supplies were lost. The scientists fled, before their enemies could catch them by the tail. In fear and desperation to avoid being caught by their enemies before they could escape the kill zone, they sent back one final strike, just to hold the magicians off for a few days, persuading themselves that it was only to guarantee their survival. It was in this strike that they inadvertently destroyed any chance for their neighbors to escape.

Six months until the radiation burst hit. Six months in which to prepare for the inevitable end, and rage against its grim inevitability. And rage they did. In the final days, those remaining settled on a plan to save themselves, for a bit. A ritual, to siphon the power of their very sun to create a shield from the blast. Those who debated it determined that whatever the risk, it was better than laying down and giving in. So, in desperate defiance, they grasped for all the life that would ever be in the nuclear furnace of their sun. For half a year, this sufficed. Then the nuclear power gave out. So they took the heat, all the radiated energy from the next billion years, and their sun whimpered and dimmed, given up to delay the end, a dead dark mass of electron degenerate matter. The only indication of its existence was now its gravitational pull, and the dark shadow that would pass with the stars.

The delay bought them time, but soon they were faced with another, quite obvious crisis. In the dark, without light and heat, the planet would die. They'd come this far, they would not stop now. They would sacrifice again. This time, their population, more than half. Ritualistically, for the survival of anyone on this husk at all, they gave their lives to postpone the dark. The luminous web was created. Light and heat, in a pattern resembling their sun spread across the land, a set distance from the ground. It was not perfect though, it was neither perfectly uniform, nor perfectly nonuniform. Thus heating was not even, nor did it perfectly recreate the uneven distribution of heat from a true sun. Weather patterns shifted, some glaciers melted, others froze, and the continents again began to reshape, at breakneck pace.

As the world adjusted, those left behind after the sacrifices worked only to survive in this almost barren world. We are thankful that they did. In thousands of years, we have adapted, and slowly, slowly rebuilt our population. There were hurdles and setbacks, primarily the changing, collapsing, and resurging landscape. Conflicts in time, once there were enough people for it. Pockets of lost tech and magic discovered, become the subjects of conflict. New religions appear, sacrilegious to the old. Worship of those and the wonders long lost conflicts with worship of the dead god sun whom some hope to bring back, while still others insist the ancients had been full of hubris, and struck down by the hand of providence. And sometimes, conflict occurs because people are assholes.


The information within this library, we have laid bare, spreading it amongst the people. It is not for us to hide the writings. Perhaps some will claim it myth and others not, but it is of historical significance, and we who found it thought this right.


It behooves us to ask, how exactly our forefathers were brought to the brink of extinction in a populated sector of the galaxy. As we have reached for space, expeditions have set out, to investigate this tale. The source was found sure enough, surrounded by a sphere of magically stabilized satellites, strange and impregnable. They did not respond to transmissions nor scrying, nor was there any opening to investigate. They hung as silent celestial shields, absorbing the lethal radiation beam and stabilizing its rotation, save in a few choice gaps. Perhaps a large cosmic impact, perhaps meddling, perhaps an erroneous orbital correction. Either way, one of these holes is pointed right at us. Huh. No wonder our ancestors didn't have much trouble finding a spot for themselves in the crowded Jumble sector. Ancient history perhaps, most likely none of the civilizations around now were involved in keeping this information that others knew secret from our ancestors. Our recent expeditions have revealed something far more important. There remains about 100 years before the beam sweeps our system once again.

We cannot conquer a world nearby. Claims are well staked, and power too entrenched. Yet in order to honor those who came before us, we must survive. And survival requires influence and resources. If we must obtain other suns to reignite our own, we will. If we must conquer other worlds to replenish the resources on our husk, we will. If we must investigate every technology that exists to build a permanent shield, we will. Otherwise everything will have been in vain.


tl;dr FTL is gone, we sacrificed our own sun to survive, creating a dark ages or whatever, couple thousand years later we've bounced back and there's new civilization and stuff, but we're possibly doomed again so we gotta expand and get the resources to prevent it.

