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Messages - OceanSoul

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601
"No more ninjas please and thank you".
Well, somebody's disregarding this rule...
*Whistles innocently*
Why'd it take me so long (at least 36 hours) to realize that meant actual ninjas in the generator, rather than someone putting up more generator suggestions while Flab was still catching up (or some other such definition of ninja-ing)?

602
Roll To Dodge / Re: Mad Max With Wizards: I need opinions
« on: July 11, 2017, 02:10:06 pm »
Something like Perplexicon could definitely provide depth and variety, but several problems arise when handling the more powerful or useful words/concepts. In Cabal (which I just realized I dropped out of without a word of notice, sorry), you balanced it out by making people look for words themselves, which both limited the amount of words one could know in both temporally and numerically AND allowed you, as GM, to choose what words people got/were able to get to a large degree, making it hard and/or unlikely for players to get highly potent sets of words that would steamroll majorities of challenges. If obtaining the words you want was the challenge in this system, then another system might alter getting the STRENGTH of those words/concepts, sorta like what you did with Invokers.

Mages could choose one or two concepts, then get one or two random concepts assigned by the GM. Of course, the choosing part should probably have some description of what concepts would/wouldn't be acceptable. More useful/applicable concepts (such as Flesh, Shielding, Fire, Sword, Time, Lion) would have less potent effects than more specific/niche ones (Pillow, Feather, Smell, Gauntlet, Helium, Tapeworm), whether through roll bonuses/penalties, increased cost, or by limiting how far/much a single spell could do. Pairing versatile, weaker concepts with stronger, limited ones would be effective for multi-concept spells, balancing power and usefulness, incentivizing players to limit their skillsets to having few wide-range concepts while still allowing specialists to exist on this spectrum. Anyway, on an individual scale, players could be able to upgrade their concepts to make them stronger. This might be where the magical resource comes in, both in upgrading the concepts and/or as a "maintenance cost" for having stronger concepts, requiring magical energy (perhaps the magic gasoline) every so often to maintain their ability to use it (whether downgrading it or taking away the ability to use it if one doesn't get enough), proportional to one's magical power.

If the concepts are upgradable, we should consider some branching form of upgrades. I can see _ ways to upgrade it: Reduced mana (or equivalent) cost; Increased maximum scale (affecting larger area or having otherwise bigger effect); And conceptual range (allowing the applicable effects of the concept to expand. As example, "Flesh" could push/pull it at range at low levels, proceeding to summoning lumps of flesh,  repairing it, growing it, and then mutating it). Alternatively, you could just go Upgrade=Higher Roll Modifier and Added Aspects of Spell(larger, stronger, more potent, higher degree of control, etc.)=Decreased Roll Modifier.

On a separate note, I like the "Wizard Gang Wars" style you described. If you do do this, I would suggest considering some wide-scale enemy that all PC gangs would be opposed to, providing a reason for cooperation at times.

Also, I'm expecting a ninja assault of some sort. Wish me luck.

Yup, three of 'em.  Harry, the inter-gang politics you mentioned seem rather interesting, allowing for traitors, double-traitors, mercenaries, and circular hierarchies. NAV, that would pretty much fall under the Wacky Races RTDs, but some degree of creatable  vehicles and other large-scale weapons/utilities could be interesting in the second proposition.

603
Roll To Dodge / Re: Search for the Gizmo of Ultimate Goodness
« on: July 11, 2017, 09:47:24 am »
Failbird, three things: One, you can only enrich 1 of your pieces of equipment. Second, how could someone with such a low...mental aptitude...remember, or even learn, how to weave baskets underwater? Third, while the "Paracitic" aspect does provide an explanation for the amnesia, there's no hints in the backstory that it's actually the case. Maybe if it said "Only thing in head of Chunk is occasional itching and rattling".

604
"Your talents at mimicry are certainly something, but that is not what matters! We only came here to keep ourselves safe. Not coming here would have meant death for us. Some of us saw...you, and wondered what you were...We kept our guard up, in case this slime that you consist of is dangerous, and we were right. If you agree not to harm us further, we..well, at least I...will agree not to harm you further, and will leave with the others as soon as the outside is free of magma. Allies, do you agree to this offer? And you, whichever your name is, do you agree? Even if you do not, we would like to at least know that!"

Diplomacy advances! Dodge any attack that comes at me, unless it is large and ingot-able, or such an attack comes at an ally, in which case ingot the attack!

605
Roll To Dodge / Re: Roll for rolls | It's quitting time
« on: July 10, 2017, 12:32:57 pm »
Use the powdery water that flowed out of my eyes to create a wand out of what is left of my staff.

