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Messages - Neoexdeath

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16
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: August 29, 2018, 01:31:18 am »
Granted, you get a first row seat to watch a jet engine (working on jet fuel, of course) melting a steel beam. Your ashes are most impressed by the end result.

I wish to have an IQ of 2584.

17
Roll 53
----

Mercenary 1

As Daxon goes to investigate the desk, you make your way to the other side of the room, careful to not slip into the pool. This part is somewhat smaller than the other and as you glance around you notice a wooden chest along with two blue pots crammed into a corner to you left and two uninteresting-looking plants right next to you. There's nothing to give you a clue about the paintings from earlier, although the chest may have something that could help.

Well, if you can open it without getting sent to Hell and back again.

---
Enemies:

---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

"... Y-yes, your skull is e-empty, I suppose." Vanina replies after another brief pause. "Empty..." she mumbles, lowering her head, suddenly thoughtful; She quickly returns her attention to you, however.
"Oh, right. So you want to see the witch of Zulle..." the woman then says, more to herself than you. "I've never heard of her, but I guess we can accompany each other until you get there. To where she lives, I mean." she adds before glancing at the longsword strapped on your back. "So, are we leaving now?" she asks and you answer her with a nod. "Alright."

Without wasting any more time, you, Vanina and Cordelia, who decided to perch on your skull again, set out through the eastern exit of the village. The road here is considerably wider and looks well travelled, with a few broken wheel trails here and there in the dirt and a more pronounced one along the middle.

It doesn't take you long to reach two people standing beside a cart being smashed up by thick tree roots. One of them, an elf wearing good looking attire, is screaming at the other, a tall humanoid figure covered in a flowing hooded dark purple robe.
"By Yveen, I'll give you anything, just stop it! Please!" the former hollers, punching at the figure when they don't respond. They don't even flinch at the hit.

---
Enemies:

---
Allies:

Vanina
Spoiler (click to show/hide)

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3

"Well, I think it's pretty necessary when your or others' life is at risk." Nez'gol replies, continuing to stare at you. "Guess I don't really think about the things I kill when it's justified." he adds as you feel Sparky shift his legs a little in your lap.
---
Enemies:

---
Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

Skipped, see Roll 51.
---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)

Empire 2

"The red werewolf?" the dragoness inquires, pointing with her tail towards Brussian.

"Y-yes, indeed. She is helping me make a potion to turn me back into an elf." the canine in question explains. "I can't exactly see." he adds after a moment.

"... Huh." she glances at him before returning her green gaze towards you. "Anyway, let me get this straight: so you took my seed to learn about it and then gave it to that mutt to bury it?" she then asks, her tone's edge giving you that strange feeling from earlier. You also hear a whimper, most probably from Saraqael.
"Don't you dare make that face at me! Your smell was all over the hole!" the dragoness snaps at him, the frills on her head raised slightly.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

Order 1

"Oh yeah, teleport! Just gimme a moment, will ya?" Kratin replies as the rumbling gets worse. While he's chanting some words you don't understand, you take a quick look around the room. You see that Rosa is picking up the pieces of the white stone she made Diana drop earlier and in a corner you barely notice the scimitar you came here for. You go and pick it up just as the skeleton finishes the teleportation spell.

For a moment you feel like you're hanging in the air and then the next you're back in the large room full of teleportation circles. Kratin is standing uncomfortably close to you, nearly making you stumble and fall when he turns around, and a quick glance reveals that the nereid has followed you here as well.
"Um... w-wh-where are we?" she asks, just as you and the skeleton put a few steps between eachother.

---
Enemies:

---
Allies:

Rosa
Spoiler (click to show/hide)

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

Order 2

You briefly wonder whenever you have internal organs or how you think without a brain, then remember something written in a book you read a... long time ago:

'Since elementals are not truly part of the cycle of nature, they lack any and all biological functions, thus they do not have organs, relying instead on their soul to perceive the world and their element to interact with it. Furthermore, the soul appears to also represent the sum of emotions, memories and feelings of the individual, allowing them to think much like us beings made of flesh and bone.'

You have to admit that the wording sounds a bit weird. In the meantime, you notice that Tyler has turned his back at you and the Archbishop with his hand raised at his mouth and his helemt held in the other. The latter stares at him for a moment, and you swear you see a slight smile form on his snout for a split second, before regarding you and the egg.

"That is not... Not my egg." Vener answers, his expression serious. A brief emotion flashes on his cat-like eyes before continuing. "Not that it matters: the whelp inside is dead." the stern man flinches visibly at this. "I need you to perform a ritual on her; Since you're of opposite elements makes you compatible for it." the dragon explains, still staring at you. "I won't force you, however. Will you do it?" he asks.

---
Enemies:
---
Allies:
---

randomgenericusername
Spoiler (click to show/hide)

18
GBA FE archer: "W-well, even though I'm basically a worse version of the mage classes I can sti- Wait, no, not the bench! Noooooooooooo!!!"