128
Just a little thing I felt like writing up since the idea hit me today.


Phaeod


The world of Phaeod is orphaned. No suns light up the planet from beyond, only the stars and the faint glow of the spiral arms from the galaxy beyond. And yet the planet is not pitched into darkness. Strands of floating ether orbs light up the planet along an exhaustive web. The lights brighten and dim much like a solar cycle of approximately 33 hours. The strands of light float but a few meters above the ground in most locations. In some regions though, they arc over valleys thousands of meters up, in other locations, they dip deep under the surface. Those who live here now do not know the origin of these lights. But modern surveyors and geologists speculate that this luminary array aligns very closely with the geological landscape that may have been present some 50,000-90,000 years ago. A wide range, and not long on geological time, for these changes to occur. It is extremely puzzling. However, there is significant evidence of calamitous changes, a short glaciation period, leyline reorientation, and substantial correlated volcanic activity and more occurring at the fore end of this time period. Given the massive changes that occurred in this time, it is unknown whether the lights match the landscape of 55,000 years ago, or 70 thousand.

The magic on this planet is strong, and some of which is siphoned up through this light network. Of course, the imperial mages have traced other consumptions of energy, and found many locations where it simply leaks out of the earth, perhaps to fuel some long eroded or destroyed machine. Flow traced deep underground has lead to the discovery of other incomprehensible draws of the magic of the land. Some of these lead to pacifying enchantments on magicless glowing stones, others to the lights of vast tombs and giant rotating fans. Odd uses of magic to be sure, as the methods of lighting and spinning seem odd, relying on strange again magicless metals. With time, the imperial mages and archaeologists have begun to investigate these, and we have begun to understand this natural, magicless magic. It has lead to an era of unprecedented ideas, combining this invisible magic with the more tangible magic. The combination of the two seems even more useful than each on its own.

For ages, the origins of our people have been a mystery. After discovery of a great library, our origin. . . remains unknown. But a great deal of the history of this world has been unfurled. Long ago, then as now, both magic and this science, this "knowing" existed. Small societies tended to choose one over the other, as delving deeply into one built infrastructure to develop it further. We suspect that our modern success with both has occurred only due to the infrastructures and knowledge already in place.

In those ancient times, the power for the two ways of life was consolidated, into competing empires. While they competed in who's methods were better, they lived fairly peacefully. It was always suspected war might break out, but it never really did. Tensions were high, but despite a few close calls, never boiled over. It would have been devastating to all. Occasionally, expositions would demonstrate the achievements of one side to the other, to try to gain support from the population of the other.

Magic had the edge in power and convenience, but lost out in reliability and finesse compared to this "science". Those with magic could fly with far more ease, but occasionally might just vanish from existence. Meanwhile those of science developed their own flight, and while it failed, it was far more often understood what went wrong, at the cost of being more expensive and damaging to the natural world around them.

The unstable peace lasted for quite some time, until the two sides began to leave their planet. Both sides managed it around the same time, but the pace picked up for those of magic, while it stalled for those with science. In time, those on the magic side even broke the speed of light. This was astonishing, apparently, our historians are not fully certain on this point, but it seemed as though that speed was an irrevocable barrier for those on the side of science. They were outraged by this flagrant violation of these rules that seemed inviolable. And thus, tensions increased. The practicioners of magic could not fully explain their travel even amongst themselves, so they could give very little information to these "scientists". One thing lead to another, and soon there were quiet battles going on. Not all out war, but both sides poked and prodded. One side wishing to investigate the toys of the others that they thought were being kept secret, while the other side wished to be left unbothered by these meddlesome fools who couldn't even break the light barrier.

Eventually, the nosey scientists managed to board a ship, and investigate the method of traveling beyond the light barrier. It clearly did not push the ship, it clearly did not make some form of wormhole, and it clearly did not require infinite energy. It required a massive amount, but clearly not infinite—though to be fair energy was not a good measurement for magic, it had long been understood. Thus one side remained as stumped as ever. Tensions simmered, and went down a bit after the scientists returned the stolen ship a few years later. It would take 20 years of analyzing that data before it was revealed what the true method of this FTL was. And those who realized it were outraged. Rather than moving their ship, this magic moved the universe around them. Sort of. Rather it seemed to, unbelievably—though all magic was equally unbelievable—entirely destroy the universe, and within seconds recreate it in a new position. Regardless of the sacriligious abuse of physics and energy and the idea of space as a whole, those on the scientific side were, more than anything, terrified. For magic of course, was not always reliable. First off, were they even the same people after being rebuilt, the philosophers murmured. Over them, the less aloof folks screamed, what if the universe just wasn't rebuilt after one of these trips. Could the magicians guarantee that wouldn't happen? No! The fact that the magicians and philosophers told them that in that event they probably wouldn't care, did not console them in the least.


