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Roll To Dodge / Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« on: February 05, 2018, 12:49:30 pm »
That would promote variety in combination "styles", but it could require an extra system or two to implement them, mainly from the Asymmetrical style, with some rules to define who controls what in Communal and maybe Anarchic styles. I can see the three on a sliding scale, from Anarchy to Assymetrical to Communal. Communal would avoid penalties that could occur from lack of cooperation in the other styles, but would act slower from everyone taking time to agree on what to do. Similarly, Anarchic would have quicker reactions from the absolute lack of need of approval for actions, but would be the most prone to stepping on its own feet, attempting to use too much power at once, and other such things.
The scale ought to lean toward Anarchic, since it's chaotic (and therefore fun) and risky. Since there's so many things that the systems of a single mech could do and tell the other parts to do, an Anarchic system should have the possibility to be more powerful or resource-efficient than the other styles when the pilots are synchronized with each other. This might merit some stat or such that tracks/represents the ability of a given pair/group of pilots to cooperate. Perhaps Communal styles would be better for strengthening cooperation, since it requires a limited form of cooperation. This logic wouldn't apply to the Assymmetic style, since only one pilot would be in control...what would the other pilots be doing in that, anyway? Work on manual operation of certain subsystems, increasing the boost it applies to main mech? Getting into the metalwork and repairing damaged or broken parts?...maybe one mech could combine Assym-style as the buffer with another to take control of it while its original pilot does other things, like repairing their own mech, hacking into something, be in a coma, or the like. So I guess that teamwork could be trained in Assym-style combinations. I'm sure that it could even be trained when mechs aren't combined, just by working together toward the same goals, though the gains would be relatively small.
Anyway, I'm glad someone's still thinking about it. I know the idea has potential, but I doubt I have enough experience to run it myself.
The scale ought to lean toward Anarchic, since it's chaotic (and therefore fun) and risky. Since there's so many things that the systems of a single mech could do and tell the other parts to do, an Anarchic system should have the possibility to be more powerful or resource-efficient than the other styles when the pilots are synchronized with each other. This might merit some stat or such that tracks/represents the ability of a given pair/group of pilots to cooperate. Perhaps Communal styles would be better for strengthening cooperation, since it requires a limited form of cooperation. This logic wouldn't apply to the Assymmetic style, since only one pilot would be in control...what would the other pilots be doing in that, anyway? Work on manual operation of certain subsystems, increasing the boost it applies to main mech? Getting into the metalwork and repairing damaged or broken parts?...maybe one mech could combine Assym-style as the buffer with another to take control of it while its original pilot does other things, like repairing their own mech, hacking into something, be in a coma, or the like. So I guess that teamwork could be trained in Assym-style combinations. I'm sure that it could even be trained when mechs aren't combined, just by working together toward the same goals, though the gains would be relatively small.
Anyway, I'm glad someone's still thinking about it. I know the idea has potential, but I doubt I have enough experience to run it myself.