19
Roll To Dodge / Re: (Roll 52x) Gaiden chapter: Estratia (Waitlist Open)
« on: August 03, 2018, 01:33:36 am »
I just realized that I forgot to change the roll number in the thread's title. At least it's fixed now.

Order 1
"Are we able to just teleport back, or are we running?"

+1 to DEX, look around to see what else is in this room.

"Oh yeah, teleport! Just gimme a moment, will ya?" Kratin replies as the rumbling gets worse. While he's chanting some words you don't understand, you take a quick look around the room. You see that Rosa is picking up the pieces of the white stone she made Diana drop earlier and in a corner you barely notice the scimitar you came here for. You go and pick it up just as the skeleton finishes the teleportation spell.

For a moment you feel like you're hanging in the air and then the next you're back in the large room full of teleportation circles. Kratin is standing uncomfortably close to you, nearly making you stumble and fall when he turns around, and a quick glance reveals that the nereid has followed you here as well.
"Um... w-wh-where are we?" she asks, just as you and the skeleton put a few steps between eachother.

Rautherdir
Spoiler (click to show/hide)


Order 2

"Egads! A drake ate the archbishop and stole his voice! Is this what you called me for, Tylor?"
Be shocked by this unexpected revelation!

You see a flash of surprise in the dragon's eyes before he settles for an irritated stare, while you hear Tyler chuckling beside you. He quickly stops and clears his throat when the dragon glares at him, though.

"I apologize for Manus' misinformation. He is..." he glances towards you then back at the orange reptile. "New." he finishes, no longer smiling. The other studies you before releasing two small jets of flame from the corners of his mouth, his expression lighting up a little.
"To begin with, I did not eat the archbishop, I am the archbishop. You..." he narrows his eyes, contemplating something for a second. "Those not of my kind call me Vener. Second, I am not a drake, I am a dragon. And finally, my bishop's name is Tyler." the man perks up at this.
"Excuse me, archbishop?" he asks.
"Manus mispronounced your name." Vener explains. Tyler turns his head towards you again and you can see his raised eyebrows behind his helmet.
"... I see." he replies, turning back towards him.
"Now, back to why you are here." the dragon says, shifting his wings a little before turning his giant head towards the left side of the room. Following his gaze you see a man you haven't noticed before. In contrast to Tyler, he is wearing commoner clothes and a brown cloak and looks to be in his fifties. "Is the egg...?" your leader asks and the man silently nods before walking up to you and placing a relatively large white oval stone on a stand in front of you. From up close you note that his expression is a perfect mask of seriousness, betraying none of his thoughts or emotions on the matter, and has intense blue eyes which make your form shiver a little. You also catch a small golden spark from behind his cloak, but the man leaves back to his spot before you can make out more.

20
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: August 02, 2018, 12:23:27 am »
However in operating it our individual bee wills are subsumed into a genuine hive mind that permeates the structure.
(So, basically we all become normal bees?)

Granted, we defeat the giant monsters with our Mobile Hive Armageddon in an epic anime battle that lasts for 20 episodes. Unfortunately, with it's last breath, one of the monsters manages to squash our Queen, leaving us as an empty dying husk.

I wish for someone else to become the Queen.

21
Bring us more cheese!

22
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: July 31, 2018, 06:40:04 am »
Granted, you get all the sheets in the world filled with underlines. Now humans have to cut more trees to replace the paper, in the process creating deserts and natural disasters to the point where we reach an apocalyptic version of Earth.

I wish to have complete control over time.

23
Name: Artemis
Race: Elemental (+2 to nature, +1 RES, -1 physical actions, -1 parry)
Gender: Female
Appearance:Silver Hair and Blue Eyes, 5'6; Bare feet, White cloak black/grey Skirt to knees.
Backstory: Born during the Height of the Full Moon after the True Demon Bahamur was defeated.
Faction: Mercenary
Starting Location: Indinera forest- Home Cave up a cliff, set against the mountain. Space in front of the Cave. Water falling down the river nearby.
Element: Nature
Inventory(2/8):
- Lunar Needles (Used to repair and create Element-aligned cloths, clothing and other equipment. Lunar phases affect success) [5]
- Gentle Quiver [50/100] (Wind stream: Arrows from this quiver will reach their target regardless of range)
-- Feathered arrows (+2 accuracy, +1 piercing, -1 power) [25]
-- Iron arrows (+2 power, -2 accuracy) [25]
--
Head:
Face:
Neck:
Torso: Lunar Cloak (+1 accuracy, +1 parry, +1 dodge, +2 water/light magic defense) - Sorry, but only rare and above equipment may give stat bonuses
Back:
Arms:
Hands:
Fingers 1-10:
Waist:
Legs:
Feet:
Weapon 1: Lunar Bow (Range: 3. +3 accuracy, +1 pierce. Instead of using arrows, may instead shoot arrows comprised of Moonlight with +2 pierce that count as a magic light/nature attack)
Weapon 2:
--
Stats:

STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1

EXP: 0/20
--
Active Ability:
- ??
-- Lunar Grace (A powerful enchantment that make the target's movements are as swift as the wind, as gentle as moonlight, and as fierce as the changing tide, granting them +1 STR/INT/DEX/RES for 3 turns. Bonus doubled during the night. Range: 3. CD: 2)
Passive Ability:
- Lunar Spirit (During the night, except if the lunar phase is New Moon, instead of dying you become ethereal. This makes you invulnerable to any kind of damage, with a few exceptions, but makes you unable to act. How long it takes for the effect to end depends on the moon's phase, and you are fully healed when it does)


--------

My comments are in blue. I added stats to everything, fixed some typos and made your abilities. If you wish anything to be changed, please tell me.