And thus, all out war began. One side fighting to defend from invasion and occupation and destruction of all that they had accomplished, the other fighting to prevent the coin toss of unknown odds that might doom them to oblivion. Assurances that the magicians would investigate and try to prevent it were of no use. The war was calamitous. Nuclear weapons against continental scale sigils, levitated and detonated mountains against laser point defense systems. The land was scarred and changed, and somewhere along the line of escalation, the forces became unbounded, and the planet itself was launched from its solar system into the void. This effect was beyond the scope of the scientists, and so our imperial mages have deduced that it must have been the magic side that has written these texts. Seemingly they eventually won that war, but at a terrible price. In the darkness between the stars, the planet wandered, and the magicians made light. But slowly some died off, succumbing to the radiation, some left for a world still possessed of a sun,  while others simply grew weary of the desolation they saw about that they could not rebuild.

And so the planet passed into a dark age, though only metaphorically under the glowing strings of light surrounding the planet. In time, it seems that those few humans who remained and survived had bounced back, becoming our ancestors today. We've delved into space on our own, by different methods, been helped along by others along the way. Our reason for spreading? Well some people want a sun to bind to our planets, others want simply to spread out. And still others, want to spread our legacy. Beneath us lies the bedrock of a great civilization, and we are determined to recover it, and do things properly this time.

129
Personally, I prefer my planetary history module, simply because I like the solar system I designed more, and the reason for having ancient tech. Having a civilization trying to survive around a dim dying star with the potential to harvest it for electron degenerate matter and mopping up the remnants of an old civ that have been blasted throughout the system appeals more to me than a planet that has an abundance of magic and a neighbor. I'd also wonder why the two planets in Twin's lore diverged so substantially in their paths, and why only the magic based one won. These feel weird to me, but I recognize them as opportunities to add more to our history. And so it comes down to the fact that my main issue with twin's lore is on a cosmological level, and that's not really what this voting is about. It's about civilization and history, and I'm okay with Twins.

So while it certainly doesn't appeal to me the best, I am willing to run with it. Resanctification and Ghostframe appeal to me of course. I want to see stuff like the saboteur rifle and such as well. So given that this isn't really about deciding on a full magic system, I don't have any ideas of my own, and these things appeal to me, thus my vote is cast.


Quote from: MagiVote MagiBox
Danvers Planeswalkers: (1) MoP
Kotuc + Resanctification: (3) Empricist, Cronos5010, Strider03

130

Eris

Quietly in the heart of the jumble sector, orbitting a lonely but altogether ordinary K-class star, there exists a planet in the habitable zone. It is filled with abundant natural beauty, lush forests, diverse fauna, and a civilization. Though presently it is but a single civilization, united, it was not always so. In the distant past, two settlements arrived on the planet, almost simultaneously. In a fit of unusual graciousness, both sides agreed to settle on opposite sides of the planet, and take only the land on those sides for themselves.

The peaceful arrangement of course, did not last and as soon as the settlements had expanded to the point where they touched around the planet, fighting began. The wars were long and tragic, pitting the magical prowess of the Willards against the technological prowess of the Mukuuins. The enemies were well matched, neither side gaining any lead, and for years this stalemate continued, until, the two parties realized something. They had a common enemy. Who was it that ruined their food supplies constantly? Who was it that spread disease among their camps weakening both sides? Who was it that mocked them and lowered their morale on the eve of battle, exacerbating the demoralizing effects of hot sticky weather?

Bugs, that's who. Suddenly, everything was in perspective. They were all human, and fighting over what, little bits of border land? Neither had expected to conquer the entirety of the other side or subjugate anyone. These wars were just because of little petty grievances, each side wishing to save face and not be made a fool of. But who made far greater fools of them both, both at borders and in the heartland? BUGS! And so, all of a sudden, the war was over.  Had the bugs been paying attention, they might have noticed the sudden dissolution of borders, the increased travel, and the sudden mingling of peoples who'd never seemed to mingle before. It was downright astonishing even to both the sides suddenly mingling. After years of war, suddenly the two sides realized they weren't so different after all. It helped that neither side had committed too many atrocities.

