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Messages - OceanSoul

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31
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 2
« on: January 31, 2018, 11:48:55 pm »
Of course. That also destroys Dice Warfare, by the way, which no one used. Oh well.

32
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 31, 2018, 10:51:50 pm »
I forgot to say this earlier, but, by the beginning of the next turn, everyone must submit a card design. Gigagiant doesn't have to for now, since he submitted maybe 12 card designs before the game, but I'll want some more from him soon.

33
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 31, 2018, 09:33:59 pm »
Roseheart you could still activate the ability of the card this turn and roll dice...but, anyway, I'll work on the new deck and turn status in the meantime.
Spoiler: Game Status, Round 2 (click to show/hide)
Oh, and these are the cards Roseheart discarded off of Forest Fire
Spoiler (click to show/hide)
It is now Round 2, KittyTac's Turn. Also, should I just have everyone draw a card at the beginning of each round, instead of them drawing at the beginning of their turn?

34
Well, I might want to join this, if these sort of armies would be reasonable.

1. Clockwork Soldiers. Relatively powerful, but individually limited in what they can do, making them predictable. Basic soldiers can only be told to approach, shoot, or retreat. Tanks that move forward and shoot enemies, only turning when they hit a dead end or when they begin to leave the battlefield, looking for more enemies. Guerrilla fighters that go forward, attack, and retreat on a specific schedule. That sort of thing.
2. Slimes. Duplication of basic units by consuming resources, as well as congealing together to form the giant, ever-spreading main forces. You know what I'm trying to say?

35
Roll To Dodge / Re: Wizard Princess RTD [Turn 6: Deeper]
« on: January 31, 2018, 06:59:10 pm »
Archeux had desired to learn just enough of Dagon magics to formulate a cure...two weeks ago. But a misfortunate glance at the wrong page of the wrong tome left him in a daze that he had to rewind his own memory to undo. He remembered this much of the prior weeks, but not much else. Thankfully, he had left himself a potent note;
"Look into/for a tertiary branch of magic that would act as an anti-Dagon measure. A magic based on worldliness, not otherworldliness, one based on sending away and purging, rather than calling forth and corrupting. A magic capable of protecting the world from that which was outside it...

P.S., avoid page 147.3 of Bare Elder Entities and their Creation".

36
Continue the duel. Make the enemy fear for his life, so he will be distracted and misplay.

37
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 31, 2018, 01:21:12 pm »
We're just waiting on Failbird now, but in the meantime, I'd like to introduce new player Roseheart in last in turn order. They sent in the required cards a while ago, and I've given them a hand and retroactively applied Forest Fire to them, for the draw and discard.

38
Roll To Dodge / Re: Roll to Wish
« on: January 31, 2018, 10:38:27 am »
I wish that I could curse or uncurse anyone with any curse of were-ism with a touch.

39
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 31, 2018, 12:06:22 am »
Hmm...after N turns, it would be worth 2^N points. After 1 round, it would multiply by 128 points. After 2 rounds, it would be worth 16384 points....OP. Why didn't I think about this earlier? Well, we'll make a way to stop it, eventually.

I activate Gumball machine!


I draw a card...and it's not a gumball. I pass my turn to Felissan.

40
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 30, 2018, 08:43:52 pm »
OK then. Here's a new game status, to keep track of all the cards in the discard pile. Revealed cards will be put under the OP, for reference.
Spoiler: Game Status (click to show/hide)
Also, the way I interpreted Forest Fire, I would give the draw before the discards, so the drawn card could be discarded. Just making sure you guys know.

Anyway, it's Gigagiant's turn now.

EDIT: Actually, he PM'd me a few hours ago saying his action would be to play this-

I assume he plays it on himself. So, he gets 3 Severed Heads for now. Cinder, it's actually your turn now.

41
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 30, 2018, 08:30:22 pm »
I'll be discarding Cute Bat

Spoiler (click to show/hide)

Do I PM you the new cards, OceanSoul?
Yeah. ALSO, you need to discard 2 cards from Forest Fire, not 1.

42
Roll To Dodge / Re: Demon Summoning Test (round 2)
« on: January 30, 2018, 06:19:04 pm »
Ready as we'll ever be.

43
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 30, 2018, 12:13:14 pm »
ahem
Sorry. If you want to join, I’ll need you to make at least 3 cards and submit them to me via PM. If you do it soon enough, I’ll fit you in at the end of this round, as if you were always here. That includes being affected y whatever cards effected everyone else this round. Also, if the current players don’t want anyone else joining, I may just put you on a waitlist for another game of this, instead.

I’ve sent similar offers to other people via PM, but I probably won’t allow the player count to rise past 10.

44
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 30, 2018, 10:54:12 am »
KittyTac said via PM that they'd lose the 350 points.
I remember that. I was just pointing it all out to Failbird.

45
Forum Games and Roleplaying / Re: 1000 Blank White Cards: Round 1
« on: January 30, 2018, 09:32:53 am »
Also, I noticed that forest fire says ALL players, not all OTHER players, I think that means you have to choose as well KittyTac
Ok, so now everyone needs to pick something before we can move on. The card's effect includes you, KittyTac.

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