24
Roll 52
----

Mercenary 1

"Very well then." Daxon replies, giving you an small feeling of deja-vu, before turning around and going down the hallway.

At first the path feels maze-like, with two sharp turns and the close walls making it so cramped that you have to walk behind each other, but eventually it opens up to a large, long corridor. A large painting spans the entirety of the right wall wall, with a mirrored copy of it on the opposite one. They depict two strange suns, coloured in dark brown and black, with brilliant white rays coming out of them, but turning a darker and darker yellow until they become black near the edges. You note that the ones going towards the upper corners weave around themselves, creating elongated runes.

Your partner stops for a moment to inspect the imagery, however, after a few moments he frowns and shakes his head. He then silently resumes walking and you follow him until you reach a small room at the end of the corridor. Small relatively speaking; The room itself would easily count as middle-sized, but a pool of water constructed along the left wall divided it in two unequal sides, with only a small alleyway connecting them. You also note a small desk with some parchments strewn on it, a few bottles of... red wine, you believe, at it's foot and some rolled up carpets laying against the wall in front of you.
"This looks like it could be someone's living quarters. Strange..." Daxon mutters, more to himself than you. He then gives the room another look before turning to you. "Say, why don't we each look around one side of this room?" he says before glancing towards the stone desk. "I'll take this one, since I can read the scrolls, and you look around the other." he then adds.

---
Enemies:

---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

For a moment she just looks at you, confused, processing what you just said. In the meantime, Cordelia regards her with mixed interest.
"Oh, I-I see. So your name's Nayrous." the woman replies, eventually, and then mumbles something you don't catch. "Sorry if I seemed like an airhead just now, but I got trapped against a very angry troll because of some idiot, andthenIhadtodoanemergencyteleport,ImeanIdidn'treallygetallofitstraightsince..." her words get progressively faster, to the point you can't even comprehend whatever she's saying. She eventually stops and sighs.
"A-anyway, my name's Vanirillian Secketon, but most people just call me Vanina, so you can use that. Thank you, by the way." Vanina then says, giving you a small smile. "Now I just have to figure a way to get past mountain Zulle..." she mumbles, although louder than last time.

---
Enemies:

---
Allies:

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3

"Suit yourself." Nez'gol replies, shrugging. "... That's the way to say it, right?" he suddenly adds in a lower tone, meeting your gaze. "Um..." he trails off for a second. "A-anyway, do you remember, earlier today, when I asked you to help me attack the camp of ou- my rogue kin?" the lizardman asks, now staring at the small fire.
"You sounded reluctant to fight them at first. One of them had even attacked your beforehand..." he says in a thoughtful tone, one hand clawing absently at the dirt. "And then at the river, you tried to reason with the two rogues who were guarding the bridge. Why?" Nez'gol turns his head towards you, waiting for your answer.

---
Enemies:

---
Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

Skipped, see Roll 51.
---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)

Empire 2

You realize that the dragoness hasn't noticed you (yet) and decide to help out your friends, although an unknown instinct holds you back for a moment. Fear, you believe the beings of this world called it?

Using the wire you prepared earlier, you pull yourself back in the tree at a respectable altitude, using the leaves to hide yourself from view. Then, you pull your dress off, leaving your wooden body in it's underwear, affix a wire to it and propel it gently with your wind magic in the air and then make it fly around the treetops. Finally...

(Roll for voice propagation {INT}: 7 + 2 = 9)

You manage to speak through the wire, amplifying your voice at the end point and add in an echoing effect as well. For extra creepiness.

"Huh?" the confused sound comes off as oddly cute for some reason, as she looks up towards the floating dress. She then snorts, releasing a small puff of flames. "So I should've foreseen someone taking a Seed from my clearing and then just planting right..." the reptile trails off for a second, face lighting up in realization. "You're flying..." she then mutters, her eyes narrowing a little.

Suddenly, she raises her forelegs and with practiced ease traces a few patterns, the tip of her claws leaving some sort of glowing green substance that lingers in the air. Suddenly, more vines sprout out rapidly and grab your dress, pulling it down along with you due to the wire. You manage to cushion your fall with some aerokinesis, although before you can even get your bearings two vines restrain you and bring you up to the dragoness.