And so, the former enemies bean to plot. Magic and technology combined, into weapons of great power. Magical viruses transmitted between insects, gigantic electric zappers that could take down swarms instantly, scrying systems for locating hidden pockets, and combat ready drones sent into those hidden pockets of remaining bugs, and much more. First, they began with the mosquitoes. An easily agreed upon foe. And in a swift strike, without mercy, they wiped them out. Next were the caracids, venomous little things native to the planet that liked to munch on plaster. These two were wiped out without a second thought. It was only then that they began to consider ecological consequences. Other insects, while they might be pests, were not such nuisances that they could not be eradicated without consideration. Thinking this, they began to fear for the consequences of their hasty actions against the more irritating and overwhelming insects. Now that ecological niches were absent, mathematical models and fortune tellers alike predicted ecological catastrophe. And so a new plan was devised. Magimechanical insects, to fill the emptied niche. They would do all that these bugs had done, save that which interfered with the humans. Specially enchanted ore would be manufactured, making these insects edible to those that they provided food for. Miniaturized computer circuits capable of linking a bug swarm to let it orient for optimal food distribution for predators. Disintegrating psuedo-mouths to let the insects consume and build homes in trees and the earth as they would normally. The number of technologies and magical innovations that were needed for this plan were immense. But once the inhabitants of Eris had fixed their ecological catastrophe, instead of quitting, they realized, with this tech they could eliminate all insects. This they did, developing even more terrifying abilities in creating this falsified nature.

Now the two sides live in peace in this paradise for humans. Magimechanical insect swarms have courses plotted to maintain the diverse ecosystem, and some are given to children as pets, acting almost as though they are alive, but only with humans interest in mind.

Eventually though, these people spread off world, and heard that, off in the galaxy, insects still infested world upon world. Insects that could be brought via space travel, and might contaminate their homeworld. They were not so self absorbed as to think that their varieties of insects were all that existed. Out there, there were worlds outside of Eris, that might house or evolve insects far beyond those that they had eliminated. This threat could not be ignored, and so, they determined that they must gain the power and prestige to head out to other worlds, and eliminate their insect populations, by force if necessary. Clearly not all civilizations would want this, perhaps for ethical reasons, perhaps due to not wanting Eris forcing its ways of life on others. But still. The threat of contamination by a far more terrifying insect population could not be ignored. They would need to gain the influence necessary to at the very least, begin to monitor other worlds, and the population to, at the very least, begin to infiltrate other worlds with ideas of eliminating insects.

And so the inhabitants of Eris have headed to the Sommet sector to make their first step in the rise to prominence. There they will gain influence utilizing Titans armed with weaponized versions of their magimechanical insect swarms, with abilities developed to repair their ecological catastrophe.

131
tl;dr Precursors, a white dwarf star, life on a gas giant moon, and a desire for living room. Certain details are left vague to be filled in or changed as we go depending on what's interesting. The magic and tech system is one of these things, as I don't think I'll have a better idea than what others have come up with.

Clarus
In a small chaotic sector of the galaxy, there existed a small unobtrusive star system, with a small dim sun, and a few unremarkable gas giants, orbitted by a few unimpressive moons. In its heyday, the system would have been a sight to behold. A giant rocky inner planet full of natural beauty. A vast swarm of solar energy collectors orbitting a massive, brilliant sun. Smaller inner planet companions closer to the luminous sun. Brilliantly reflective gas giants swarmed with moons, and a civilization encompassing it all.

On the largest rocky planet, the largest concentration of people resided, a result of the abundant natural resources and beauty. In masterful manipulation of science they easily dismissed the crushing gravity and pressure that accompanied this world. On the smaller inner planets, their abilities shielded them completely from the intense temperatures that came with proximity to the sun. On the gas giant moons, they easily compensated for the immense tidal strains, and kept their orbits stable.

But this would not last. Time marches on, and time would not be kind to the sun of the Clarus system. Massive, but not gargantuan, by the time the system was settled, it was on it's last legs. Within a few thousand years of settlement, the sun would enter it's red giant phase, and stay that way for 300,000 years. No one really knows why the system was settled when it was so clear how transient such a place would be. The time came, and the sun expanded, engulfing some of the inner planets, while the largest rocky planet, further from the sun, was consigned to being baked and blasted away enraged expansion, its remnant spreading over the outer reaches of the system. What happened to those on the inner planets, is uncertain. Perhaps they believed that all their resources could save them and their planet, perhaps they simply packed up and left for far off worlds.

The civilizations in orbit of the gas giants were not free from danger, but it was significantly lessened. The ground beneath their feet would not be destroyed, but the temperatures would rise to a rather uncomfortable state. Some people left, others took shelter in tombs of metal, insulated from the surface heat. Somehow or other, or perhaps inevitably, in those 300,000 years, the history of this previous civilization was lost. Those who left for other worlds did not pass their history down more than a few thousand years, and those who remained on the moons slowly died off.

And so we find ourselves here today. The Clarus sun has mellowed in it's age, shrinking back to a brilliant white orb of leftover heat.