606
Roll To Dodge / Re: Roll for rolls | It's quitting time
« on: July 10, 2017, 08:28:28 am »
Repair staff.

607
Forum Games and Roleplaying / Re: Consequences: Raptor Squad!
« on: July 10, 2017, 07:52:30 am »
A

608
Look for a potential home of some sort in the wild. Maybe a small uninhabited cave? Preferably, somewhere protected from rain and rainwater.

609
We should have an RTD in which the GM rolls twice for each action. The second roll is the normal roll; the first determines how literally the GM interprets the player's action.
I'm not so sure. Literal..ity can easily be made clear. For example, "Slash the blade of my sword into the Orc in front of me". Maybe if the players were limited to providing the tools to use and the result, the second roll could instead be for the sanity/expectability of the action..it's a little hard to describe. An action of "Use sword to damage Orc" could be interpreted as follows for..
1:  Hold blade of own sword, use handle to bash orc on the head. (this is a real technique)
2: Take an ally's sword, and throw it at the orc.
3: Take the orc's sword, and slash its head off.
4: Slash at orc with sword.
5: Wait for an opening, then use own sword to slice at Orc's chest.
6: Decapitate work by throwing own sword at its neck.
Add in different magic for players to use, from fire magic to a ring of gender bending, and this mechanic can bring truely chaotic turns. You don't even need to actively be using objects for it to harm you. An action to "Use kitchen utensils to cook meal" could end up relying on that Necronomicon as a cookbook, maybe even summoning a demonic chef for that devil's food cake. You get what I'm saying, right?

610
Roll To Dodge / Re: Minimalistic Box - joining closed
« on: July 09, 2017, 06:44:10 pm »
Press button 6, observe the effect, wait a while, then press button #5.

611








...Nothing to see here, folks. Carry on.

612
Roll To Dodge / Re: Unnatural Selection: Countdown to dick nagas.
« on: July 09, 2017, 10:30:29 am »
Spoiler: Genome, w/ mutations (click to show/hide)

Spoiler: Current Appearance (click to show/hide)

Just mutate.

613
Roll To Dodge / Re: Grunts!: Second Wave
« on: July 09, 2017, 10:19:40 am »
Pull HAT into greater cover, then give him my IACRS to chew in his final moments. If he dies this turn, pray that he makes a good assistant to the Officers in the...sky? Do we believe there to be life after death? And if so, where is it?

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet, Laser Carbine, Backpack, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 1/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Shoot Other Guystm at the fastest rate consistent with accuracy.

Spoiler: MC002 Vitals (click to show/hide)


((The first post is missing info on wounds, does two major wounds equal a maim?))
((Good thing I don't need recharge now!))

Sharpshoot enemy from around the corner!

Spoiler (click to show/hide)
Get down on the floor and start shooting at the other guys
Spoiler (click to show/hide)


614
Roll To Dodge / Re: Search for the Gizmo of Ultimate Goodness
« on: July 08, 2017, 08:53:31 pm »
Fix'd, glass. Thanks.

615
Roll To Dodge / Re: Search for the Gizmo of Ultimate Goodness
« on: July 08, 2017, 08:42:03 pm »
Name: Hana S. Neuntra
Aspects: Silent, Television, Fabric
Appearance: Wearing a fine red dress with marks of white, as if paint splatter. An orangey red scarf covers their neck and mouth. Vibrant yellow eyes, long orangey hair (slightly brown), vibrant skin tone, slender body.
Description: Half-elf physically in her late 20s. Used to be a hostess on one of those telemarketing shows.
Backstory: Having lived a healthy, rich lifestyle in her early years, Hana decided to find work of her own. With their gorgeous appearance and graceful movements, they quickly got hired for the Fabric Distribution Network, a TV (or equivalent) channel that mainly sells clothing, though other fabric goods are sold. They gestured toward and around the objects for sale, and, at other times, wear it and pose. Hana even became just a little well-known over the past three years, and might have been much more, until...something...cut the career short. No one else in the party knows why, and it will likely stay that way, since, well Hana's MUTE. For the same reason, chances are no-one else will know what drove them to seek the GUG, either.
Skills: Ranged Weapons; 1
Magic: 3
Evade: 2
Stealth: 1
Pick Locks: 2
Athletics: 1
Spells: Silence, Television
Equipment:Electric Headlamp, Steel-toed boots, Brown Cape (carried as a bag), Leather Armor (light armor, DR 1), 2 Daggers (light melee, 5 sharp dmg), Blaster Pistol (light shooting, 6 plasma dmg) (Enriched w/ Television), Lockpicking Kit.

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