"Funny how I didn't sense you at all until now." she says, rolling her eyes. "I guess I was just too riled up..." she mutters, looking downcast for a tiny moment. In the meantime you see your dress is now laying discarded on the dirt, next to Brussian and Saraqael. "Anyway, I'll be nice and ask first: what are you doing here?" she asks, now glaring at you.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

Order 1

"Yeah, take yer time." Kratin replies, although you can't tell if he's sarcastic or not.
Nevertheless, you take out a thin vial, pop the glass cap off and swallow the pale green, oozy liquid contained inside. It only stays in your mouth for a second, but that's enough to fill it with a dreadful taste as shivers start running over your body, making your fur flare up. These effects quickly subside, fortunately, and you notice only a small scar where the stone spike impaled you. In the meantime, Diana starts attacking your allies.

(Diana: 2 + 3 + 2 + 1 + 1 + 1 - 1 = 9 vs 9 = 3 - 1 + 1 + 1 + 1 + 1 + 2 + 2 + 3 Parry Kratin)
(Diana: 1 + 2 + 1 + 1 + 1 = 6 vs 19 = 1 + 1 + 1 + 1 + 1 + 2 + 2 + 2 + 3 + 5 Dodge Rosa)
(Diana: 2 + 1 + 2 + 1 + 1 + 1 - 1 = 7 vs 12 = 3 - 1 + 1 + 1 + 1 + 1 + 2 + 2 + 6 Parry Kratin)

Three boulders erupt from the ground and fly towards Kratin and Rosa, but the former manages to block the first one and fling off the second, while the latter sees it coming and dodges easily.
"Grrr... you're really starting to get on my nerves!" the enemy fairy says.
"Can say the same about ya." the skeleton replies, readying his sword. You jump from behind him and slash towards the remaining golem!

(Theta: 5 + 2 + 2 + 1 - 1 - 1 = 8 vs 6 = 2 + 3 + 1 Parry Rock Golem#2)
(Armor protection: 2 - 3 = -1 damage)
(Theta: 2 + 2 + 2 + 1 - 1 - 1 = 5 vs 11 = 2 + 3 + 6 Parry Rock Golem#2)

Your first slash sends even more of it's body flying off, although it manages to block the next one with it's fists. Then, it retaliates.

(Rock Golem: 2 + 3 + 1 - 2 = 3 vs 7 = 1 + 1 + 5 Dodge Theta)

But you easily step aside, your opponent's big fist hitting nothing but air.
"Golo-Golo-Golomator!" Rosa yells, although it sounds more like a squeak from her. Immediately the ground starts to tremble...

(Rosa: 2 + 4 + 3 + 2 + 2 + 1 - 1 = 13 vs 11 = 2 + 3 + 6 Parry Rock Golem#2)
(Armor protection: 2 - 1 = 1 damage)

Many rocks erupt from the ground at it's feet and smash upwards into the golem with impressive force, making him crumble down. The resulting pile of stones and dirt remains inert.
"No!" Diana flies back, looking over her destroyed summons.
"You're b-be-beaten!" Rosa says, sounding slightly less shy.
"Fine! Take your stup-" she gasps as the skeleton suddenly lunges at her. A bright light fills the cave for a moment, dazing you for a few moments. When you regain your vision, however, your enemy is nowhere to be seen.

... Victory? +16 Exp Theta and Kratin level up!

"Bah! She got away, that tiny devil..." Kratin grumbles, but suddenly, the entire cave starts shaking violently, pebbles and dirt falling from the ceiling.

---
Enemies:

---
Allies:

Rosa
Spoiler (click to show/hide)

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

Order 2
"... Yes, of course." you can swear you see a quiet smile form on his lips just as he turns around and puts the helmet back on his head. The human then exits into the hallway, the quiet clanking of armor marking his every step.

You quickly follow after him, remembering to pick up your tome from the desk beforehand. The dark hallway is flanked by well-made wooden doors leading to other rooms, much like yours, and eventually splits into two, one going to your left and the other right. Without hesitation, the bishop takes the former hallway, goes right at a three-way intersection, then follows the path all the way to a upside down T shaped room. Along the way you come across a few people of various races, the most notable being vampires, some orcs and a zeon, a few saluting the human as you passed by them.

You feel a small shiver go across your form as you walk over the warding lines which go across the borders of the room, near the wall, glowing with a soft orange-red. They're annoying, but necessary, although you still stop to glare at the spot you just passed before turning towards the stairs in the middle of the room. You briefly note the two bat corpses pinned on a wall as you and the man go down the stairs - they act to scare away others of their kind, since they're almost as common as rats around the swamp and marginally more annoying.

Anyway, you find yourself on the first floor, near the main entrance of the castle specifically. The path immediately forks into three corridors, all going forward, and you go down the third. You feel another shiver as you walk on a yellow symbol written on the floor and encased in circles before finally coming out into a wide room, the gate leading outside in front of you. You swear that one wasn't here before, but before you can complain about it, the human is already inspecting two pillars on the wall opposite of the exit.