The inner planets are long gone, their ores and minerals scattered through the system. The gas giants no longer reflect as they used to, their new source of light but a speck compared to what it once was. And on the third moon of the first gas giant, there is human life. Whether this is an ignorant remnant of those who once lived here in brighter days, or new arrivals, crash landed and surviving, or even a new settlement that has wiped the history of it's early days and claimed to have been here all along, is unknown. Time passes, and progress builds, and eventually, or once again, these people reach a space-faring state, built on the unorthodox blending of the inexplicable technological remnants, and entirely explicable magic.



This civilization began with magic, and only magic. A strange magic, the details of which are not discussed here. With time, small villages merged into states vying for dominance. With magic as it was, there was little impetus for the use of natural resources not available easily on the surface. Structures could all be made from wood with ease, transportation could be done over land, over sea, and by air. There was no reason to delve below the surface, initially. But with expanding populations, came the need for more resources than the trees and magic could provide, and more space. They could build up, or they could build down. If the skies were for transportation, then building down seemed far more enticing. And so, they began to dig. And soon, they began to find things. Temples, seemingly, buried and sealed, perfectly keeping out the water and air. The walls were broken by magic, and these civilizations began to explore. Or shaped knobs and protrusions when pressed, made light. Sealed magic spells? Others made loud whirring sounds, while still others seemed to do nothing at all. And one day, someone pressed a very significant button. Giant doors sealed for millenia creaked open, and thrusters flared to life, launching a vessel skyward. Arcing up and around, until it landed in a nearby kingdom, sparking war. At this point, it became clear to all on the moon that what was beneath the ground was not merely temples or ancient dwellings, but some unknown magic as capable or moreso than their own. Wars were fought, and slowly the inhabitants began to combine these gifts from the past with their magic.

 Pockets of lost tech are discovered, and become the subjects of conflict. New religions appear, sacriligious to the old. Worship of those who came before conflicts with worship of the dying god of the sun whom some hope to bring back. And sometimes, conflict occurs because people are assholes.

Eventually though, incursions by their neighbors in the Jumble sector demonstrated the necessity of a unified front. The moon's lands were consolidated into an empire. Tensions are high of course, as religious conflicts continue, certain cultures are forced to mix with those they've long hated, and population has reaches limits that a single moon can barely sustain. But it is still an empire, capable of standing its ground and keeping hold of a system in this sector.

Once the homeland has been consolidated, the people of Clarus spread out, visiting distant planets for pleasure and business, or seeing travel brochures. Some were amazed by the smallness and ugliness of their world by comparison. Others see the opportunity to find the means to rescuscitate their dying sun. Some want simply to explore and find sufficient land for themselves. Still others seek relics on other worlds of the technology housed beneath their soil, spurred on by the ancient records found. And thus, a majority is seized by a desire to expand. The worlds around us in the Jumble sector would not be as useful; quite full and undesireable as they were. So, fueled by the as yet inexplicable abundance of natural resources, the seemingly immortal technology of civilizations long past, and a desire for new beautiful worlds to call our own, we set out for the Sommet Sector.

132
Forum Games and Roleplaying / Re: Ramshackle Titans - Side One Thread
« on: July 25, 2020, 11:55:49 am »
Quote from: Tech Type VoteMachine
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Magic: (0)
Organic: (0)
Mech/Magic: (8) MoP, Twinwolf, TFF, Empiricist, Madman, TricMagic, cronos5010, Strider03
Mech/Organic: (0)
Magic/Organic: (0)

133
Shef was certain that he did not want to rely on a vague belief that this conversation had not been overheard. <"Well. Be careful about that. This should remain between the two of us, due to the danger posed by someone with these abilities."> He stopped, hesitating about whether to pry. But then again, he didn't believe he'd ever made the impression of a particularly polite person.

<"Are you alright? With regards to what you're calling an outburst."> Shef honestly would have ignored it as she seemed to want, if she'd not brought so much attention to it. But she had, and he didn't.

134
Shef cocked an eyebrow. Why would Evi be there?

<"Really now. So she entered the room after you said my name, and you're certain of that? Up to you if you want to say, but. . . why is she there?>" Maybe some fancy rich person's party? Rather odd though.

135
"Outburst? Anyway, good. If you're willing to help me out in hunting this person, I'd be quite grateful and willing to pay. But, for the sake of discretion, who else have you told? I heard a voice there." It sounded like Evi, but, one could never be sure over the phone. That would be okay, probably. But if too many people heard about this, finding the source would be substantially more difficult.

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