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Roll To Dodge / Roll to Chess: Turn 1 (2 slots left)
« on: June 23, 2018, 08:53:21 pm »
At first, it seems like an ordinary day; you all get out of your case, onto your position on the board, and your opponents do the same. Yet, the Kings stay at the side of the board, discussing some matters. They have seemed somewhat bored with checking and checkmating each other as of late. Perhaps they will finally change things up, somehow?As it turns out, they will; instead of their usual, alternating orders for us servants, they will let us use our free will, let us move ourselves on our own! The Queens and Bishops express worry, the Knights are excited for a new challenge, and the Rooks…are as steadfast as ever, save maybe a slight grin in the corner of your eye. For you, though, it is a long-awaited opportunity to prove your worth to your King, prove you can do more than simply crossing the board one space at a time, occasionally managing to “promote” to a superior piece that takes your place. This is your chance to be unique, to be more than a Pawn.
Before you can think another thought, the match begins.

This is a minimalist, Chess-based RTD. All the players are pawns for one color or the other (their choice), and are allowed to do anything they choose…as long as they follow the rules of Chess. They can’t do anything they explicitly can’t do in the rules of Chess. All actions are determined with a roll of a d6, in standard RTD fashion; often, 1 fails catastrophically, 2 fails completely, 3 succeeds somewhat, 4 succeeds mostly, 5 succeeds as well as possible, and 6 succeeds with a repercussion or two. If you defy the rules of chess with your action, you’ll get a -2 to your roll, but as long as the rules don’t mention it, you’re probably fine.
Before you can think another thought, the match begins.

This is a minimalist, Chess-based RTD. All the players are pawns for one color or the other (their choice), and are allowed to do anything they choose…as long as they follow the rules of Chess. They can’t do anything they explicitly can’t do in the rules of Chess. All actions are determined with a roll of a d6, in standard RTD fashion; often, 1 fails catastrophically, 2 fails completely, 3 succeeds somewhat, 4 succeeds mostly, 5 succeeds as well as possible, and 6 succeeds with a repercussion or two. If you defy the rules of chess with your action, you’ll get a -2 to your roll, but as long as the rules don’t mention it, you’re probably fine.
Spoiler: Absolute Basics of (normal) Chess (click to show/hide)