"I need to go back to the assembly hall." he says, impatient.
"Oh, Tyler! You again." you hear a voice coming from the pillar. "Y'know you have to say the password before-"
"There is no password." Tyler doesn't seem to bother hiding his irritation anymore.
"D'aww, you're no fun." it replies, faking a childish tone. "Oh well, you want me to bring your second shadow over there too?" you imagine it's referring to you.
"Yes."
"Good, good." suddenly, your vision blurs and distorts to the point you can't make out anything at all.

After a few moments everything goes back to normal, except that you're now in a completely different room, the air filled with some sort of white mist. Before you can look around, however...

"You made it." perched on a pedestal in front of you, flanked by four pillars with red symbols engraved on them, is a large, bulky orange dragon with white stripes going along his sides, staring down at you. The archbishop. "What took you so long to get here?" he emits a low growl, his fiery orange glare paralyzing you for a moment.

---
Enemies:
---
Allies:
---

randomgenericusername
Spoiler (click to show/hide)

25
Roll To Dodge / Re: (Roll 51x) Intermission: Estratia (Waitlist Open)
« on: June 22, 2018, 08:24:00 am »
From now on I shall try to update conversations (and actions that don't require dice rolls in general) at least a few times between rolls, so the story doesn't slow down to a snail's pace so often.

Mercenary 3

Hmmm... how about... Sparky! Yes, a fine name for such a little creature as yourself.

I hereby dub the cockatrix Sparky.
"... Sparky?" Nez'gol says, a small frown appearing on his face. Meanwhile, Sparky the newly-named cockatrix takes his head out of the little wing's shelter and chirps cutely towards you.
"Well, I guess it's... uh..." he trails off, staring at the chick in confusion. "I mean, he moves fast and since lightning also moves fast, so... It fits?" a small moment of awkward silence passes between you.
"Anyway, it's been a long day, hasn't it?" he finally asks as your fluffy bird goes quiet again.


----------------------

Order 1

"Oh, what's a drake? Wait, don't tell me! It's... a type of... duck, right? Like, small feathery things that swim in water bodies and make terrible quacking noises? Yes, I have heard of them. Apparently, despite their horrifying honking screams, they aren't actually demons per se. Who knew?"
Yeah, I know nothing about these "drake" things. Start rambling about the various types of birds I know of and how much I hate them all.

As you rant about how much you utterly despise avians and their loud cries, the bishop, which is what you remember that his rank is called, watches you with an amused expression. He manages to mask his chuckles with a cough that also interrupts your sermon about why crows should only exist in the Underworld.

"I can assure you that drakes have absolutely nothing to do with ducks, or any other type of bird for that matter." he replies, the slight smile from earlier fading back to the politely neutral expression. The man then appears to be hesitating on something for a second before continuing.
"To begin, drakes belong to the family of flying reptiles. They closely resemble the intelligent genus of this subcategory, dragons, as in they have similar growth period, both are enormous in size, have six limbs -four legs and two wings- and... breath weapons depending on species, like firebreath, not to mention the scale color is telltale for their innate element." he explains. "The only two major differences are that, unlike dragons, drakes are merely half-sentient and sport the same erratic, or 'unintentional' I should say, usage of magic as most animals." he finishes before shifting himself a little, making his armor produce characteristic small clanking noises.
"Now that that is out of the way, let us move to the assembly hall. The archbishop is waiting for us." you notice a subtle change in tone as he mentions your leader. You don't have time to ponder over it, though, because the human has already opened the door leading into the dimly lit hallway.

26
Curse thee, evil word limit! (I know why it's there, but splitting up the Roll like this is annoying)
--

Order 2
(Alright, let's use the dice to decide the start on this one: *Rolls 1*
... I'll be nice and pretend that didn't just happen: *Rolls 1* Again... Ugh, I'll just write something myself)

You glance up from the old, yellow pages of your tome as the sound of footsteps accompanied by the rhythmic click of armor approaches from the hallway outside your personal quarters.

The reason for this privacy is because of neither your rank nor how much of the castle is dedicated to living accommodations -which is quite a small fraction, to say the least-, but rather the non-humanoid nature of most of it's inhabitants, who'd rather live nearby in the murky swamp rather than inside; However, the leader of this Shrine is the only exception.

And as fate would have it, his second-in-command has just entered your room. You've seen him during meetings and the such, so you immediately recognize the human and his dim yellow plate armor covered in green scales, rumored to be taken from a dragon he slew, but you find such nonsense hard to believe. His dark orange eyes fixate on you from behind his helmet, that covered most of his features.

"Apologies for my sudden intrusion." he speaks in a polite, level tone, while taking off said helmet. "There is a matter which requires your..." he trails off for a moment, eyeing your still open book. "Expertise." the man finishes, running a gloved hand through his short, brown hair. "But beforehand, I need to know: How much do you know about drakes?" he adds, settling his hands behind his back.

---
Enemies:
---
Allies:
---

randomgenericusername
Spoiler (click to show/hide)

27
Roll 51
----
@randomgenericusername (mind if I call you random?) I'm sorry for the long wait, but I didn't manage to finish up this roll before the final exams arrived.
--
@TricMagic Right now I have 7 players, and 8 is a little too much for me to bear, so I'll have to place you on the waitlist for the moment. I will, however, help out with completing your character sheet.
--
@Rethi-Eli I'm sorry to hear that. If it helps, I know how it feels (although in the first case my video card got fried which is less severe, I suppose), but hey, at least you only missed 2 rolls!

Mercenary 1

"Right. Help yourself, friend." Daxon replies, giving you three Buala leaves for nothing in exchange. You take them and rub thoroughly on the spot where the stinger hit you on the shoulder. A few seconds pass and the feeling of weakness from the poison fades away, while your injured bone doesn't look like it's about to break off anymore.

As you dust off the bits of leaves left, you notice that you haven't re-equipped the bracers looted about half an hour ago. Your companion, in the meantime, looks at you expectantly. "Ready to move on now?" he asks, making a slight motion forward towards the hallway opposite of the stairs behind you.

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Enemies:

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Allies:

Daxon
Spoiler (click to show/hide)
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NRDL
Spoiler (click to show/hide)

Mercenary 2

While you do your monologue, Cordelia glances around the room for a few moments, confused. With an annoyed chirp it jumps and boosts itself with it's wings on the table and moves in front of the window, it's talons leaving small scratches in the wood. The hawk then just stares absently outside while you're finishing your speech.

However, after you pick up the piece of paper, the bird's head turns towards you, fixating your violet eye-orbs with it's own. It then flies off the table and lands on your shoulder, peering curiously at the text. Anyway, you bring the paper to where the moonlight shines through the window and start reading it.


Spoiler (click to show/hide)

After finishing, you quickly throw the sheet away. It floats around through the air in an erratic pattern before suddenly bursting into bright yellow flames, making Cordelia squeak in surprise. In less than a second there is nothing left of the letter but ash slowly raining down on the dark floor.

With nothing else left to do, you place the elf statue back on the table, next to the hawk, and lay back down on the bed, pondering on whenever you should accept the request from this Eligor person. Time passes quickly and eventually the sun rises, lighting up the dark sky and casting warm rays through the window and down on your skeleton.

Without wasting any time, you gather your possessions and head into the hallway and towards the stairs, Cordelia perched on your shoulder. The bottom floor is mostly empty, save for the waitress placing some bottles behind the bar. She pays you no mind, so you simply leave your keys on the counter and walk through the door.

"Hello, um-" as you walk outside a woman in black dress approaches you. She looks at you startled, her pale blue eyes fixating on your skull from behind her long, curly blonde hair. "... Can I ask you a question? Where exactly am I?" she asks after the initial hesitation.
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Enemies:

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Allies:

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3

"Well, no problem. At the very least you managed to not burn me to the ground, too." Nez'gol chuckles before throwing you a curious stare as you draw Zweihander and point it towards the pile of sticks you gathered. You find it surprisingly easy to manipulate the fire Magicka inside the gem, which starts glowing faintly before the blade bursts in flames. You and the lizardman both watch as the fire engulfs the metal completely in reddish-orange, although to your relief the hilt remains cold in your grip.

Anyway, you touch the wood with the now lit Zweihander, setting it on fire, before extinguishing the flames on the sword.
"Now that's useful." your friend observes as the both of you settle in front of the newly-made campfire. The cockatrix settles on your lap, fluffing his feathers before shoving his head under his tiny wing. "So, have you thought about a name for the chick?" Nez'gol asks casually, the flames' glow accentuating his yellow eyes' stare.

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Enemies:

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Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
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Rethi-Eli
Spoiler (click to show/hide)


Empire 1

The three of you are once again on your way, although Carola lags behind a little, looking distracted. Nevertheless, you give the cracaos a wide berth, the birds ignoring you as you pass by. You walk forward directly towards the cave, which is getting significantly closer, until you come by a T intersection with a blue-haired woman in her twenties standing in the middle.

"Oh, you made it. Quicker than I expected, too." she notes, looking over the three of you as you yourself do the same. Her attire consisted of a steel cuirass and shoulder pads under a sky blue gambeson with an ice crystal symbol sewn into the cloth on her chest, gauntlets with the same symbol imprinted on the steel, black leggings with brown leather leg guards and black riding boots. She has pale white skin and her build is solid, she also lacks any facial hair save for two thin dark eyebrows above her pastel blue eyes that look at you with neutral interest.
"Excuse me, but who could you be?" Carola asks in confusion, standing beside you.
"Ah, ri-ight. We haven't met yet." the blue-haired woman pushes a bang of hair off her forehead, her pale rosy lips arching into an embarrassed smile. "I'm Thalia, a mercenary. And you guessed it, I got hired by these Blood Assassins guys." she explains, her expression changing to a warm one.
"Mhm." Fenrir mutters, folding his hands and throwing her a doubtful look.
"Moving on, why exactly were you waiting for us here?" Carola presses, her tone intrigued.
"Eh, Wendala forgot about giving you these, so she asked me to come here and hand them to you." she says as she picks out three white mushrooms with black spots from a pouch strapped at her belt. It is now you also notice that she doesn't have any weapons on her.
"... And what may these be?" the girls picks one up, frowning slightly.
"Growth mushrooms." Fenrir replies before Thalia can say anything.
"Yeah... that's right." she gives him an odd stare before turning towards you. "Wendie said that you'll need to eat them after you get out of that cave over there." she gestures with a gloved hand towards your destination north-west. "Forgot the name." she adds with a small grin.

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Enemies:

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Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
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Crimson
Spoiler (click to show/hide)

Empire 2

You decide to silently return to the clearing where you left your friends, although after a few jumps and some floating a sharp gust of air nearly blasts you off. As you regain your balance green scales fill your vision for a moment before disappearing below the trees.

You leave single wire looped around the tree you're at before drifting the rest of the way through the air as silently as possible. You stifle a gasp when you see a large green dragon, probably the one Brussian mentioned, standing before him and Saraqael, both entangled in vines. The winged reptile's serpentine yet rather bulky body is covered in leaf green scales, with two large wings, each separated by six elongated fingers with a solid moss green membrane in-between, which obscured most of neck and head from your point of view.
"Well then." she says, a tinge of amusement in her tone. "I'm glad you didn't run too far away from my clearing, otherwise finding you would've been a little annoying..." the dragoness notes while flexing her claws. You notice that most of her front legs are covered in a flowing white pattern, painted on the scales. "So, how did you manage to steal one of my Seeds and why in the Father's name did you bury it?" she then asks, suddenly aggressive.

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Enemies:

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Allies:

Saraqael
Spoiler (click to show/hide)
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_DivideByZero_
Spoiler (click to show/hide)

Order 1

You quietly take the bottle and chug it down in two gulps. Despite it's pink color, it actually tastes very bitter, but nevertheless you feel the pain burning in your chest subside to more bearable levels as your wounds close off, leaving nothing but some dried blood that clings to your fur.
Then, you pick up your scythe from the ground, which you probably dropped during the trap explosion, and swing it towards the nearest golem, managing to catch the other one as well in the arc of your slash.

(Rautherdir: 4 + 2 + 2 + 2 - 1 - 1 = 8 vs 7 = 2 + 3 + 2 Parry Rock Golem#1)
(Armor protection: 1 - 6 = -5 damage)
(Rautherdir: 4 + 2 + 2 + 2 - 1 - 1 = 8 vs 6 = 2 + 3 + 1 Parry Rock Golem#2)
(Armor protection: 2 - 6 = -4 damage)

Your scytche bounces off the stone of the golems, although it also causes parts of their hardened exterior to fall off. Undeterred by this, you strike again.

(Rautherdir: 1 + 2 + 2 + 2 - 1 - 1 = 5 vs 11 = 2 + 3 + 6 Parry Rock Golem#1)
(Rautherdir: 3 + 2 + 2 + 2 - 1 - 1 = 7 vs 6 = 2 + 3 + 1 Parry Rock Golem#2)
(Armor protection: 1 - 4 = -3 damage)

... But the first one completely blocks your attack with an arm while the other doesn't take any real damage. Diana smirks at you from above.
"First come first served!" she says before pointing her stick, which, since you're closer, turns out to be a wand, at you.

(Diana: 2 + 2 + 2 + 1 + 1 - 1 = 7 vs 1 = 2 - 1 + 1 + 1 Dodge Rautherdir)
(Armor protection: 6 - 1 = 5 damage)

A slight rumble below your feet is all the warning you get before a sharp spike erupts from the ground. You barely manage to shift yourself so it wouldn't impale you through the height of your body, but it does however make a terrifyingly large hole in your thigh. To your relief, or further pain, the spike retreats back into the floor.
"Now, fi-" the annoying fairy, now grinning, says, but Kratin's shout cuts her off.
"Get away from him, you b****!" you swear that his eye-orbs are glowing brighter as he lunges towards your attacker, but one of the golems walks in his way!

[Parry Bonus: (3)/2 = 1.5 -> 2]
[Dodge Bonus: 0 = 0]
(Kratin: 2 + 2 + 1 + 1 + 1 + 1 = 8 vs 9 = 2 + 2 + 5 Intercept Rock Golem#1)
(Kratin: 5 + 2 + 1 + 1 + 1 + 1 = 11 vs 6 = 2 + 3 + 1 Parry Rock Golem#1)
(Armor protection: 5 - 5 = 0 damage)

*CRACK*
The skeleton's second blow leaves a large gash across the golem's torso, leaving that area completely exposed for further attacks. Rosa immediately takes advantage and sends two water bolts towards it.

(Rosa: 2 + 3 + 2 + 1 - 1 = 7 vs 8 = 2 + 3 + 3 Parry Rock Golem#1)
(Rosa: 5 + 3 + 4 + 1 - 1 = 12 vs 8 = 2 + 3 + 3 Parry Rock Golem#1){Lucky!}

The first bounces off harmlessly and splashes on the ground, but the second hits it right in the chest, leaving a gaping hole and destabilizing the golem. The rocks composing it's body start falling off, until nothing is left of it but a dusty pile of stone.
"Tch." Diana grits her teeth before turning towards the remaining golem. "Finish off that fleabag for me." she tells it. Fortunately, your undead friend positioned himself in front of you after his charge earlier, so the creature has no choice but to attack him.

(Rock Golem: 1 + 2 + 2 + 2 + 3 = 10 vs 9 = 2 - 1 + 1 + 1 + 1 + 1 + 2 + 2 + 1 Parry Kratin)

"Urgh." he groans, the force of the golem's fist sending him backwards slightly. He almost falls when trying to sidestep, so he wouldn't bump into you, but using his sword a support he regains his balance and turns back towards your two enemies.

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Enemies:

Diana
Spoiler (click to show/hide)
Rock Golem
Spoiler (click to show/hide)
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Allies:

Rosa
Spoiler (click to show/hide)

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

28
Okay, I just need help with the item stats and abilities now.

This is the stuff I wanted to start with.
-Black Tome: An untitled, very large book filled with dark spells and forbidden knowledge. Manus always keeps this with him, and contantly reads from it to learn new black magic abilities to use. He still hasn't reached the end of the heavy tome, so there are still some dark spells he hasn't learned yet.
(Magic tome to learn darkness spells from.)

-Stylish Cult Robes. Mostly for both physical and magical protection.

-Voidtree Branch: A large staff made of a strange type of wood similar to coal. It's covered on sharp thorns, so it can be used as a weapon in a pinch. Particulary good for casting offensive elemental spells, but it has to be wielded with both hands because of it's size and weight.
(Two-handed offensive staff.)

-Holy Protection Talisman: A silver talisman inscribed with pagan runes to ward the wearer from Holy energies and priests.

For the active ability, I would like a basic and reliable offensive spell to defend myself.
For the passive something that helps with learning new Darkness and maybe Fel spells.

Here we go...

Spoiler: WIP (click to show/hide)

When I add you to the roll I'll remove the backstory from the sheet and save it on the main page.

29
A WIP sheet, will edit and fill out later once I have some questions answered.

1) Can I start with a tome/book/scroll I could learn dark magic from by reading it? Could it also be a magical enchancer weapon?

2) Do I start with 2 equipment pieces AND 2 inventory items? Could these items be also equipment pieces?

3) If a big magical staff had to be wielded with both hands, would it be stronger when used for magic in comparision of, say, a magic rod? Could a particularly big, thorny wooden staff be used as a melee weapon?

4) What's the general appearance of elementals? What's their normal "life" cycle? Are they born as elementals or created by wizards? Are they undead and the souls of dead people? Do they have concepts like "family" or "childhood"?
1) Yes and no. Magical enhancer books (spellbooks) are filled with runes which give you a bonus when casting an ability, you can't actually learn spells from them.

2)Yes and yes, basically you start with 4 items, 2 of which have to be equipment. The other two can be anything you want.

3)The  main gig of two-handed weapons is that they're significantly more powerful that their one-handed counterparts, so yes. Also, all magical enhancers can be used as melee weapons, it's just that (most) don't grant any bonus when used like that (and yes, a big thorny staff would be an exception)

4) Elementals are souls of  which, accidentally or very rarely on purpose, bind themselves to an element. The former are people who recently died but had a strong desire to keep living, so they use an element (usually the one they had in life) to make a vessel which they posses. The latter can be someone who uses a ritual to basically rip their soul from the body and force it through the aforementioned process. There is a high chance in both cases for the person to lose their memories due to the shock of recent death.

As I said in the race description, elementals adopt a humanoid shape, although how much it actually resembles a humanoid depends on their element. For example, solid elements such as earth or ice allow them to look like the race they were before death except made out of dirt/stone/ice, water also allows this although most don't bother with having legs since they can just flow around, fire, air and thunder use the soul itself to contain the element, which once again makes it possible to somewhat keep their appearance from before death. Finally, darkness elementals are basically just condensed shadows, making them look like nothing more than blurry dark figures, and holy elementals are composed of a concentration of white-yellow dimmed light (so you can actually look at them).

Their life cycle is quite different from an organic being. Technically, they are immortal in the sense they cannot die of old age, only by being killed. Earth/ice/water elementals grow in size as they become more powerful. The closest thing to birth they can do is create non-sentient versions of themselves, which other races can do as well through summoning; Because of this the only sense of family and childhood are the ones they adopt from their past life (if they can remember it).

On an unrelated note, there aren't many sentient elementals around Estratia because of the conditions required for their birth.

30
Watched too many old cartoons

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